MauvilleCity_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, MauvilleCity_OnTransition .byte 0 MauvilleCity_OnTransition: setflag FLAG_VISITED_MAUVILLE_CITY clearflag FLAG_FORCE_MIRAGE_TOWER_VISIBLE clearflag FLAG_HIDE_SLATEPORT_MUSEUM_POPULATION setflag FLAG_SYS_TV_START clearflag FLAG_MAUVILLE_GYM_BARRIERS_STATE setvar VAR_MAUVILLE_GYM_STATE, 0 call_if_set FLAG_GOT_TM_THUNDERBOLT_FROM_WATTSON, MauvilleCity_EventScript_MoveWattsonBackToGym end MauvilleCity_EventScript_MoveWattsonBackToGym:: clearflag FLAG_HIDE_MAUVILLE_GYM_WATTSON setflag FLAG_HIDE_MAUVILLE_CITY_WATTSON setflag FLAG_WATTSON_REMATCH_AVAILABLE return MauvilleCity_EventScript_Boy:: msgbox MauvilleCity_Text_NurseHurtMonBackToHealth, MSGBOX_NPC end MauvilleCity_EventScript_Maniac:: msgbox MauvilleCity_Text_AllSortsOfPeopleComeThrough, MSGBOX_NPC end MauvilleCity_EventScript_Woman:: msgbox MauvilleCity_Text_RydelVeryGenerous, MSGBOX_NPC end MauvilleCity_EventScript_RichBoy:: msgbox MauvilleCity_Text_PokemonCanJumpYouOnBike, MSGBOX_NPC end MauvilleCity_EventScript_CitySign:: msgbox MauvilleCity_Text_CitySign, MSGBOX_SIGN end MauvilleCity_EventScript_GymSign:: msgbox MauvilleCity_Text_GymSign, MSGBOX_SIGN end MauvilleCity_EventScript_BikeShopSign:: msgbox MauvilleCity_Text_BikeShopSign, MSGBOX_SIGN end MauvilleCity_EventScript_GameCornerSign:: msgbox MauvilleCity_Text_GameCornerSign, MSGBOX_SIGN end MauvilleCity_EventScript_SchoolKidM:: lock faceplayer goto_if_set FLAG_TV_EXPLAINED, MauvilleCity_EventScript_TVExplained msgbox MauvilleCity_Text_ExplainTV, MSGBOX_DEFAULT setflag FLAG_TV_EXPLAINED release end MauvilleCity_EventScript_TVExplained:: msgbox MauvilleCity_Text_BeenCheckingOutTV, MSGBOX_DEFAULT release end MauvilleCity_EventScript_WallysUncle:: lock faceplayer goto_if_set FLAG_DECLINED_WALLY_BATTLE_MAUVILLE, MauvilleCity_EventScript_UncleAskPlayerToBattleWally msgbox MauvilleCity_Text_UncleHesTooPeppy, MSGBOX_DEFAULT closemessage applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, Common_Movement_FaceOriginalDirection waitmovement 0 release end MauvilleCity_EventScript_UncleAskPlayerToBattleWally:: msgbox MauvilleCity_Text_UncleCanYouBattleWally, MSGBOX_DEFAULT closemessage applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, Common_Movement_FaceOriginalDirection waitmovement 0 release end MauvilleCity_EventScript_Wally:: lockall goto_if_set FLAG_DECLINED_WALLY_BATTLE_MAUVILLE, MauvilleCity_EventScript_WallyRequestBattleAgain applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_WalkInPlaceFasterRight waitmovement 0 msgbox MauvilleCity_Text_WallyWantToChallengeGym, MSGBOX_DEFAULT msgbox MauvilleCity_Text_UncleYourePushingIt, MSGBOX_DEFAULT msgbox MauvilleCity_Text_WallyWeCanBeatAnyone, MSGBOX_DEFAULT applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_FacePlayer waitmovement 0 playse SE_PIN applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_Delay48 waitmovement 0 msgbox MauvilleCity_Text_WallyWillYouBattleMe, MSGBOX_YESNO goto MauvilleCity_EventScript_BattleWallyPrompt end MauvilleCity_EventScript_BattleWallyPrompt:: call_if_eq VAR_RESULT, YES, MauvilleCity_EventScript_BattleWally goto_if_eq VAR_RESULT, NO, MauvilleCity_EventScript_DeclineWallyBattle closemessage switch VAR_FACING case DIR_NORTH, MauvilleCity_EventScript_WallyAndUncleExitNorth case DIR_EAST, MauvilleCity_EventScript_WallyAndUncleExitEast end MauvilleCity_EventScript_WallyAndUncleExitNorth:: applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth1 applymovement LOCALID_MAUVILLE_WALLY, MauvilleCity_Movement_WallyExitNorth1 applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitNorth1 waitmovement 0 applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_WalkInPlaceFasterRight waitmovement 0 delay 30 applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerFaceUncleNorth applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleApproachPlayerNorth waitmovement 0 msgbox MauvilleCity_Text_UncleVisitUsSometime, MSGBOX_DEFAULT closemessage applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth2 applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitNorth2 applymovement LOCALID_MAUVILLE_WALLY, MauvilleCity_Movement_WallyExitNorth2 waitmovement 0 goto MauvilleCity_EventScript_DefeatedWally end MauvilleCity_EventScript_WallyAndUncleExitEast:: applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast1 applymovement LOCALID_MAUVILLE_WALLY, MauvilleCity_Movement_WallyExitEast1 applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitEast1 waitmovement 0 applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_WalkInPlaceFasterRight waitmovement 0 delay 30 applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleApproachPlayerEast waitmovement 0 msgbox MauvilleCity_Text_UncleVisitUsSometime, MSGBOX_DEFAULT closemessage applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast2 applymovement LOCALID_MAUVILLE_WALLYS_UNCLE, MauvilleCity_Movement_WallysUncleExitEast2 applymovement LOCALID_MAUVILLE_WALLY, MauvilleCity_Movement_WallyExitEast2 waitmovement 0 goto MauvilleCity_EventScript_DefeatedWally end MauvilleCity_EventScript_DefeatedWally:: removeobject LOCALID_MAUVILLE_WALLY removeobject LOCALID_MAUVILLE_WALLYS_UNCLE clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLY clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLYS_UNCLE setflag FLAG_DEFEATED_WALLY_MAUVILLE setvar VAR_WALLY_CALL_STEP_COUNTER, 0 setflag FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL call_if_eq VAR_FACING, DIR_NORTH, MauvilleCity_EventScript_ScottApproachPlayerNorth call_if_eq VAR_FACING, DIR_EAST, MauvilleCity_EventScript_ScottApproachPlayerEast applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterDown waitmovement 0 msgbox MauvilleCity_Text_ScottYouDidntHoldBack, MSGBOX_DEFAULT closemessage addvar VAR_SCOTT_STATE, 1 call_if_eq VAR_FACING, DIR_NORTH, MauvilleCity_EventScript_ScottExitNorth call_if_eq VAR_FACING, DIR_EAST, MauvilleCity_EventScript_ScottExitEast removeobject LOCALID_MAUVILLE_SCOTT releaseall end MauvilleCity_EventScript_ScottApproachPlayerNorth:: addobject LOCALID_MAUVILLE_SCOTT applymovement LOCALID_MAUVILLE_SCOTT, MauvilleCity_Movement_ScottApproachPlayerNorth waitmovement 0 return MauvilleCity_EventScript_ScottApproachPlayerEast:: setobjectxyperm LOCALID_MAUVILLE_SCOTT, 12, 13 addobject LOCALID_MAUVILLE_SCOTT applymovement LOCALID_MAUVILLE_SCOTT, MauvilleCity_Movement_ScottApproachPlayerEast waitmovement 0 return MauvilleCity_EventScript_ScottExitNorth:: applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitNorth applymovement LOCALID_MAUVILLE_SCOTT, MauvilleCity_Movement_ScottExitNorth waitmovement 0 return MauvilleCity_EventScript_ScottExitEast:: applymovement LOCALID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitEast applymovement LOCALID_MAUVILLE_SCOTT, MauvilleCity_Movement_ScottExitEast waitmovement 0 return MauvilleCity_EventScript_BattleWally:: msgbox MauvilleCity_Text_WallyHereICome, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_WALLY_MAUVILLE, MauvilleCity_Text_WallyDefeat applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_WalkInPlaceFasterRight waitmovement 0 msgbox MauvilleCity_Text_WallyIllGoBackToVerdanturf, MSGBOX_DEFAULT applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_FacePlayer waitmovement 0 msgbox MauvilleCity_Text_ThankYouNotEnoughToBattle, MSGBOX_DEFAULT applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_WalkInPlaceFasterRight waitmovement 0 msgbox MauvilleCity_Text_UncleNoNeedToBeDown, MSGBOX_DEFAULT return MauvilleCity_EventScript_DeclineWallyBattle:: setflag FLAG_DECLINED_WALLY_BATTLE_MAUVILLE msgbox MauvilleCity_Text_WallyMyUncleWontKnowImStrong, MSGBOX_DEFAULT release end MauvilleCity_EventScript_WallyRequestBattleAgain:: applymovement LOCALID_MAUVILLE_WALLY, Common_Movement_FacePlayer waitmovement 0 msgbox MauvilleCity_Text_WallyPleaseBattleMe, MSGBOX_YESNO goto MauvilleCity_EventScript_BattleWallyPrompt end MauvilleCity_Movement_WallyExitNorth1: walk_left walk_left walk_down walk_down walk_left step_end MauvilleCity_Movement_WallyExitEast1: walk_down walk_down walk_left walk_left walk_left step_end MauvilleCity_Movement_WallyExitNorth2: delay_16 delay_16 walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left delay_8 step_end MauvilleCity_Movement_WallyExitEast2: delay_16 delay_16 walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left delay_8 step_end MauvilleCity_Movement_PlayerWatchWallyExitNorth2: delay_16 delay_8 walk_in_place_faster_left step_end MauvilleCity_Movement_PlayerWatchWallyExitEast2: delay_16 delay_16 delay_16 walk_in_place_faster_left step_end MauvilleCity_Movement_PlayerWatchScottExitNorth: delay_16 walk_in_place_faster_left step_end MauvilleCity_Movement_PlayerWatchScottExitEast: delay_16 delay_16 walk_in_place_faster_left step_end MauvilleCity_Movement_PlayerWatchWallyExitEast1: delay_16 walk_in_place_faster_down step_end MauvilleCity_Movement_PlayerWatchWallyExitNorth1: delay_16 walk_in_place_faster_left step_end MauvilleCity_Movement_WallysUncleExitNorth1: walk_left walk_left walk_left walk_down walk_down step_end MauvilleCity_Movement_WallysUncleExitEast1: walk_left walk_down walk_down walk_left walk_left step_end MauvilleCity_Movement_PlayerFaceUncleNorth: delay_16 delay_8 delay_4 walk_in_place_faster_down step_end MauvilleCity_Movement_WallysUncleApproachPlayerNorth: walk_right walk_right walk_in_place_faster_up step_end MauvilleCity_Movement_WallysUncleApproachPlayerEast: walk_right walk_up step_end MauvilleCity_Movement_WallysUncleExitNorth2: walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end MauvilleCity_Movement_WallysUncleExitEast2: walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end MauvilleCity_Movement_ScottApproachPlayerNorth: walk_up walk_up walk_up walk_up walk_up walk_up walk_left walk_left walk_left walk_left walk_in_place_faster_up step_end MauvilleCity_Movement_ScottApproachPlayerEast: walk_up walk_up walk_up walk_up walk_up walk_left walk_left walk_left walk_left walk_left walk_up step_end MauvilleCity_Movement_ScottExitNorth: walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end MauvilleCity_Movement_ScottExitEast: walk_down walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end MauvilleCity_EventScript_Wattson:: lock faceplayer goto_if_set FLAG_GOT_TM_THUNDERBOLT_FROM_WATTSON, MauvilleCity_EventScript_ReceivedThunderbolt goto_if_eq VAR_NEW_MAUVILLE_STATE, 2, MauvilleCity_EventScript_CompletedNewMauville goto_if_set FLAG_GOT_BASEMENT_KEY_FROM_WATTSON, MauvilleCity_EventScript_BegunNewMauville msgbox MauvilleCity_Text_WattsonNeedFavorTakeKey, MSGBOX_DEFAULT giveitem ITEM_BASEMENT_KEY goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_GOT_BASEMENT_KEY_FROM_WATTSON msgbox MauvilleCity_Text_WattsonWontBeChallenge, MSGBOX_DEFAULT release end MauvilleCity_EventScript_BegunNewMauville:: msgbox MauvilleCity_Text_WattsonWontBeChallenge, MSGBOX_DEFAULT release end MauvilleCity_EventScript_CompletedNewMauville:: msgbox MauvilleCity_Text_WattsonThanksTakeTM, MSGBOX_DEFAULT giveitem ITEM_TM_THUNDERBOLT goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_GOT_TM_THUNDERBOLT_FROM_WATTSON msgbox MauvilleCity_Text_WattsonYoungTakeCharge, MSGBOX_DEFAULT release end MauvilleCity_EventScript_ReceivedThunderbolt:: msgbox MauvilleCity_Text_WattsonYoungTakeCharge, MSGBOX_DEFAULT release end MauvilleCity_EventScript_RegisterWallyCall:: lockall pokenavcall MauvilleCity_Text_WallyPokenavCall waitmessage delay 30 playfanfare MUS_REGISTER_MATCH_CALL msgbox MauvilleCity_Text_RegisteredWally, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_WALLY_MATCH_CALL clearflag FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL releaseall end MauvilleCity_Text_UncleHesTooPeppy: .string "叔叔:我想是宝可梦\n让那孩子打起精神来的……\l但他好像有点兴奋过头了……$" MauvilleCity_Text_WallyWantToChallengeGym: .string "满充:叔叔,拜托你了。\p我想挑战这个道馆,\n我想试试我变得多强了。\p可以吗?$" MauvilleCity_Text_UncleYourePushingIt: .string "叔叔:等等,满充。\p自从你开始和宝可梦旅行以来,\n确实成长了不少。\p但你不觉得现在就挑战道馆\n也太勉强了吗?$" MauvilleCity_Text_WallyWeCanBeatAnyone: .string "满充:才不勉强!\p只要和拉鲁拉丝齐心协力的话,\n我们不会输给任何人!$" MauvilleCity_Text_WallyWillYouBattleMe: .string "满充:啊,{PLAYER}!\p我比之前见面时\n要强多了。\p{PLAYER},\n我想让你和叔叔看看!\p{PLAYER},拜托了,\n和我对战吧!$" MauvilleCity_Text_WallyMyUncleWontKnowImStrong: .string "满充:唔……{PLAYER},如果你不跟我对战,\n叔叔就不会知道\l我真的变强了……$" MauvilleCity_Text_UncleCanYouBattleWally: .string "叔叔:你是{PLAYER}{KUN}吧?\n为了满充,\l能请你和来一场对战吗?\p我想他现在这样\n是没法听得进劝的。$" MauvilleCity_Text_WallyPleaseBattleMe: .string "满充:{PLAYER},拜托了!\n和我对战吧!$" MauvilleCity_Text_WallyHereICome: .string "满充:{PLAYER},谢谢!\p那么……我要上了!$" MauvilleCity_Text_WallyDefeat: .string "满充:…… …… …… ……\p…… …… …… ……\p我输了……$" MauvilleCity_Text_WallyIllGoBackToVerdanturf: .string "满充:叔叔……\n我会回绿茵镇的……$" MauvilleCity_Text_ThankYouNotEnoughToBattle: .string "{PLAYER},谢谢你。\n果然做训练家真的\l很不容易啊……\p光是拥有自己的宝可梦\n让它们对战还不够,\l还算不上是真正的训练家……$" MauvilleCity_Text_UncleNoNeedToBeDown: .string "叔叔:满充,\n别这么沮丧。\p想想是什么激励着你\n要变得越来越强的?\p好了,我们回家吧,\n大家都在等你呢。$" MauvilleCity_Text_UncleVisitUsSometime: .string "叔叔:{PLAYER}{KUN},我刚刚才想起来,\n你就是那位看着满充捕捉他的\l第一只宝可梦的训练家吧?\p有空的话,\n来绿茵镇转转好吗?\l我想满充也会很开心的。$" MauvilleCity_Text_WallyPokenavCall: .string "…… …… ……\n…… …… ……哔!\p满充:啊,{PLAYER}!\p我只是想告诉你\n我叔叔刚给我买了个宝可导航!\p现在我随时都\n可以联系你了,{PLAYER}!\p…… …… ……\n…… …… ……咔哒!$" MauvilleCity_Text_RegisteredWally: .string "把满充\n登记到宝可导航里了。$" MauvilleCity_Text_ScottYouDidntHoldBack: .string "亚希达:嘿嘿……\n刚才的对战我都看到了!\p那个叫满充的男孩\n是你的朋友吧?\p即便如此你还是全力以赴\n漂亮地取胜了!\p没错!这才是真正的\n宝可梦对战!\p我所欣赏的就是这样的训练家!\p…… …… ……\n我会继续为你加油的!$" MauvilleCity_Text_WattsonNeedFavorTakeKey: .string "铁旋:嗨,{PLAYER}{KUN}!\n你看起来挺精神嘛!\l不错,不错,啊哈哈哈哈!\p好!我决定了!\n{PLAYER}{KUN},我需要帮助!\p紫堇市这里有一个\n叫做新紫堇的地下区域。\p{PLAYER}{KUN},希望你能\n去那里关掉发电器。\p最近发电器的运转有些失控,\n现在那里不是很安全。\p给,这是进入\n新紫堇的钥匙。$" MauvilleCity_Text_WattsonWontBeChallenge: .string "铁旋:不用担心,\n这对你应该是小菜一碟。\p从110号道路用冲浪一小段\n就到新紫堇的入口了。\p那就这么说定了,我相信你!\n啊哈哈哈哈!$" MauvilleCity_Text_WattsonThanksTakeTM: .string "铁旋:啊哈哈哈哈!\p我就知道,{PLAYER}{KUN}!\n我就知道叫你去肯定没问题!\p这是我的谢礼——\n十万伏特的招式学习器!\p来,收下它吧!$" MauvilleCity_Text_WattsonYoungTakeCharge: .string "铁旋:啊哈哈哈哈!\p我最喜欢看到年轻人\n挑起重担,引领这个时代!$" MauvilleCity_Text_NurseHurtMonBackToHealth: .string "你知道吗,看着宝可梦对战\n真是太棒了……\p但如果你的宝可梦受了伤,\n就得赶快帮它治疗。$" MauvilleCity_Text_AllSortsOfPeopleComeThrough: .string "这个镇子的道路\n通向四面八方。\p因此在这里\n能见到各式各样的人。$" MauvilleCity_Text_RydelVeryGenerous: .string "你去过风野的自行车行了吗?\p那里的主人风野\n是个很大方的人。$" MauvilleCity_Text_PokemonCanJumpYouOnBike: .string "就算你骑着自行车,\n野生宝可梦也会跳出来袭击你。$" MauvilleCity_Text_CitySign: .string "这里是紫堇市。\n“流光溢彩的欢乐城市!”$" MauvilleCity_Text_GymSign: .string "紫堇市宝可梦道馆\n馆主:铁旋\l“开朗的电击大叔!”$" MauvilleCity_Text_BikeShopSign: .string "“骑车到砂石路上去,\n晃动爱车的灵魂!”\l风野自行车店$" MauvilleCity_Text_GameCornerSign: .string "“大家的游乐场!”\n紫堇游戏城$" MauvilleCity_Text_ExplainTV: .string "嗨,你看电视了吗?\p最近电视台\n设立了很多新节目。\p电视太棒了,有一次我意外地\n发现我朋友上电视了。\p而且有时候电视台根本不告诉你\n你就会出现在荧屏上了。\p希望哪天我也\n能上电视,\p所以你要经常\n看电视哦。$" MauvilleCity_Text_BeenCheckingOutTV: .string "嗨,你看过电视了吗?$"