.set LOCALID_VICTOR, 1 .set LOCALID_VICTORIA, 2 .set LOCALID_VIVI, 3 .set LOCALID_VICKY, 4 .set LOCALID_ROCK_SMASH_MAN, 46 @ Note: LOCALID_ROUTE111_PLAYER_FALLING is a local id for this map used elsewhere. It's defined in event_objects.h Route111_MapScripts:: map_script MAP_SCRIPT_ON_LOAD, Route111_OnLoad map_script MAP_SCRIPT_ON_TRANSITION, Route111_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, Route111_OnWarp map_script MAP_SCRIPT_ON_FRAME_TABLE, Route111_OnFrame .byte 0 Route111_OnLoad: call_if_unset FLAG_REGI_DOORS_OPENED, Route111_EventScript_CloseDesertRuins call_if_eq VAR_MIRAGE_TOWER_STATE, 1, Route111_EventScript_ShowTemporaryMirageTower end Route111_EventScript_CloseDesertRuins:: setmetatile 29, 86, METATILE_General_RockWall_RockBase, TRUE setmetatile 29, 87, METATILE_General_RockWall_SandBase, TRUE return @ Show Mirage Tower just prior to disintegration. Mirage Tower is otherwise handled by the map layout Route111_EventScript_ShowTemporaryMirageTower:: setmetatile 18, 53, METATILE_Mauville_MirageTower_Tile0, FALSE setmetatile 19, 53, METATILE_Mauville_MirageTower_Tile1, FALSE setmetatile 20, 53, METATILE_Mauville_MirageTower_Tile2, FALSE setmetatile 18, 54, METATILE_Mauville_MirageTower_Tile3, FALSE setmetatile 19, 54, METATILE_Mauville_MirageTower_Tile4, FALSE setmetatile 20, 54, METATILE_Mauville_MirageTower_Tile5, FALSE setmetatile 18, 55, METATILE_Mauville_MirageTower_Tile6, FALSE setmetatile 19, 55, METATILE_Mauville_MirageTower_Tile7, FALSE setmetatile 20, 55, METATILE_Mauville_MirageTower_Tile8, FALSE setmetatile 18, 56, METATILE_Mauville_MirageTower_Tile9, FALSE setmetatile 19, 56, METATILE_Mauville_MirageTower_TileA, FALSE setmetatile 20, 56, METATILE_Mauville_MirageTower_TileB, FALSE setmetatile 18, 57, METATILE_Mauville_MirageTower_TileC, FALSE setmetatile 19, 57, METATILE_Mauville_MirageTower_TileD, FALSE setmetatile 20, 57, METATILE_Mauville_MirageTower_TileE, FALSE setmetatile 18, 58, METATILE_Mauville_MirageTower_TileF, FALSE setmetatile 19, 58, METATILE_Mauville_MirageTower_Tile10, FALSE setmetatile 20, 58, METATILE_Mauville_MirageTower_Tile11, FALSE return Route111_OnTransition: setvar VAR_TRAINER_HILL_IS_ACTIVE, 0 special SetMirageTowerVisibility call_if_unset FLAG_MIRAGE_TOWER_VISIBLE, Route111_EventScript_SetLayoutNoMirageTower call_if_eq VAR_MIRAGE_TOWER_STATE, 1, Route111_EventScript_SetFallingPlayerGfx call_if_eq VAR_MIRAGE_TOWER_STATE, 2, Route111_EventScript_SetMirageTowerGone call Route111_EventScript_CheckSetSandstorm call GabbyAndTy_EventScript_UpdateLocation goto_if_not_defeated TRAINER_VICKY, Route111_EventScript_SetWinstratesNotDefeated end Route111_EventScript_SetFallingPlayerGfx:: checkplayergender goto_if_eq VAR_RESULT, MALE, Route111_EventScript_SetFallingPlayerGfxMale goto_if_eq VAR_RESULT, FEMALE, Route111_EventScript_SetFallingPlayerGfxFemale return Route111_EventScript_SetFallingPlayerGfxMale:: setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL return Route111_EventScript_SetFallingPlayerGfxFemale:: setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL return Route111_EventScript_CheckSetSandstorm:: getplayerxy VAR_TEMP_0, VAR_TEMP_1 goto_if_lt VAR_TEMP_1, 34, Route111_EventScript_EndCheckSetSandstorm goto_if_gt VAR_TEMP_1, 107, Route111_EventScript_EndCheckSetSandstorm goto_if_gt VAR_TEMP_1, 72, Route111_EventScript_SetSandstorm goto_if_gt VAR_TEMP_0, 2000, Route111_EventScript_EndCheckSetSandstorm goto_if_lt VAR_TEMP_0, 8, Route111_EventScript_EndCheckSetSandstorm Route111_EventScript_SetSandstorm:: setweather WEATHER_SANDSTORM Route111_EventScript_EndCheckSetSandstorm:: return Route111_EventScript_SetWinstratesNotDefeated:: clearflag FLAG_HIDE_ROUTE_111_VICTOR_WINSTRATE setflag FLAG_HIDE_ROUTE_111_VICTORIA_WINSTRATE setflag FLAG_HIDE_ROUTE_111_VIVI_WINSTRATE setflag FLAG_HIDE_ROUTE_111_VICKY_WINSTRATE cleartrainerflag TRAINER_VICTOR cleartrainerflag TRAINER_VICTORIA cleartrainerflag TRAINER_VIVI end Route111_EventScript_SetLayoutNoMirageTower:: setmaplayoutindex LAYOUT_ROUTE111_NO_MIRAGE_TOWER return Route111_EventScript_SetMirageTowerGone:: setvar VAR_MIRAGE_TOWER_STATE, 3 return Route111_OnWarp: map_script_2 VAR_MIRAGE_TOWER_STATE, 1, Route111_EventScript_HidePlayerForMirageTower .2byte 0 Route111_EventScript_HidePlayerForMirageTower:: hideobjectat OBJ_EVENT_ID_PLAYER, MAP_LITTLEROOT_TOWN end Route111_OnFrame: map_script_2 VAR_MIRAGE_TOWER_STATE, 1, Route111_EventScript_MirageTowerDisappear .2byte 0 Route111_EventScript_MirageTowerDisappear:: lockall special StartMirageTowerShake waitstate delay 24 playse SE_FALL addobject LOCALID_ROUTE111_PLAYER_FALLING special StartPlayerDescendMirageTower waitstate showobjectat OBJ_EVENT_ID_PLAYER, MAP_LITTLEROOT_TOWN removeobject LOCALID_ROUTE111_PLAYER_FALLING delay 16 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH delay 16 special StartMirageTowerDisintegration waitstate special StartMirageTowerFossilFallAndSink waitstate setvar VAR_MIRAGE_TOWER_STATE, 2 clearflag FLAG_HIDE_DESERT_UNDERPASS_FOSSIL goto_if_set FLAG_CHOSE_CLAW_FOSSIL, Route111_EventScript_RootFossilDisappeared msgbox Route111_Text_ClawFossilDisappeared, MSGBOX_DEFAULT releaseall end Route111_EventScript_RootFossilDisappeared:: msgbox Route111_Text_RootFossilDisappeared, MSGBOX_DEFAULT releaseall end @ Unused Route111_Movement_PlayerFall:: lock_anim walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down step_end Route111_EventScript_Girl:: lock faceplayer dotimebasedevents goto_if_set FLAG_DAILY_ROUTE_111_RECEIVED_BERRY, Route111_EventScript_ReceivedBerry msgbox Route111_Text_WateredPlantsEveryDayTakeBerry, MSGBOX_DEFAULT giveitem ITEM_RAZZ_BERRY goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_DAILY_ROUTE_111_RECEIVED_BERRY special GetPlayerBigGuyGirlString msgbox Route111_Text_GoingToTryToMakeDifferentColorBerries, MSGBOX_DEFAULT release end Route111_EventScript_ReceivedBerry:: msgbox Route111_Text_WhatColorBerriesToLookForToday, MSGBOX_DEFAULT release end @ Unused Route111_EventScript_ViciousSandstormTriggerUp:: lockall setvar VAR_0x8004, 0 goto Route111_EventScript_ViciousSandstormTrigger end Route111_EventScript_ViciousSandstormTriggerDown:: lockall setvar VAR_0x8004, 1 goto Route111_EventScript_ViciousSandstormTrigger end Route111_EventScript_ViciousSandstormTriggerLeft:: lockall setvar VAR_0x8004, 2 goto Route111_EventScript_ViciousSandstormTrigger end @ Unused Route111_EventScript_ViciousSandstormTriggerRight:: lockall setvar VAR_0x8004, 3 goto Route111_EventScript_ViciousSandstormTrigger end Route111_EventScript_ViciousSandstormTrigger:: checkitem ITEM_GO_GOGGLES goto_if_eq VAR_RESULT, FALSE, Route111_EventScript_PreventRouteAccess setvar VAR_TEMP_3, 1 releaseall end Route111_EventScript_PreventRouteAccess:: msgbox gText_SandstormIsVicious, MSGBOX_DEFAULT closemessage call_if_eq VAR_0x8004, 0, Route111_EventScript_PushUpFromRoute call_if_eq VAR_0x8004, 1, Route111_EventScript_PushDownFromRoute call_if_eq VAR_0x8004, 2, Route111_EventScript_PushLeftFromRoute call_if_eq VAR_0x8004, 3, Route111_EventScript_PushRightFromRoute releaseall end Route111_EventScript_PushUpFromRoute:: applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_PushUpFromRoute waitmovement 0 return Route111_EventScript_PushDownFromRoute:: applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_PushDownFromRoute waitmovement 0 return Route111_EventScript_PushLeftFromRoute:: applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_PushLeftFromRoute waitmovement 0 return Route111_EventScript_PushRightFromRoute:: applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_PushRightFromRoute waitmovement 0 return Route111_Movement_PushUpFromRoute: walk_up step_end Route111_Movement_PushDownFromRoute: walk_down step_end Route111_Movement_PushLeftFromRoute: walk_left step_end Route111_Movement_PushRightFromRoute: walk_right step_end Route111_EventScript_SunTrigger:: setweather WEATHER_SUNNY fadenewbgm MUS_ROUTE110 doweather setvar VAR_TEMP_3, 0 end Route111_EventScript_SandstormTrigger:: setweather WEATHER_SANDSTORM fadenewbgm MUS_DESERT doweather end Route111_EventScript_Victor:: lock faceplayer setflag FLAG_LANDMARK_WINSTRATE_FAMILY msgbox Route111_Text_BattleOurFamily, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, Route111_EventScript_BattleWinstrates msgbox Route111_Text_IsThatSo, MSGBOX_DEFAULT release end Route111_EventScript_BattleWinstrates:: msgbox Route111_Text_VictorIntro, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_VICTOR, Route111_Text_VictorDefeat applymovement LOCALID_VICTOR, Common_Movement_WalkInPlaceFasterUp waitmovement 0 call Route111_EventScript_OpenWinstrateDoor msgbox Route111_Text_VictorPostBattle, MSGBOX_DEFAULT closemessage applymovement LOCALID_VICTOR, Route111_Movement_WinstrateEnterHouse waitmovement 0 removeobject LOCALID_VICTOR call Route111_EventScript_CloseWinstrateDoor applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate waitmovement 0 call Route111_EventScript_OpenWinstrateDoor addobject LOCALID_VICTORIA applymovement LOCALID_VICTORIA, Route111_Movement_WinstrateExitHouse waitmovement 0 call Route111_EventScript_CloseWinstrateDoor msgbox Route111_Text_VictoriaIntro, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_VICTORIA, Route111_Text_VictoriaDefeat applymovement LOCALID_VICTORIA, Common_Movement_WalkInPlaceFasterUp waitmovement 0 call Route111_EventScript_OpenWinstrateDoor msgbox Route111_Text_VictoriaPostBattle, MSGBOX_DEFAULT closemessage applymovement LOCALID_VICTORIA, Route111_Movement_WinstrateEnterHouse waitmovement 0 removeobject LOCALID_VICTORIA call Route111_EventScript_CloseWinstrateDoor applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate waitmovement 0 call Route111_EventScript_OpenWinstrateDoor addobject LOCALID_VIVI applymovement LOCALID_VIVI, Route111_Movement_WinstrateExitHouse waitmovement 0 call Route111_EventScript_CloseWinstrateDoor msgbox Route111_Text_ViviIntro, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_VIVI, Route111_Text_ViviDefeat applymovement LOCALID_VIVI, Common_Movement_WalkInPlaceFasterUp waitmovement 0 call Route111_EventScript_OpenWinstrateDoor msgbox Route111_Text_ViviPostBattle, MSGBOX_DEFAULT closemessage applymovement LOCALID_VIVI, Route111_Movement_WinstrateEnterHouse waitmovement 0 removeobject LOCALID_VIVI call Route111_EventScript_CloseWinstrateDoor applymovement OBJ_EVENT_ID_PLAYER, Route111_Movement_WaitForNextWinstrate waitmovement 0 call Route111_EventScript_OpenWinstrateDoor addobject LOCALID_VICKY applymovement LOCALID_VICKY, Route111_Movement_WinstrateExitHouse waitmovement 0 call Route111_EventScript_CloseWinstrateDoor msgbox Route111_Text_VickyIntro, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_VICKY, Route111_Text_VickyDefeat msgbox Route111_Text_VickyPostBattle, MSGBOX_DEFAULT closemessage applymovement LOCALID_VICKY, Common_Movement_WalkInPlaceFasterUp waitmovement 0 call Route111_EventScript_OpenWinstrateDoor applymovement LOCALID_VICKY, Route111_Movement_WinstrateEnterHouse waitmovement 0 removeobject LOCALID_VICKY call Route111_EventScript_CloseWinstrateDoor release end Route111_EventScript_OpenWinstrateDoor:: opendoor 13, 113 waitdooranim return Route111_EventScript_CloseWinstrateDoor:: closedoor 13, 113 waitdooranim return Route111_Movement_WinstrateEnterHouse: walk_in_place_faster_up walk_up step_end Route111_Movement_WinstrateExitHouse: walk_down step_end Route111_Movement_WaitForNextWinstrate: delay_16 delay_16 delay_16 step_end Route111_EventScript_RouteSignMauville:: msgbox Route111_Text_RouteSignMauville, MSGBOX_SIGN end Route111_EventScript_WinstrateHouseSign:: msgbox Route111_Text_WinstrateHouseSign, MSGBOX_SIGN end Route111_EventScript_RouteSign112:: msgbox Route111_Text_RouteSign112, MSGBOX_SIGN end Route111_EventScript_RouteSign113:: msgbox Route111_Text_RouteSign113, MSGBOX_SIGN end Route111_EventScript_OldLadysRestStopSign:: msgbox Route111_Text_OldLadysRestStopSign, MSGBOX_SIGN end Route111_EventScript_TrainerTipsSpAtkSpDef:: msgbox Route111_Text_TrainerTipsSpAtkSpDef, MSGBOX_SIGN end Route111_EventScript_Man1:: msgbox Route111_Text_ToughToKeepWinningUpTheRanks, MSGBOX_NPC end Route111_EventScript_Man2:: msgbox Route111_Text_WinstrateFamilyDestroyedMe, MSGBOX_NPC end Route111_EventScript_Hiker:: lock faceplayer goto_if_eq VAR_MIRAGE_TOWER_STATE, 3, Route111_EventScript_HikerMirageTowerGone goto_if_eq VAR_MIRAGE_TOWER_STATE, 2, Route111_EventScript_HikerMirageTowerDisintegrated goto_if_set FLAG_MIRAGE_TOWER_VISIBLE, Route111_EventScript_HikerMirageTowerVisible msgbox Route111_Text_ShouldBeMirageTowerAroundHere, MSGBOX_DEFAULT release end Route111_EventScript_HikerMirageTowerGone:: msgbox Route111_Text_MirageTowerHasntBeenSeenSince, MSGBOX_DEFAULT release end Route111_EventScript_HikerMirageTowerDisintegrated:: msgbox Route111_Text_ThatWasShockingSandRainedDown, MSGBOX_DEFAULT release end Route111_EventScript_HikerMirageTowerVisible:: msgbox Route111_Text_MirageTowerClearlyVisible, MSGBOX_DEFAULT release end Route111_EventScript_RockSmashTipFatMan:: lockall applymovement LOCALID_ROCK_SMASH_MAN, Common_Movement_FacePlayer waitmovement 0 msgbox Route111_Text_MauvilleUncleToldMeToTakeRockSmash, MSGBOX_DEFAULT closemessage applymovement LOCALID_ROCK_SMASH_MAN, Common_Movement_FaceOriginalDirection waitmovement 0 releaseall end Route111_EventScript_Drew:: trainerbattle_single TRAINER_DREW, Route111_Text_DrewIntro, Route111_Text_DrewDefeat msgbox Route111_Text_DrewPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Heidi:: trainerbattle_single TRAINER_HEIDI, Route111_Text_HeidiIntro, Route111_Text_HeidiDefeat msgbox Route111_Text_HeidiPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Beau:: trainerbattle_single TRAINER_BEAU, Route111_Text_BeauIntro, Route111_Text_BeauDefeat msgbox Route111_Text_BeauPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Becky:: trainerbattle_single TRAINER_BECKY, Route111_Text_BeckyIntro, Route111_Text_BeckyDefeat msgbox Route111_Text_BeckyPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Dusty:: trainerbattle_single TRAINER_DUSTY_1, Route111_Text_DustyIntro, Route111_Text_DustyDefeat, Route111_EventScript_RegisterDusty specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route111_EventScript_RematchDusty msgbox Route111_Text_DustyPostBattle, MSGBOX_DEFAULT release end Route111_EventScript_RegisterDusty:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route111_Text_DustyRegister, MSGBOX_DEFAULT register_matchcall TRAINER_DUSTY_1 release end Route111_EventScript_RematchDusty:: trainerbattle_rematch TRAINER_DUSTY_1, Route111_Text_DustyRematchIntro, Route111_Text_DustyRematchDefeat msgbox Route111_Text_DustyPostRematch, MSGBOX_AUTOCLOSE end Route111_EventScript_Travis:: trainerbattle_single TRAINER_TRAVIS, Route111_Text_TravisIntro, Route111_Text_TravisDefeat msgbox Route111_Text_TravisPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Irene:: trainerbattle_single TRAINER_IRENE, Route111_Text_IreneIntro, Route111_Text_IreneDefeat msgbox Route111_Text_IrenePostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Daisuke:: trainerbattle_single TRAINER_DAISUKE, Route111_Text_DaisukeIntro, Route111_Text_DaisukeDefeat msgbox Route111_Text_DaisukePostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Wilton:: trainerbattle_single TRAINER_WILTON_1, Route111_Text_WiltonIntro, Route111_Text_WiltonDefeat, Route111_EventScript_RegisterWilton specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route111_EventScript_RematchWilton msgbox Route111_Text_WiltonPostBattle, MSGBOX_DEFAULT release end Route111_EventScript_RegisterWilton:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route111_Text_WiltonRegister, MSGBOX_DEFAULT register_matchcall TRAINER_WILTON_1 release end Route111_EventScript_RematchWilton:: trainerbattle_rematch TRAINER_WILTON_1, Route111_Text_WiltonRematchIntro, Route111_Text_WiltonRematchDefeat msgbox Route111_Text_WiltonPostRematch, MSGBOX_AUTOCLOSE end Route111_EventScript_Brooke:: trainerbattle_single TRAINER_BROOKE_1, Route111_Text_BrookeIntro, Route111_Text_BrookeDefeat, Route111_EventScript_RegisterBrooke specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route111_EventScript_RematchBrooke msgbox Route111_Text_BrookePostBattle, MSGBOX_DEFAULT release end Route111_EventScript_RegisterBrooke:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route111_Text_BrookeRegister, MSGBOX_DEFAULT register_matchcall TRAINER_BROOKE_1 release end Route111_EventScript_RematchBrooke:: trainerbattle_rematch TRAINER_BROOKE_1, Route111_Text_BrookeRematchIntro, Route111_Text_BrookeRematchDefeat msgbox Route111_Text_BrookePostRematch, MSGBOX_AUTOCLOSE end Route111_EventScript_Hayden:: trainerbattle_single TRAINER_HAYDEN, Route111_Text_HaydenIntro, Route111_Text_HaydenDefeat msgbox Route111_Text_HaydenPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Bianca:: trainerbattle_single TRAINER_BIANCA, Route111_Text_BiancaIntro, Route111_Text_BiancaDefeat msgbox Route111_Text_BiancaPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Tyron:: trainerbattle_single TRAINER_TYRON, Route111_Text_TyronIntro, Route111_Text_TyronDefeat msgbox Route111_Text_TyronPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Celina:: trainerbattle_single TRAINER_CELINA, Route111_Text_CelinaIntro, Route111_Text_CelinaDefeat msgbox Route111_Text_CelinaPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Celia:: trainerbattle_single TRAINER_CELIA, Route111_Text_CeliaIntro, Route111_Text_CeliaDefeat msgbox Route111_Text_CeliaPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Bryan:: trainerbattle_single TRAINER_BRYAN, Route111_Text_BryanIntro, Route111_Text_BryanDefeat msgbox Route111_Text_BryanPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_Branden:: trainerbattle_single TRAINER_BRANDEN, Route111_Text_BrandenIntro, Route111_Text_BrandenDefeat msgbox Route111_Text_BrandenPostBattle, MSGBOX_AUTOCLOSE end Route111_EventScript_TrainerHillSign:: msgbox Route111_Text_TrainerHillSign, MSGBOX_SIGN end Route111_Text_BattleOurFamily: .string "嗨!我想你是个旅行者吧?\p怎么样?跟我们家\n4个人来几场\l宝可梦对战吧?$" Route111_Text_IsThatSo: .string "是吗?\n你改变主意的话再来吧!$" Route111_Text_VictorIntro: .string "就是这样!我喜欢这种精神!$" Route111_Text_VictorDefeat: .string "哎呀!\n你比我想象中强多了!$" Route111_Text_VictorPostBattle: .string "喂,大家出来!\n我碰到了个很强的训练家!$" Route111_Text_VictoriaIntro: .string "哦,天啊,这么年轻!\p你就是那个打败了我丈夫的\n训练家吧,\p轮到我跟你对战了!$" Route111_Text_VictoriaDefeat: .string "啊呀!\n你太厉害了!$" Route111_Text_VictoriaPostBattle: .string "这儿有个很强的训练家!\n真的很强!$" Route111_Text_ViviIntro: .string "你比我妈妈都厉害吗?哇!\p但我也不差!\n真的!$" Route111_Text_ViviDefeat: .string "哎?我刚刚输了吗?$" Route111_Text_ViviPostBattle: .string "讨厌……\p……呜呜……奶奶!$" Route111_Text_VickyIntro: .string "是你把我孙女\n惹哭了的吗?\p那么,我要打倒你!\n做好输的准备吧!$" Route111_Text_VickyDefeat: .string "咕哇!你太厉害了……\n我孙女是对的……$" Route111_Text_VickyPostBattle: .string "如果你不是很忙,\n就进来坐会儿吧。$" Route111_Text_ToughToKeepWinningUpTheRanks: .string "如果你不继续训练宝可梦,\n在水平越来越高的对战中\l将会难以持续获胜下去。\p我听说宝可梦联盟的\n四天王的实力\l比道馆馆主强多了。$" Route111_Text_WinstrateFamilyDestroyedMe: .string "我挑战过连胜家族,\n但一连4场的对战太困难了……\l他们打败了我。$" Route111_Text_RouteSignMauville: .string "111号道路\n{DOWN_ARROW}紫堇市$" Route111_Text_WinstrateHouseSign: .string "“我们是齐心的一家!”\n连胜家族$" Route111_Text_RouteSign112: .string "111号道路\n{LEFT_ARROW}112号道路$" Route111_Text_RouteSign113: .string "111号道路\n{LEFT_ARROW}113号道路$" Route111_Text_OldLadysRestStopSign: .string "简康奶奶的家\n“欢迎进来歇脚。”$" Route111_Text_TrainerTipsSpAtkSpDef: .string "有用的公告牌!\p表示宝可梦的数值之一是特攻,\n全称“特殊招式攻击力。”\p相似地,还有特防,\n全称“特殊招式防御力”。$" Route111_Text_ShouldBeMirageTowerAroundHere: .string "这附近什么地方\n有座沙形成的塔,\p但由于某种原因,\n它却时隐时现。\p因此我叫它幻影之塔。$" Route111_Text_MirageTowerClearlyVisible: .string "我看到了!\n沙形成的塔!\p那座以幻影冠名的沙塔\n清清楚楚地现身了!\p但它看上去好像一推就倒……\n也许随时会倒下……\p我想进里面去,\n但我总提不起勇气……$" Route111_Text_ThatWasShockingSandRainedDown: .string "哇……\n太惊人了,\p沙子突然哗啦啦地\n都散落下来。\p里面怎么了?\n有沙鬼什么的吗?$" Route111_Text_MirageTowerHasntBeenSeenSince: .string "我跟你说话的时候,\n那座沙塔已经不见了。\p也许那真的是座\n幻想的塔……$" Route111_Text_ClawFossilDisappeared: .string "爪子化石沉进了\n沙里……$" Route111_Text_RootFossilDisappeared: .string "根状化石沉进了\n沙里……$" Route111_Text_MauvilleUncleToldMeToTakeRockSmash: .string "呀,糟糕!\p叔叔在紫堇市嘱咐过我\n去111号道路要带上碎岩!\p我叔叔在哪?\n他就住在紫堇市的车店对面。$" Route111_Text_TrainerHillSign: .string "{RIGHT_ARROW}训练家之丘入口\p“努力向上攀登吧,\n充满热血的训练家!”$"