.set LOCALID_TRICK_MASTER, 1 Route110_TrickHouseEnd_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHouseEnd_OnResume map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHouseEnd_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHouseEnd_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, Route110_TrickHouseEnd_OnWarp .byte 0 Route110_TrickHouseEnd_OnResume: call_if_eq VAR_TEMP_1, 1, Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile end Route110_TrickHouseEnd_OnTransition: setvar VAR_TEMP_1, 0 setvar VAR_TEMP_2, 0 special SetTrickHouseNuggetFlag end Route110_TrickHouseEnd_OnWarp: map_script_2 VAR_TEMP_2, 0, Route110_TrickHouseEnd_EventScript_SetTrickMasterPos .2byte 0 Route110_TrickHouseEnd_EventScript_SetTrickMasterPos:: addobject LOCALID_TRICK_MASTER showobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_END turnobject LOCALID_TRICK_MASTER, DIR_EAST end Route110_TrickHouseEnd_OnFrame: map_script_2 VAR_TEMP_1, 0, Route110_TrickHouseEnd_EventScript_CloseDoor .2byte 0 Route110_TrickHouseEnd_EventScript_CloseDoor:: setvar VAR_TEMP_1, 1 call Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile special DrawWholeMapView end Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile:: setmetatile 10, 1, METATILE_GenericBuilding_TrickHouse_Door_Closed, TRUE return Route110_TrickHouseEnd_EventScript_TrickMaster:: lock faceplayer msgbox Route110_TrickHouseEnd_Text_YouveMadeItToMe, MSGBOX_DEFAULT setvar VAR_TEMP_2, 1 switch VAR_TRICK_HOUSE_LEVEL case 0, Route110_TrickHouseEnd_EventScript_CompletedPuzzle1 case 1, Route110_TrickHouseEnd_EventScript_CompletedPuzzle2 case 2, Route110_TrickHouseEnd_EventScript_CompletedPuzzle3 case 3, Route110_TrickHouseEnd_EventScript_CompletedPuzzle4 case 4, Route110_TrickHouseEnd_EventScript_CompletedPuzzle5 case 5, Route110_TrickHouseEnd_EventScript_CompletedPuzzle6 case 6, Route110_TrickHouseEnd_EventScript_CompletedPuzzle7 case 7, Route110_TrickHouseEnd_EventScript_CompletedPuzzle8 end Route110_TrickHouseEnd_EventScript_CompletedPuzzle1:: msgbox Route110_TrickHouseEnd_Text_AllNightToPlantTrees, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_RARE_CANDY call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle2:: msgbox Route110_TrickHouseEnd_Text_AllNightToMakeMaze, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_TIMER_BALL call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle3:: msgbox Route110_TrickHouseEnd_Text_AllNightToPreparePanels, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_HARD_STONE call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle4:: msgbox Route110_TrickHouseEnd_Text_AllNightToShoveBoulders, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_SMOKE_BALL call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle5:: msgbox Route110_TrickHouseEnd_Text_AllNightToMakeMechadolls, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_TM_TAUNT call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle6:: msgbox Route110_TrickHouseEnd_Text_AllNightToInstallDoors, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_MAGNET call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle7:: msgbox Route110_TrickHouseEnd_Text_AllNightSettingUpArrows, MSGBOX_DEFAULT msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 giveitem ITEM_PP_MAX call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT closemessage call Route110_TrickHouseEnd_EventScript_TrickMasterExit release end Route110_TrickHouseEnd_EventScript_CompletedPuzzle8:: msgbox Route110_TrickHouseEnd_Text_AllNightPolishingFloors, MSGBOX_DEFAULT closemessage call_if_eq VAR_FACING, DIR_SOUTH, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwaySouth call_if_eq VAR_FACING, DIR_NORTH, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayNorth call_if_eq VAR_FACING, DIR_WEST, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayWest call_if_eq VAR_FACING, DIR_EAST, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayEast delay 30 msgbox Route110_TrickHouseEnd_Text_FountainOfIdeasRunDry, MSGBOX_DEFAULT closemessage applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer waitmovement 0 delay 30 msgbox Route110_TrickHouseEnd_Text_DefeatedMePreferWhichTent, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0 call Route110_TrickHouseEnd_EventScript_ChooseTent call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_NoRoomForTent msgbox Route110_TrickHouseEnd_Text_LeavingOnJourney, MSGBOX_DEFAULT call Route110_TrickHouseEnd_EventScript_TrickMasterExit special ResetTrickHouseNuggetFlag release end Route110_TrickHouseEnd_EventScript_ChooseTent:: multichoice 0, 0, MULTI_TENT, TRUE switch VAR_RESULT case 0, Route110_TrickHouseEnd_EventScript_GiveRedTent goto Route110_TrickHouseEnd_EventScript_GiveBlueTent Route110_TrickHouseEnd_EventScript_GiveRedTent:: givedecoration DECOR_RED_TENT return Route110_TrickHouseEnd_EventScript_GiveBlueTent:: givedecoration DECOR_BLUE_TENT return Route110_TrickHouseEnd_EventScript_TrickMasterExit:: applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterSpin waitmovement 0 playse SE_M_EXPLOSION applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterJumpAway waitmovement 0 removeobject LOCALID_TRICK_MASTER addvar VAR_TRICK_HOUSE_LEVEL, 1 return Route110_TrickHouseEnd_EventScript_BagFull:: call Common_EventScript_BagIsFull msgbox Route110_TrickHouseEnd_Text_NoRoomForThis, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 1 return Route110_TrickHouseEnd_EventScript_NoRoomForTent:: call Common_EventScript_NoRoomForDecor msgbox Route110_TrickHouseEnd_Text_NoRoomInPC, MSGBOX_DEFAULT setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 1 return Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwaySouth:: applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterDown waitmovement 0 return Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayNorth:: applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 return Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayWest:: applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 return Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayEast:: applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 return Route110_TrickHouseEnd_EventScript_TrickMasterExitTrigger:: lockall turnobject LOCALID_TRICK_MASTER, DIR_WEST playse SE_PIN applymovement LOCALID_TRICK_MASTER, Common_Movement_ExclamationMark waitmovement 0 delay 20 applymovement LOCALID_TRICK_MASTER, Route110_TrickHouseEnd_Movement_TrickMasterSurprise waitmovement 0 playse SE_M_EXPLOSION applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown waitmovement 0 msgbox Route110_TrickHouseEnd_Text_YoureIgnoringMe, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, Route110_TrickHouseEnd_Movement_KeepPlayerInRoom waitmovement 0 delay 4 turnobject LOCALID_TRICK_MASTER, DIR_EAST releaseall end Route110_TrickHouseEnd_Movement_KeepPlayerInRoom: walk_down step_end Route110_TrickHouseEnd_Movement_TrickMasterSurprise: jump_in_place_left step_end Route110_TrickHouseEnd_Text_YouveMadeItToMe: .string "啊啊!\n你来了?\l嗯……了不起!$" Route110_TrickHouseEnd_Text_AllNightToPlantTrees: .string "我用了整整一个晚上\n种起那些树……\p你几乎与我一样伟大,不过你还差\n一、二、三、四、五、六个档次!$" Route110_TrickHouseEnd_Text_AllNightToMakeMaze: .string "我用了整整一个晚上造起迷宫……\p你几乎与我一样伟大,不过你还差\n一、二、三、四、五个档次!$" Route110_TrickHouseEnd_Text_AllNightToPreparePanels: .string "我用了整整一个晚上准备好\n墙上的隔板……\p你几乎与我一样伟大,不过你还差\n一、二、三、四个档次!$" Route110_TrickHouseEnd_Text_AllNightToShoveBoulders: .string "我用了整整一个晚上把那些\n大石头推到合适的地方……\p你几乎与我一样伟大,不过你还差\n一、二、三个档次!$" Route110_TrickHouseEnd_Text_AllNightToMakeMechadolls: .string "我用了整整一个晚上制造\n机械娃娃,设计问题……\p你几乎与我一样伟大,不过你还差\n一、二个档次!$" Route110_TrickHouseEnd_Text_AllNightToInstallDoors: .string "我用了整整一个晚上\n装好那些门……\p你几乎与我一样伟大!$" Route110_TrickHouseEnd_Text_AllNightSettingUpArrows: .string "我用了整整一个晚上设置好箭……\p你与我一样伟大!$" Route110_TrickHouseEnd_Text_AllNightPolishingFloors: .string "我用了整整一个晚上抛光地板……\p你比我还要伟大!\n也许……$" Route110_TrickHouseEnd_Text_FountainOfIdeasRunDry: .string "我……我该怎么办?\n我对谜题的灵感\l已经枯竭了……\p也许我该去环游全国\n来寻找灵感……$" Route110_TrickHouseEnd_Text_DefeatedMePreferWhichTent: .string "我不喜欢认输,\n但你确实比我优秀!\p不过,你一定是被我的魅力\n所吸引,才会一次又一次地\l来到这儿。一定是的!\p然而,这与我的失败\n没有关系!\p作为拥有紧迫感的你和\n拥有天才的头脑的我两个人之间\l友谊的证明,希望你能\l收下这件纪念品!\p其实,这里有两个——\n红色帐篷和蓝色帐篷。\l你喜欢哪一个?$" Route110_TrickHouseEnd_Text_NoRoomInPC: .string "什么?你的电脑里没有空间了?\n我该怎么办?\p我是一个心地非常善良的人,\n你以后再来拿吧!$" Route110_TrickHouseEnd_Text_LeavingOnJourney: .string "…… …… ……\p我要进行我的发现之旅了,\n为探索新的谜题而进行的旅程。\p希望将来的某一天你还会再来\n解答我的谜题。\p现在,先暂别了!$" Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward: .string "好!\n这是给你的奖励!$" Route110_TrickHouseEnd_Text_NoRoomForThis: .string "什么?你没有地方放了?\n你都带了些什么样的东西啊?\p不过没关系,既然你走到这儿来了,\n我会替你保管奖品的。$" Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou: .string "别把那种傻瓜似的笑挂在脸上!\n你要胜利还早呢!\p我还要设计新的谜题挑战你,我会的!\n想嘲笑我,等你通过了再说吧!\p下次再来进行\n新的挑战吧!$" Route110_TrickHouseEnd_Text_YoureIgnoringMe: .string "喂喂,你无视我?\n啊,我的心碎了!$"