VerdanturfTown_BattleTentCorridor_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentCorridor_OnFrame .byte 0 VerdanturfTown_BattleTentCorridor_OnFrame: map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentCorridor_EventScript_EnterCorridor .2byte 0 VerdanturfTown_BattleTentCorridor_EventScript_EnterCorridor:: lockall setvar VAR_TEMP_0, 1 applymovement LOCALID_VERDANTURF_TENT_CORRIDOR_ATTENDANT, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor applymovement LOCALID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor waitmovement 0 opendoor 2, 1 waitdooranim applymovement LOCALID_VERDANTURF_TENT_CORRIDOR_ATTENDANT, VerdanturfTown_BattleTentCorridor_Movement_AttendantEnterDoor applymovement LOCALID_PLAYER, VerdanturfTown_BattleTentCorridor_Movement_PlayerEnterDoor waitmovement 0 closedoor 2, 1 waitdooranim setvar VAR_0x8006, 0 warp MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM, 6, 5 waitstate releaseall end VerdanturfTown_BattleTentCorridor_Movement_WalkToDoor: walk_up walk_up walk_up walk_up step_end VerdanturfTown_BattleTentCorridor_Movement_PlayerEnterDoor: walk_up VerdanturfTown_BattleTentCorridor_Movement_AttendantEnterDoor: walk_up set_invisible step_end @ Leftover text from when this was a Contest Hall in R/S @ Unused VerdanturfTown_ContestHall_Text_WhichContestYouEntering: .string "你想要参加哪个部门?\n需要建议吗?\p在任一部门中,例如可爱部门\n我认为裁判不仅仅\l在第一回合中判定。\p你应该努力制定出更多方法\n来更好的培育你的宝可梦。$" @ Unused VerdanturfTown_ContestHall_Text_RaisedMonToBeCute: .string "我培育宝可梦让它变得可爱。\p我发现你可以让宝可梦参加\n可爱部门!\p我很高兴我是用爱心来培育\n我的宝可梦。$" @ Unused VerdanturfTown_ContestHall_Text_MyMonRules: .string "我的宝可梦法则!\p它帅气、强壮、漂亮、可爱\n并且聪明。完美!\p我不妨赢得各项\n华丽大赛。$" @ Unused VerdanturfTown_ContestHall_Text_NormalRankStage: .string "宝可梦华丽大赛\n一般级会场!$"