#include "global.h" #include "pokemon_storage_system.h" #include "test/test.h" // If you would like to ensure save compatibility, update the values below with those for your hack. You can find these through the debug menu. // Please note that this simple check is not 100% foolproof, but should be able to catch most unintended shifts. #define T_SAVEBLOCK1_SIZE 15568 #define T_SAVEBLOCK2_SIZE 3884 #define T_SAVEBLOCK3_SIZE 4 #define T_POKEMONSTORAGE_SIZE 34144 TEST("SaveBlock1 is backwards compatible") { EXPECT_EQ(sizeof(struct SaveBlock1), T_SAVEBLOCK1_SIZE); } TEST("SaveBlock2 is backwards compatible") { EXPECT_EQ(sizeof(struct SaveBlock2), T_SAVEBLOCK2_SIZE); } TEST("SaveBlock3 is backwards compatible") { EXPECT_EQ(sizeof(struct SaveBlock3), T_SAVEBLOCK3_SIZE); } TEST("PokemonStorage is backwards compatible") { EXPECT_EQ(sizeof(struct PokemonStorage), T_POKEMONSTORAGE_SIZE); } #undef T_SAVEBLOCK1_SIZE #undef T_SAVEBLOCK2_SIZE #undef T_SAVEBLOCK3_SIZE #undef T_POKEMONSTORAGE_SIZE