FortreeCity_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, FortreeCity_OnTransition map_script MAP_SCRIPT_ON_RESUME, FortreeCity_OnResume .byte 0 FortreeCity_OnTransition: setflag FLAG_VISITED_FORTREE_CITY end FortreeCity_OnResume: setstepcallback STEP_CB_FORTREE_BRIDGE end FortreeCity_EventScript_Man:: msgbox FortreeCity_Text_SawGiganticPokemonInSky, MSGBOX_NPC end FortreeCity_EventScript_Woman:: lock faceplayer goto_if_set FLAG_KECLEON_FLED_FORTREE, FortreeCity_EventScript_WomanGymAccessible msgbox FortreeCity_Text_SomethingBlockingGym, MSGBOX_DEFAULT release end FortreeCity_EventScript_WomanGymAccessible:: msgbox FortreeCity_Text_ThisTimeIllBeatWinona, MSGBOX_DEFAULT release end FortreeCity_EventScript_Girl:: msgbox FortreeCity_Text_TreesGrowByDrinkingRainwater, MSGBOX_NPC end FortreeCity_EventScript_OldMan:: msgbox FortreeCity_Text_EveryoneHealthyAndLively, MSGBOX_NPC end FortreeCity_EventScript_Boy:: msgbox FortreeCity_Text_BugPokemonComeThroughWindow, MSGBOX_NPC end FortreeCity_EventScript_GameboyKid:: msgbox FortreeCity_Text_PokemonThatEvolveWhenTraded, MSGBOX_NPC end FortreeCity_EventScript_CitySign:: msgbox FortreeCity_Text_CitySign, MSGBOX_SIGN end FortreeCity_EventScript_GymSign:: msgbox FortreeCity_Text_GymSign, MSGBOX_SIGN end FortreeCity_EventScript_Kecleon:: lock faceplayer checkitem ITEM_DEVON_SCOPE goto_if_eq VAR_RESULT, TRUE, FortreeCity_EventScript_AskUseDevonScope msgbox FortreeCity_Text_SomethingUnseeable, MSGBOX_DEFAULT release end FortreeCity_EventScript_AskUseDevonScope:: msgbox FortreeCity_Text_UnseeableUseDevonScope, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, FortreeCity_EventScript_UseDevonScope release end FortreeCity_EventScript_UseDevonScope:: msgbox FortreeCity_Text_UsedDevonScopePokemonFled, MSGBOX_DEFAULT closemessage applymovement VAR_LAST_TALKED, Movement_KecleonAppears waitmovement 0 waitse playmoncry SPECIES_KECLEON, CRY_MODE_ENCOUNTER delay 40 waitmoncry applymovement VAR_LAST_TALKED, FortreeCity_Movement_KecleonFlee waitmovement 0 removeobject VAR_LAST_TALKED setflag FLAG_KECLEON_FLED_FORTREE release end FortreeCity_Movement_KecleonFlee: walk_right step_end FortreeCity_Text_SawGiganticPokemonInSky: .string "没人肯相信我,但我确实在天空中\n看到了巨大的宝可梦。\p它在飞过131号水路时\n好像有些不安。\p另外……\n唔唔……你身上,呃……好像有焦味。\p你刚从火山或什么地方来吗?$" FortreeCity_Text_SomethingBlockingGym: .string "我想去宝可梦道馆,\n但有东西堵了路。\p在120号道路训练了\n那么久,现在却……$" FortreeCity_Text_ThisTimeIllBeatWinona: .string "我带着我漂亮又可爱的\n宝可梦一起来了。\l这一次,我一定要打败娜琪。$" FortreeCity_Text_TreesGrowByDrinkingRainwater: .string "树木吸收了渗进地面的雨水,\n慢慢长大……\p我们茵郁市就是在\n水和土地上建造起来的。$" FortreeCity_Text_EveryoneHealthyAndLively: .string "城市中的房子\n都建在树上。\p也许正因这种生活方式,\n大家都很健康,充满活力。\p哈,我也一样——我感觉\n好像年轻了30岁。$" FortreeCity_Text_BugPokemonComeThroughWindow: .string "住在树顶上\n没什么问题,\p但有时虫属性宝可梦会\n从窗户爬进来,\l经常吓人一跳。$" FortreeCity_Text_PokemonThatEvolveWhenTraded: .string "我听说,有些宝可梦\n会在交换中进化!$" FortreeCity_Text_SomethingUnseeable: .string "有什么看不见的东西挡在路上。$" FortreeCity_Text_UnseeableUseDevonScope: .string "有什么看不见的东西挡在路上。\p要使用得文侦测镜吗?$" FortreeCity_Text_UsedDevonScopePokemonFled: .string "{PLAYER}使用得文侦测镜。\p看不见的宝可梦\n现出了原形!\p受惊的宝可梦溜掉了!$" FortreeCity_Text_CitySign: .string "这里是茵郁市。\n“与自然嬉戏的树上城市。”$" FortreeCity_Text_GymSign: .string "茵郁市宝可梦道馆\n馆主:娜琪\p“翱翔在世界的\n鸟宝可梦训练家!”$"