SlateportCity_SternsShipyard_1F_MapScripts:: .byte 0 SlateportCity_SternsShipyard_1F_EventScript_Dock:: lockall goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_SternsShipyard_1F_EventScript_FerryReady goto_if_set FLAG_BADGE07_GET, SlateportCity_SternsShipyard_1F_EventScript_BrineyJoined goto_if_set FLAG_DELIVERED_DEVON_GOODS, SlateportCity_SternsShipyard_1F_EventScript_NeedVeteran goto_if_set FLAG_DOCK_REJECTED_DEVON_GOODS, SlateportCity_SternsShipyard_1F_EventScript_GoFindStern msgbox SlateportCity_SternsShipyard_1F_Text_CantMakeHeadsOrTails, MSGBOX_DEFAULT applymovement LOCALID_DOCK, Common_Movement_FacePlayer waitmovement 0 msgbox SlateportCity_SternsShipyard_1F_Text_MeetDockDeliverToStern, MSGBOX_DEFAULT closemessage applymovement LOCALID_DOCK, Common_Movement_FaceOriginalDirection waitmovement 0 setflag FLAG_DOCK_REJECTED_DEVON_GOODS setflag FLAG_HIDE_SLATEPORT_CITY_TEAM_AQUA releaseall end SlateportCity_SternsShipyard_1F_EventScript_FerryReady:: applymovement LOCALID_DOCK, Common_Movement_FacePlayer waitmovement 0 msgbox SlateportCity_SternsShipyard_1F_Text_FerryIsReady, MSGBOX_DEFAULT releaseall end SlateportCity_SternsShipyard_1F_EventScript_BrineyJoined:: applymovement LOCALID_DOCK, Common_Movement_FacePlayer waitmovement 0 msgbox SlateportCity_SternsShipyard_1F_Text_BrineyJoinedUs, MSGBOX_DEFAULT releaseall end SlateportCity_SternsShipyard_1F_EventScript_GoFindStern:: applymovement LOCALID_DOCK, Common_Movement_FacePlayer waitmovement 0 msgbox SlateportCity_SternsShipyard_1F_Text_CouldYouFindStern, MSGBOX_DEFAULT closemessage applymovement LOCALID_DOCK, Common_Movement_FaceOriginalDirection waitmovement 0 releaseall end SlateportCity_SternsShipyard_1F_EventScript_NeedVeteran:: applymovement LOCALID_DOCK, Common_Movement_FacePlayer waitmovement 0 msgbox SlateportCity_SternsShipyard_1F_Text_CouldUseAdviceFromVeteran, MSGBOX_DEFAULT releaseall end SlateportCity_SternsShipyard_1F_EventScript_Scientist1:: msgbox SlateportCity_SternsShipyard_1F_Text_SeaIsLikeLivingThing, MSGBOX_NPC end SlateportCity_SternsShipyard_1F_EventScript_Scientist2:: msgbox SlateportCity_SternsShipyard_1F_Text_GetSeasickEasily, MSGBOX_NPC end SlateportCity_SternsShipyard_1F_EventScript_Briney:: msgbox SlateportCity_SternsShipyard_1F_Text_DecidedToHelpDock, MSGBOX_NPC end SlateportCity_SternsShipyard_1F_Text_CantMakeHeadsOrTails: .string "唔……如果这个放这里,\n那个放那里……\p那么这个东西放哪里?\n那个装置又该怎么办?\p啊啊啊!\n完全理不清头绪!$" SlateportCity_SternsShipyard_1F_Text_MeetDockDeliverToStern: .string "嗯?\n你好,我是津贺。\p楠木馆长雇我来\n设计一艘渡轮。\p啊!那个……\n那是得文的物品吗?\p但是,呃……\n这样不行……\p楠木馆长出去了,\n他说有些事要处理。\p可以请你帮忙找找楠木馆长,\n把包裹交给他吗?$" SlateportCity_SternsShipyard_1F_Text_CouldYouFindStern: .string "津贺:楠木馆长\n去哪儿了呢?\p可以请你帮忙找找楠木馆长,\n把包裹交给他吗?$" SlateportCity_SternsShipyard_1F_Text_CouldUseAdviceFromVeteran: .string "津贺:造船是一门艺术。\p很多东西并不是\n只靠计算就能够知道的。\p真希望能向哪位熟悉大海的\n资深老水手请教一下……$" SlateportCity_SternsShipyard_1F_Text_BrineyJoinedUs: .string "津贺:嗨!哈奇老人\n也来帮我们的忙了。\p多亏了这位资深老水手,\n渡轮的组装正在顺利进行中。$" SlateportCity_SternsShipyard_1F_Text_FerryIsReady: .string "津贺:渡轮终于造好了!\p这崭新的破浪号是\n工业技术的奇迹!\p但我觉得我们\n甚至还能做得更好。\p要知道,技术的进步\n永无止境。$" SlateportCity_SternsShipyard_1F_Text_DecidedToHelpDock: .string "哈奇:啊,{PLAYER}{KUN}!\n好久不见!\p自从我遇见了你,\n我这个老水手又焕发青春啦!\p所以我决定来\n帮津贺造渡轮。\p毕竟你看,\n渡轮上可以载很多人呢。\p那个津贺\n也真不简单。\p有他的技术和我的经验,\n我敢肯定我们一定\l能造出一了不起的船!$" SlateportCity_SternsShipyard_1F_Text_SeaIsLikeLivingThing: .string "季节,天气,\n月亮在天空中的位置……\p这些,还有其他很多东西\n都会对大海产生影响。\p是的!\n大海就好像生物一样!$" SlateportCity_SternsShipyard_1F_Text_GetSeasickEasily: .string "我很容易晕船,\n所以我只能到这儿来帮忙。$"