#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H #define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H enum BattleScriptOpcode { B_SCR_OP_ATTACKCANCELER, B_SCR_OP_ACCURACYCHECK, B_SCR_OP_PRINTATTACKSTRING, B_SCR_OP_UNUSED_0x3, B_SCR_OP_CRITCALC, B_SCR_OP_DAMAGECALC, B_SCR_OP_TYPECALC, B_SCR_OP_ADJUSTDAMAGE, B_SCR_OP_MULTIHITRESULTMESSAGE, B_SCR_OP_ATTACKANIMATION, B_SCR_OP_WAITANIMATION, B_SCR_OP_HEALTHBARUPDATE, B_SCR_OP_DATAHPUPDATE, B_SCR_OP_CRITMESSAGE, B_SCR_OP_EFFECTIVENESSSOUND, B_SCR_OP_RESULTMESSAGE, B_SCR_OP_PRINTSTRING, B_SCR_OP_PRINTSELECTIONSTRING, B_SCR_OP_WAITMESSAGE, B_SCR_OP_PRINTFROMTABLE, B_SCR_OP_PRINTSELECTIONSTRINGFROMTABLE, B_SCR_OP_SETADDITIONALEFFECTS, B_SCR_OP_SETEFFECTPRIMARY, B_SCR_OP_SETEFFECTSECONDARY, B_SCR_OP_CLEARVOLATILE, B_SCR_OP_TRYFAINTMON, B_SCR_OP_DOFAINTANIMATION, B_SCR_OP_CLEAREFFECTSONFAINT, B_SCR_OP_JUMPIFSTATUS, B_SCR_OP_JUMPIFVOLATILE, B_SCR_OP_JUMPIFABILITY, B_SCR_OP_JUMPIFSIDEAFFECTING, B_SCR_OP_JUMPIFSTAT, B_SCR_OP_JUMPIFSTATIGNORECONTRARY, B_SCR_OP_JUMPBASEDONTYPE, B_SCR_OP_GETEXP, B_SCR_OP_CHECKTEAMSLOST, B_SCR_OP_MOVEVALUESCLEANUP, B_SCR_OP_SETMULTIHIT, B_SCR_OP_DECREMENTMULTIHIT, B_SCR_OP_GOTO, B_SCR_OP_JUMPIFBYTE, B_SCR_OP_JUMPIFHALFWORD, B_SCR_OP_JUMPIFWORD, B_SCR_OP_JUMPIFARRAYEQUAL, B_SCR_OP_JUMPIFARRAYNOTEQUAL, B_SCR_OP_SETBYTE, B_SCR_OP_ADDBYTE, B_SCR_OP_SUBBYTE, B_SCR_OP_COPYARRAY, B_SCR_OP_COPYARRAYWITHINDEX, B_SCR_OP_ORBYTE, B_SCR_OP_ORHALFWORD, B_SCR_OP_ORWORD, B_SCR_OP_BICBYTE, B_SCR_OP_BICHALFWORD, B_SCR_OP_BICWORD, B_SCR_OP_PAUSE, B_SCR_OP_WAITSTATE, B_SCR_OP_ISDMGBLOCKEDBYDISGUISE, B_SCR_OP_RETURN, B_SCR_OP_END, B_SCR_OP_END2, B_SCR_OP_END3, B_SCR_OP_SETCHARGINGTURN, B_SCR_OP_CALL, B_SCR_OP_SETROOST, B_SCR_OP_JUMPIFABILITYPRESENT, B_SCR_OP_ENDSELECTIONSCRIPT, B_SCR_OP_PLAYANIMATION, B_SCR_OP_PLAYANIMATION_VAR, B_SCR_OP_JUMPFIFSEMIINVULNERABLE, B_SCR_OP_UNUSED_0x48, B_SCR_OP_MOVEEND, B_SCR_OP_SETHEALBLOCK, B_SCR_OP_RETURNATKTOBALL, B_SCR_OP_GETSWITCHEDMONDATA, B_SCR_OP_SWITCHINDATAUPDATE, B_SCR_OP_SWITCHINANIM, B_SCR_OP_JUMPIFCANTSWITCH, B_SCR_OP_OPENPARTYSCREEN, B_SCR_OP_SWITCHHANDLEORDER, B_SCR_OP_SWITCHINEFFECTS, B_SCR_OP_TRAINERSLIDEIN, B_SCR_OP_PLAYSE, B_SCR_OP_FANFARE, B_SCR_OP_PLAYFAINTCRY, B_SCR_OP_ENDLINKBATTLE, B_SCR_OP_RETURNTOBALL, B_SCR_OP_HANDLELEARNNEWMOVE, B_SCR_OP_YESNOBOXLEARNMOVE, B_SCR_OP_YESNOBOXSTOPLEARNINGMOVE, B_SCR_OP_HITANIMATION, B_SCR_OP_GETMONEYREWARD, B_SCR_OP_UPDATEBATTLERMOVES, B_SCR_OP_SWAPATTACKERWITHTARGET, B_SCR_OP_INCREMENTGAMESTAT, B_SCR_OP_DRAWPARTYSTATUSSUMMARY, B_SCR_OP_HIDEPARTYSTATUSSUMMARY, B_SCR_OP_JUMPTOCALLEDMOVE, B_SCR_OP_STATUSANIMATION, B_SCR_OP_UNUSED_0x65, B_SCR_OP_UNUSED_0x66, B_SCR_OP_YESNOBOX, B_SCR_OP_CANCELALLACTIONS, B_SCR_OP_SETGRAVITY, B_SCR_OP_REMOVEITEM, B_SCR_OP_ATKNAMEINBUFF1, B_SCR_OP_DRAWLVLUPBOX, B_SCR_OP_RESETSENTMONSVALUE, B_SCR_OP_SETATKTOPLAYER0, B_SCR_OP_MAKEVISIBLE, B_SCR_OP_RECORDABILITY, B_SCR_OP_BUFFERMOVETOLEARN, B_SCR_OP_JUMPIFPLAYERRAN, B_SCR_OP_HPTHRESHOLDS, B_SCR_OP_HPTHRESHOLDS2, B_SCR_OP_USEITEMONOPPONENT, B_SCR_OP_UNUSED_0x78, B_SCR_OP_SETPROTECTLIKE, B_SCR_OP_TRYEXPLOSION, B_SCR_OP_SETATKHPTOZERO, B_SCR_OP_JUMPIFNEXTTARGETVALID, B_SCR_OP_TRYHEALHALFHEALTH, B_SCR_OP_UNUSED_0x7E, B_SCR_OP_SETFIELDWEATHER, B_SCR_OP_SETREFLECT, B_SCR_OP_SETSEEDED, B_SCR_OP_MANIPULATEDAMAGE, B_SCR_OP_TRYSETREST, B_SCR_OP_UNUSED_0x82, B_SCR_OP_UNUSED_0x83, B_SCR_OP_JUMPIFUPROARWAKES, B_SCR_OP_STOCKPILE, B_SCR_OP_STOCKPILETOBASEDAMAGE, B_SCR_OP_STOCKPILETOHPHEAL, B_SCR_OP_UNUSED_0x88, B_SCR_OP_STATBUFFCHANGE, B_SCR_OP_NORMALISEBUFFS, B_SCR_OP_SETBIDE, B_SCR_OP_TWOTURNMOVESCHARGESTRINGANDANIMATION, B_SCR_OP_TRYNONVOLATILESTATUS, B_SCR_OP_INITMULTIHITSTRING, B_SCR_OP_FORCERANDOMSWITCH, B_SCR_OP_TRYCONVERSIONTYPECHANGE, B_SCR_OP_GIVEPAYDAYMONEY, B_SCR_OP_SETLIGHTSCREEN, B_SCR_OP_TRYKO, B_SCR_OP_CHECKNONVOLATILETRIGGER, B_SCR_OP_COPYBIDEDMG, B_SCR_OP_ANIMATEWILDPOKEMONAFTERFAILEDPOKEBALL, B_SCR_OP_TRYINFATUATING, B_SCR_OP_UPDATESTATUSICON, B_SCR_OP_SETMIST, B_SCR_OP_SETFOCUSENERGY, B_SCR_OP_TRANSFORMDATAEXECUTION, B_SCR_OP_SETSUBSTITUTE, B_SCR_OP_MIMICATTACKCOPY, B_SCR_OP_SETCALLEDMOVE, B_SCR_OP_UNUSED_0x9F, B_SCR_OP_UNUSED_0xA0, B_SCR_OP_COUNTERDAMAGECALCULATOR, B_SCR_OP_MIRRORCOATDAMAGECALCULATOR, B_SCR_OP_DISABLELASTUSEDATTACK, B_SCR_OP_TRYSETENCORE, B_SCR_OP_PAINSPLITDMGCALC, B_SCR_OP_SETTYPETORANDOMRESISTANCE, B_SCR_OP_SETALWAYSHITFLAG, B_SCR_OP_COPYMOVEPERMANENTLY, B_SCR_OP_UNUSED_0xA9, B_SCR_OP_UNUSED_AA, B_SCR_OP_UNUSED_0xAB, B_SCR_OP_SETTAILWIND, B_SCR_OP_TRYSPITEPPREDUCE, B_SCR_OP_HEALPARTYSTATUS, B_SCR_OP_CURSETARGET, B_SCR_OP_TRYSETSPIKES, B_SCR_OP_SETVOLATILE, B_SCR_OP_TRYSETPERISHSONG, B_SCR_OP_HANDLEROLLOUT, B_SCR_OP_JUMPIFCONFUSEDANDSTATMAXED, B_SCR_OP_HANDLEFURYCUTTER, B_SCR_OP_SETEMBARGO, B_SCR_OP_PRESENTDAMAGECALCULATION, B_SCR_OP_SETSAFEGUARD, B_SCR_OP_MAGNITUDEDAMAGECALCULATION, B_SCR_OP_JUMPIFNOPURSUITSWITCHDMG, B_SCR_OP_TRYACTIVATEITEM, B_SCR_OP_HALVEHP, B_SCR_OP_COPYFOESTATS, B_SCR_OP_RAPIDSPINFREE, B_SCR_OP_UNUSED_0xBF, B_SCR_OP_RECOVERBASEDONSUNLIGHT, B_SCR_OP_SETSTICKYWEB, B_SCR_OP_SELECTFIRSTVALIDTARGET, B_SCR_OP_SETFUTUREATTACK, B_SCR_OP_TRYDOBEATUP, B_SCR_OP_SETSEMIINVULNERABLEBIT, B_SCR_OP_TRYFIRETWOTURNMOVENOWBYEFFECT, B_SCR_OP_UNUSED_0xC7, B_SCR_OP_UNUSED_C8, B_SCR_OP_TRYMEMENTO, B_SCR_OP_SETFORCEDTARGET, B_SCR_OP_UNUSED_0xCB, B_SCR_OP_UNUSED_0xCC, B_SCR_OP_CURESTATUSWITHMOVE, B_SCR_OP_SETTORMENT, B_SCR_OP_JUMPIFNODAMAGE, B_SCR_OP_SETTAUNT, B_SCR_OP_TRYSETHELPINGHAND, B_SCR_OP_TRYSWAPITEMS, B_SCR_OP_TRYCOPYABILITY, B_SCR_OP_TRYWISH, B_SCR_OP_SETTOXICSPIKES, B_SCR_OP_SETGASTROACID, B_SCR_OP_SETYAWN, B_SCR_OP_SETDAMAGETOHEALTHDIFFERENCE, B_SCR_OP_SETROOM, B_SCR_OP_TRYSWAPABILITIES, B_SCR_OP_TRYIMPRISON, B_SCR_OP_SETSTEALTHROCK, B_SCR_OP_TRYSETVOLATILE, B_SCR_OP_UNUSED_0xDE, B_SCR_OP_TRYSETMAGICCOAT, B_SCR_OP_TRYSETSNATCH, B_SCR_OP_UNUSED2, B_SCR_OP_SWITCHOUTABILITIES, B_SCR_OP_JUMPIFHASNOHP, B_SCR_OP_UNUSED_0xE4, B_SCR_OP_PICKUP, B_SCR_OP_UNUSED_0xE6, B_SCR_OP_UNUSED_0xE7, B_SCR_OP_SETTYPEBASEDHALVERS, B_SCR_OP_JUMPIFSUBSTITUTEBLOCKS, B_SCR_OP_TRYRECYCLEITEM, B_SCR_OP_SETTYPETOENVIRONMENT, B_SCR_OP_PURSUITDOUBLES, B_SCR_OP_SNATCHSETBATTLERS, B_SCR_OP_REMOVESCREENS, B_SCR_OP_HANDLEBALLTHROW, B_SCR_OP_GIVECAUGHTMON, B_SCR_OP_TRYSETCAUGHTMONDEXFLAGS, B_SCR_OP_DISPLAYDEXINFO, B_SCR_OP_TRYGIVECAUGHTMONNICK, B_SCR_OP_UNUSED_0xF4, B_SCR_OP_REMOVEATTACKERSTATUS1, B_SCR_OP_FINISHACTION, B_SCR_OP_FINISHTURN, B_SCR_OP_TRAINERSLIDEOUT, B_SCR_OP_SETTELEKINESIS, B_SCR_OP_SWAPSTATSTAGES, B_SCR_OP_AVERAGESTATS, B_SCR_OP_JUMPIFCAPTIVATEAFFECTED, B_SCR_OP_SETNONVOLATILESTATUS, B_SCR_OP_TRYOVERWRITEABILITY, B_SCR_OP_CALLNATIVE, }; // The following correspond to the struct members of BattleScripting by adding their offset #define sUNUSED_0x00 (gBattleScripting + 0x00) // unused_0x00 #define sUNUSED_0x04 (gBattleScripting + 0x04) // unused_0x04 #define sMULTIHIT_STRING (gBattleScripting + 0x08) // multihitString #define sEXP_CATCH (gBattleScripting + 0x0E) // expOnCatch #define sUNUSED (gBattleScripting + 0x0F) // unused #define sB_ANIM_ARG1 (gBattleScripting + 0x10) // animArg1 #define sB_ANIM_ARG2 (gBattleScripting + 0x11) // animArg2 #define sSAVED_STRINID (gBattleScripting + 0x12) // savedStringId #define sMOVEEND_STATE (gBattleScripting + 0x14) // moveendState #define sSAVED_STAT_CHANGER (gBattleScripting + 0x15) // savedStatChanger #define sSHIFT_SWITCHED (gBattleScripting + 0x16) // shiftSwitched #define sBATTLER (gBattleScripting + 0x17) // battler #define sB_ANIM_TURN (gBattleScripting + 0x18) // animTurn #define sB_ANIM_TARGETS_HIT (gBattleScripting + 0x19) // animTargetsHit #define sSTATCHANGER (gBattleScripting + 0x1A) // statChanger #define sSTAT_ANIM_PLAYED (gBattleScripting + 0x1B) // statAnimPlayed #define sGIVEEXP_STATE (gBattleScripting + 0x1C) // getexpState #define sBATTLE_STYLE (gBattleScripting + 0x1D) // battleStyle #define sLVLBOX_STATE (gBattleScripting + 0x1E) // drawlvlupboxState #define sLEARNMOVE_STATE (gBattleScripting + 0x1F) // learnMoveState #define sSAVED_BATTLER (gBattleScripting + 0x20) // savedBattler #define sRESHOW_MAIN_STATE (gBattleScripting + 0x21) // reshowMainState #define sRESHOW_HELPER_STATE (gBattleScripting + 0x22) // reshowHelperState #define sLVLUP_HP (gBattleScripting + 0x23) // levelUpHP #define sWINDOWS_TYPE (gBattleScripting + 0x24) // windowsType #define sMULTIPLAYER_ID (gBattleScripting + 0x25) // multiplayerId #define sSPECIAL_TRAINER_BATTLE_TYPE (gBattleScripting + 0x26) // specialTrainerBattleType #define sMON_CAUGHT (gBattleScripting + 0x27) // monCaught #define sSAVED_DMG (gBattleScripting + 0x28) // savedDmg #define sUNUSED_0x2C (gBattleScripting + 0x2C) // unused_0x2c #define sMOVE_EFFECT (gBattleScripting + 0x2E) // moveEffect #define sUNUSED_0x30 (gBattleScripting + 0x30) // unused_0x30 #define sILLUSION_NICK_HACK (gBattleScripting + 0x32) // illusionNickHack #define sFIXED_ABILITY_POPUP (gBattleScripting + 0x33) // fixedPopup #define sABILITY_OVERWRITE (gBattleScripting + 0x34) // abilityPopupOverwrite #define sSWITCH_CASE (gBattleScripting + 0x36) // switchCase #define sBERRY_OVERRIDE (gBattleScripting + 0x37) // overrideBerryRequirements #define sSTICKY_WEB_STAT_DROP (gBattleScripting + 0x38) // stickyWebStatDrop // Array entries for battle communication #define MULTIUSE_STATE 0 #define CURSOR_POSITION 1 #define TASK_ID 1 // task Id and cursor position share the same field #define SPRITES_INIT_STATE1 1 // shares the Id as well #define SPRITES_INIT_STATE2 2 #define MOVE_EFFECT_BYTE 3 #define ACTIONS_CONFIRMED_COUNT 4 #define MULTISTRING_CHOOSER 5 #define MISS_TYPE 6 #define MSG_DISPLAY 7 #define BATTLE_COMMUNICATION_ENTRIES_COUNT 8 #define cMULTISTRING_CHOOSER (gBattleCommunication + MULTISTRING_CHOOSER) #define cMISS_TYPE (gBattleCommunication + MISS_TYPE) // Battle Script defines for getting the wanted battler #define BS_TARGET 0 #define BS_ATTACKER 1 #define BS_EFFECT_BATTLER 2 #define BS_FAINTED 3 #define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon #define BS_FAINTED_MULTIPLE_1 5 // for openpartyscreen #define BS_FAINTED_MULTIPLE_2 6 // for openpartyscreen #define BS_BATTLER_0 7 #define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability #define BS_TARGET_SIDE 9 // for Cmd_jumpifability #define BS_SCRIPTING 10 #define BS_PLAYER1 11 #define BS_OPPONENT1 12 #define BS_PLAYER2 13 // for Cmd_updatestatusicon #define BS_OPPONENT2 14 #define BS_ABILITY_BATTLER 15 #define BS_ATTACKER_PARTNER 16 // Cmd_accuracycheck #define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF #define ACC_CURR_MOVE 0 // compare operands #define CMP_EQUAL 0 #define CMP_NOT_EQUAL 1 #define CMP_GREATER_THAN 2 #define CMP_LESS_THAN 3 #define CMP_COMMON_BITS 4 #define CMP_NO_COMMON_BITS 5 // Veriouses have been deprecated but the enum and function will be supported for one more release cycle enum CmdVarious { VARIOUS_NONE, }; // Cmd_manipulatedamage #define DMG_CHANGE_SIGN 1 #define DMG_1_8_TARGET_HP 2 #define DMG_FULL_ATTACKER_HP 3 #define DMG_BIG_ROOT 4 // Cmd_jumpifcantswitch #define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7) // Cmd_statbuffchange #define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. If not set and unable to raise/lower stats, jump to failInstr. #define STAT_CHANGE_MIRROR_ARMOR (1 << 1) // Stat change redirection caused by Mirror Armor ability. #define STAT_CHANGE_ONLY_CHECKING (1 << 2) // Checks if the stat change can occur. Does not change stats or play stat change animation. #define STAT_CHANGE_NOT_PROTECT_AFFECTED (1 << 3) #define STAT_CHANGE_UPDATE_MOVE_EFFECT (1 << 4) #define STAT_CHANGE_CHECK_PREVENTION (1 << 5) #define STAT_CHANGE_CERTAIN (1 << 6) // stat flags for TryPlayStatChangeAnimation #define BIT_HP (1 << 0) #define BIT_ATK (1 << 1) #define BIT_DEF (1 << 2) #define BIT_SPEED (1 << 3) #define BIT_SPATK (1 << 4) #define BIT_SPDEF (1 << 5) #define BIT_ACC (1 << 6) #define BIT_EVASION (1 << 7) #define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen enum SetMoveEffectFlags { NO_FLAGS = 0, EFFECT_PRIMARY = (1 << 0), EFFECT_CERTAIN = (1 << 1), }; // cases for Cmd_moveend - Order matters! enum MoveEndEffects { MOVEEND_SET_VALUES, MOVEEND_PROTECT_LIKE_EFFECT, MOVEEND_GRUDGE, MOVEEND_DESTINY_BOND, MOVEEND_ABSORB, MOVEEND_RAGE, MOVEEND_SYNCHRONIZE_TARGET, MOVEEND_ABILITIES, MOVEEND_ABILITIES_ATTACKER, MOVEEND_STATUS_IMMUNITY_ABILITIES, // TODO: Do berries come before???? MOVEEND_SYNCHRONIZE_ATTACKER, MOVEEND_ATTACKER_INVISIBLE, MOVEEND_ATTACKER_VISIBLE, MOVEEND_TARGET_VISIBLE, MOVEEND_ITEM_EFFECTS_TARGET, MOVEEND_ITEM_EFFECTS_ATTACKER_1, MOVEEND_SYMBIOSIS, MOVEEND_SUBSTITUTE, MOVEEND_SKY_DROP_CONFUSE, MOVEEND_UPDATE_LAST_MOVES, MOVEEND_MIRROR_MOVE, MOVEEND_DEFROST, MOVEEND_NEXT_TARGET, // Everything up until here is handled for each strike of a spread move MOVEEND_HP_THRESHHOLD_ITEMS_TARGET, // Activation only during a multi hit move / ability (Parental Bond) MOVEEND_MULTIHIT_MOVE, MOVEEND_MOVE_BLOCK, MOVEEND_ITEM_EFFECTS_ATTACKER_2, MOVEEND_ABILITY_BLOCK, MOVEEND_SHEER_FORCE, // If move is Sheer Force affected, skip to Hit Escape + One MOVEEND_COLOR_CHANGE, // Color Change / Berserk / Anger Shell MOVEEND_KEE_MARANGA_HP_THRESHOLD_ITEM_TARGET, MOVEEND_RED_CARD, MOVEEND_EJECT_BUTTON, MOVEEND_LIFE_ORB_SHELL_BELL, MOVEEND_FORM_CHANGE, MOVEEND_EMERGENCY_EXIT, MOVEEND_EJECT_PACK, MOVEEND_HIT_ESCAPE, MOVEEND_ITEMS_EFFECTS_ALL, MOVEEND_WHITE_HERB, MOVEEND_OPPORTUNIST, MOVEEND_MIRROR_HERB, MOVEEND_PICKPOCKET, MOVEEND_THIRD_MOVE_BLOCK, MOVEEND_CHANGED_ITEMS, MOVEEND_SAME_MOVE_TURNS, MOVEEND_CLEAR_BITS, MOVEEND_DANCER, MOVEEND_PURSUIT_NEXT_ACTION, MOVEEND_COUNT, // This guarantees a correct jump if new moveends are added directly after MOVEEND_HIT_ESCAPE MOVEEND_JUMP_TO_HIT_ESCAPE_PLUS_ONE = (MOVEEND_HIT_ESCAPE + 1), }; // switch cases #define B_SWITCH_NORMAL 0 #define B_SWITCH_HIT 1 // dragon tail, circle throw #define B_SWITCH_RED_CARD 2 enum StatusTrigger { TRIGGER_ON_MOVE, TRIGGER_ON_ABILITY, TRIGGER_ON_PROTECT, }; enum TriggerOnFieldStatus { ON_ANY, ON_TERRAIN, ON_WEATHER, }; enum HealthUpdate { PASSIVE_HP_UPDATE, MOVE_DAMAGE_HP_UPDATE, }; #endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H