#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(GetItemHoldEffect(ITEM_FLOAT_STONE) == HOLD_EFFECT_FLOAT_STONE); } SINGLE_BATTLE_TEST("Float Stone halves the holder's weight", s16 damage) { u32 item; PARAMETRIZE { item = ITEM_FLOAT_STONE; } // 10.0 - 24.9 kg (40 power) PARAMETRIZE { item = ITEM_NONE; } // 25.0 - 49.9 kg (60 power) GIVEN { ASSUME(GetMoveEffect(MOVE_SOAK) == EFFECT_SOAK); ASSUME(GetMoveArgType(MOVE_SOAK) == TYPE_WATER); ASSUME(GetSpeciesWeight(SPECIES_DURALUDON) == 400); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_DURALUDON) { Ability(ABILITY_STALWART); Item(item); } } WHEN { TURN { MOVE(player, MOVE_SOAK); } // To remove super-effectiveness, as it was messing with calculations. TURN { MOVE(player, MOVE_LOW_KICK); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_LOW_KICK, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); } } TO_DO_BATTLE_TEST("Float Stone doesn't affect Heavy Ball's multiplier")