7742 Commits

Author SHA1 Message Date
GriffinR
6e5520207f
Merge pull request #1573 from GriffinRichards/tilesetanim
Clean up tileset_anims
2021-12-15 09:47:54 -05:00
GriffinR
961dbee5e3 Clean up tileset_anims 2021-12-14 21:41:07 -05:00
ghoulslash
bb9fb72436 fix evo_level_rain 2021-12-14 13:56:25 -05:00
LOuroboros
660a3df929
Update trade.c 2021-12-14 14:47:04 -03:00
TheXaman
cbd6553c43 changed L/R Button position to account for numbered animations 2021-12-14 10:15:13 +01:00
TheXaman
7a669565cc fixed the back button, didnt work as intended 2021-12-14 10:04:57 +01:00
TheXaman
9ce83b559e if elevation is changed to != 0 the shadow is shown 2021-12-14 10:01:04 +01:00
TheXaman
c4fea6a189 fixed Groudon terrain (dont forget your breaks...) 2021-12-14 09:46:26 +01:00
Eduardo Quezada D'Ottone
7738d67314 Slight documentation 2021-12-13 23:52:16 -03:00
Eduardo Quezada D'Ottone
037370fe19 Showing animation number 2021-12-13 23:33:25 -03:00
Eduardo Quezada D'Ottone
5d7ac2171f Animations reload when switching Forms 2021-12-13 22:57:39 -03:00
Eduardo Quezada D'Ottone
e95020c59a Fixed form wrapping to the left. 2021-12-13 22:01:31 -03:00
TheXaman
fe95e88938 added option to view changes for front/back sprite picCoords and elevation live 2021-12-13 22:31:37 +01:00
TheXaman
f1f4082f62 added footprints 2021-12-13 19:24:19 +01:00
TheXaman
a334f7f5e0 changed all missed ones to #if P_ENABLE_DEBUG == TRUE @LOuroboros 2021-12-13 18:58:13 +01:00
LOuroboros
46977b52fa Added the footprints of all Gen. 7 and 8 species 2021-12-13 13:39:12 -03:00
TheXaman
d300b8f56c fixed front sprite shadow palette 2021-12-13 15:37:06 +01:00
TheXaman
e33abe6213 fixed castform elevation calculation 2021-12-13 15:13:51 +01:00
TheXaman
123969f093 fixed front sprite position including elevation and shadow for flying mon's (shadow palette too dark atm) 2021-12-13 15:05:17 +01:00
Eduardo Quezada D'Ottone
abe9910251 Fixed speed to be more like vanilla's 2021-12-12 12:42:14 -03:00
Eduardo Quezada D'Ottone
7ca07527fa Config for HP bars moving faster for higher HP amounts. Credit to Dat.H 2021-12-12 12:33:49 -03:00
Eduardo Quezada D'Ottone
bbf7b62ceb Config for lost money after losing a battle 2021-12-11 23:03:50 -03:00
Eduardo Quezada D'Ottone
6f363b219e Improved battle debug value change 2021-12-11 16:41:04 -03:00
TheXaman
a249737e0e removed dead code (arrows dont have a left animation) 2021-12-11 15:06:54 +01:00
TheXaman
51371661c2 Added new menu naviagtion, now all options can be changed 2021-12-11 15:03:56 +01:00
TheXaman
bbe918941e added include/constants/pokemon_debug,h for defines, restructured code order 2021-12-11 12:13:14 +01:00
Eduardo Quezada D'Ottone
2773b14de5 Updated AI debug hold effect name display. 2021-12-11 00:09:47 -03:00
TheXaman
8c23ad34ee fixed 2021-12-10 20:59:34 +01:00
TheXaman
44121b041c added battle bg's and platforms and a function LoadBattleBg to change them 2021-12-10 20:40:34 +01:00
ultima-soul
26f29a04fd Revert "Merge branch 'item_expansion' of github.com:rh-hideout/pokeemerald-expansion into item_expansion_sync"
This reverts commit ac2bcece75fa3bf5bc4018ce659e51a635d46b97, reversing
changes made to 349262ebc35abb090e51c689c74ee839713c83c6.
2021-12-10 09:41:54 -08:00
TheXaman
ef01c401f7 another fix for the shared front and back palette 2021-12-10 17:50:55 +01:00
TheXaman
f6d9b74a1a Merge branch 'pokemon_expansion' of https://github.com/rh-hideout/pokeemerald-expansion into pokemon_expansion_debug 2021-12-10 16:48:46 +01:00
TheXaman
963642d309 added the option to change a sprites animation to check which animation fits the best 2021-12-10 16:18:39 +01:00
TheXaman
31330bef96 proper Window usage 2021-12-10 12:29:50 +01:00
TheXaman
5bef2d0fb2 moved pokemon icon to the top left 2021-12-10 11:14:25 +01:00
Eduardo Quezada D'Ottone
aa2b2e6a70
Merge pull request #1929 from ultima-soul/battle_engine_sync
Battle Engine Upstream Sync
2021-12-09 20:02:45 -03:00
ultima-soul
ac2bcece75 Merge branch 'item_expansion' of github.com:rh-hideout/pokeemerald-expansion into item_expansion_sync 2021-12-09 14:16:05 -08:00
ultima-soul
d99ac2e44a Resolved review suggestions for upstream Pokemon Expansion sync. 2021-12-09 09:51:28 -08:00
ultima-soul
a5afdac0ae Resolved review suggestions for upstream Battle Engine sync. 2021-12-08 12:08:16 -08:00
DizzyEggg
0a7dd2edd6
Fix Intimidate affecting fainted mons 2021-12-07 12:19:27 +01:00
Eduardo Quezada D'Ottone
756700ff4d Added Steam Engine's overworld effect 2021-12-06 20:52:32 -03:00
DizzyEggg
dff72b97dd
Merge pull request #1971 from sphericalice/patch-2
Remove extra spaces in battle strings
2021-12-06 14:13:39 +01:00
DizzyEggg
97539d7443
Merge pull request #1951 from ghoulslash/be/sheercold
Ice Types immune to Sheer Cold
2021-12-06 14:12:06 +01:00
sphericalice
5c02facde4 Use more specific enum names for throwable Balls 2021-12-05 23:17:44 +00:00
sphericalice
3db871c49a Refactor CanThrowLastUsedBall and related functions 2021-12-05 23:10:05 +00:00
LOuroboros
a5659f3339 AI partners no longer get exp. 2021-12-04 23:00:57 -03:00
Eduardo Quezada D'Ottone
1708ac4b1b Wild mon that have a natural enemy or preys on other mon will attack them whem partnered in double wild battles. 2021-12-04 22:13:29 -03:00
TheXaman
f07f31f401
Update src/pokemon_debug.c
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2021-12-04 19:37:35 +01:00
TheXaman
9306b19ced fixed wrong icon palettes on some icons 2021-12-04 19:36:51 +01:00
kleeenexfeu
340d505116
Moxie/follow me fix 2021-12-04 17:41:31 +01:00