EverGrandeCity_PhoebesRoom_MapScripts:: map_script MAP_SCRIPT_ON_LOAD, EverGrandeCity_PhoebesRoom_OnLoad map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, EverGrandeCity_PhoebesRoom_OnWarp map_script MAP_SCRIPT_ON_FRAME_TABLE, EverGrandeCity_PhoebesRoom_OnFrame .byte 0 EverGrandeCity_PhoebesRoom_OnWarp: map_script_2 VAR_TEMP_1, 0, EverGrandeCity_PhoebesRoom_EventScript_PlayerTurnNorth .2byte 0 EverGrandeCity_PhoebesRoom_EventScript_PlayerTurnNorth:: turnobject LOCALID_PLAYER, DIR_NORTH end EverGrandeCity_PhoebesRoom_OnFrame: map_script_2 VAR_ELITE_4_STATE, 1, EverGrandeCity_PhoebesRoom_EventScript_WalkInCloseDoor .2byte 0 EverGrandeCity_PhoebesRoom_EventScript_WalkInCloseDoor:: lockall call PokemonLeague_EliteFour_EventScript_WalkInCloseDoor setvar VAR_ELITE_4_STATE, 2 releaseall end EverGrandeCity_PhoebesRoom_OnLoad: call_if_set FLAG_DEFEATED_ELITE_4_PHOEBE, EverGrandeCity_PhoebesRoom_EventScript_ResetAdvanceToNextRoom call_if_eq VAR_ELITE_4_STATE, 2, EverGrandeCity_PhoebesRoom_EventScript_CloseDoor end EverGrandeCity_PhoebesRoom_EventScript_ResetAdvanceToNextRoom:: call PokemonLeague_EliteFour_EventScript_ResetAdvanceToNextRoom return EverGrandeCity_PhoebesRoom_EventScript_CloseDoor:: call PokemonLeague_EliteFour_EventScript_CloseDoor return EverGrandeCity_PhoebesRoom_EventScript_Phoebe:: lock faceplayer goto_if_set FLAG_DEFEATED_ELITE_4_PHOEBE, EverGrandeCity_PhoebesRoom_EventScript_PostBattleSpeech playbgm MUS_ENCOUNTER_ELITE_FOUR, FALSE msgbox EverGrandeCity_PhoebesRoom_Text_IntroSpeech, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_PHOEBE, EverGrandeCity_PhoebesRoom_Text_Defeat goto EverGrandeCity_PhoebesRoom_EventScript_Defeated end EverGrandeCity_PhoebesRoom_EventScript_PostBattleSpeech:: msgbox EverGrandeCity_PhoebesRoom_Text_PostBattleSpeech, MSGBOX_DEFAULT release end EverGrandeCity_PhoebesRoom_EventScript_Defeated:: setflag FLAG_DEFEATED_ELITE_4_PHOEBE call PokemonLeague_EliteFour_SetAdvanceToNextRoomMetatiles msgbox EverGrandeCity_PhoebesRoom_Text_PostBattleSpeech, MSGBOX_DEFAULT release end EverGrandeCity_PhoebesRoom_Text_IntroSpeech: .string "啊哈哈哈!\p我是四天王中的芙蓉。\n我在送神山进行修行。\p在修行过程中,我得到了能与\n幽灵宝可梦亲密交流的能力。\p没错,我和宝可梦之间的\n牵绊非常地深。\p那么,来试试看你有没有能力\n伤到我的宝可梦吧!$" EverGrandeCity_PhoebesRoom_Text_Defeat: .string "哦,天呀。\n我输了。$" EverGrandeCity_PhoebesRoom_Text_PostBattleSpeech: .string "你和你的宝可梦也有着\n不容置疑的牵绊啊。\p我竟然没看出来这一点,\n也难怪是我输了。\p嗯,我想看看到你们的牵绊\n能带你们到多远。\p前进吧,继续去下一个房间。$"