EverGrandeCity_SidneysRoom_MapScripts:: map_script MAP_SCRIPT_ON_LOAD, EverGrandeCity_SidneysRoom_OnLoad map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, EverGrandeCity_SidneysRoom_OnWarp map_script MAP_SCRIPT_ON_TRANSITION, EverGrandeCity_SidneysRoom_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, EverGrandeCity_SidneysRoom_OnFrame .byte 0 EverGrandeCity_SidneysRoom_OnTransition: setflag FLAG_MET_SCOTT_IN_EVERGRANDE setflag FLAG_HIDE_EVER_GRANDE_POKEMON_CENTER_1F_SCOTT end EverGrandeCity_SidneysRoom_OnLoad: call_if_set FLAG_DEFEATED_ELITE_4_SIDNEY, EverGrandeCity_SidneysRoom_EventScript_ResetAdvanceToNextRoom call_if_eq VAR_ELITE_4_STATE, 1, EverGrandeCity_SidneysRoom_EventScript_CloseDoor end EverGrandeCity_SidneysRoom_EventScript_ResetAdvanceToNextRoom:: call PokemonLeague_EliteFour_EventScript_ResetAdvanceToNextRoom return EverGrandeCity_SidneysRoom_EventScript_CloseDoor:: call PokemonLeague_EliteFour_EventScript_CloseDoor return EverGrandeCity_SidneysRoom_OnWarp: map_script_2 VAR_TEMP_1, 0, EverGrandeCity_SidneysRoom_EventScript_PlayerTurnNorth .2byte 0 EverGrandeCity_SidneysRoom_EventScript_PlayerTurnNorth:: turnobject LOCALID_PLAYER, DIR_NORTH end EverGrandeCity_SidneysRoom_OnFrame: map_script_2 VAR_ELITE_4_STATE, 0, EverGrandeCity_SidneysRoom_EventScript_WalkInCloseDoor .2byte 0 EverGrandeCity_SidneysRoom_EventScript_WalkInCloseDoor:: lockall call PokemonLeague_EliteFour_EventScript_WalkInCloseDoor setvar VAR_ELITE_4_STATE, 1 releaseall end EverGrandeCity_SidneysRoom_EventScript_Sidney:: lock faceplayer goto_if_set FLAG_DEFEATED_ELITE_4_SIDNEY, EverGrandeCity_SidneysRoom_EventScript_PostBattleSpeech playbgm MUS_ENCOUNTER_ELITE_FOUR, FALSE msgbox EverGrandeCity_SidneysRoom_Text_IntroSpeech, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_SIDNEY, EverGrandeCity_SidneysRoom_Text_Defeat goto EverGrandeCity_SidneysRoom_EventScript_Defeated end EverGrandeCity_SidneysRoom_EventScript_PostBattleSpeech:: msgbox EverGrandeCity_SidneysRoom_Text_PostBattleSpeech, MSGBOX_DEFAULT release end EverGrandeCity_SidneysRoom_EventScript_Defeated:: setflag FLAG_DEFEATED_ELITE_4_SIDNEY call PokemonLeague_EliteFour_SetAdvanceToNextRoomMetatiles msgbox EverGrandeCity_SidneysRoom_Text_PostBattleSpeech, MSGBOX_DEFAULT release end EverGrandeCity_SidneysRoom_Text_IntroSpeech: .string "欢迎你,挑战者!\n我是四天王中的花月。\p我喜欢你的神情。\n我猜这会是一场精彩的战斗吧。\l很好!看起来很棒!\p好!让我们还有你们,来一起好好享受\n只有在宝可梦联盟才能体验的对战吧!$" EverGrandeCity_SidneysRoom_Text_Defeat: .string "嗯,你觉得如何?我输了!\n嗯,不过这很有趣,所以也无所谓。$" EverGrandeCity_SidneysRoom_Text_PostBattleSpeech: .string "好,\n听听我这个失败者的话。\p你已经具备了前进所需的一切。\n现在,继续去下一个房间\l享受你的下一场战斗吧!$"