VerdanturfTown_BattleTentLobby_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentLobby_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, VerdanturfTown_BattleTentLobby_OnWarp .byte 0 VerdanturfTown_BattleTentLobby_OnWarp: map_script_2 VAR_TEMP_1, 0, VerdanturfTown_BattleTentLobby_EventScript_TurnPlayerNorth .2byte 0 VerdanturfTown_BattleTentLobby_EventScript_TurnPlayerNorth:: setvar VAR_TEMP_1, 1 turnobject LOCALID_PLAYER, DIR_NORTH end VerdanturfTown_BattleTentLobby_OnFrame: map_script_2 VAR_TEMP_CHALLENGE_STATUS, 0, VerdanturfTown_BattleTentLobby_EventScript_GetChallengeStatus map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING, VerdanturfTown_BattleTentLobby_EventScript_QuitWithoutSaving map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_PAUSED, VerdanturfTown_BattleTentLobby_EventScript_ResumeChallenge map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_WON, VerdanturfTown_BattleTentLobby_EventScript_WonChallenge map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST, VerdanturfTown_BattleTentLobby_EventScript_LostChallenge .2byte 0 VerdanturfTown_BattleTentLobby_EventScript_GetChallengeStatus:: frontier_getstatus end VerdanturfTown_BattleTentLobby_EventScript_QuitWithoutSaving:: lockall msgbox BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge, MSGBOX_DEFAULT closemessage frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 setvar VAR_TEMP_CHALLENGE_STATUS, 255 frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50 releaseall end VerdanturfTown_BattleTentLobby_EventScript_WonChallenge:: lockall msgbox VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak, MSGBOX_DEFAULT message VerdanturfTown_BattleTentLobby_Text_FeatWillBeRecorded waitmessage verdanturftent_setrandomprize frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50 verdanturftent_save 0 playse SE_SAVE waitse VerdanturfTown_BattleTentLobby_EventScript_GivePrize:: msgbox VerdanturfTown_BattleTentLobby_Text_PresentYouWithPrize, MSGBOX_DEFAULT verdanturftent_giveprize switch VAR_RESULT case FALSE, VerdanturfTown_BattleTentLobby_EventScript_NoRoomForPrize frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 message BattleFrontier_BattleDomeLobby_Text_ReceivedPrize @ Odd that it used Dome's copy instead of Palace's waitmessage playfanfare MUS_OBTAIN_ITEM waitfanfare msgbox VerdanturfTown_BattleTentLobby_Text_ReturnFortified, MSGBOX_DEFAULT closemessage setvar VAR_TEMP_CHALLENGE_STATUS, 255 releaseall end VerdanturfTown_BattleTentLobby_EventScript_NoRoomForPrize:: msgbox BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize, MSGBOX_DEFAULT waitmessage closemessage setvar VAR_TEMP_CHALLENGE_STATUS, 255 releaseall end VerdanturfTown_BattleTentLobby_EventScript_PrizeWaiting:: lockall msgbox VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_GivePrize end VerdanturfTown_BattleTentLobby_EventScript_LostChallenge:: lockall message VerdanturfTown_BattleTentLobby_Text_ResultsWillBeRecorded waitmessage frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50 verdanturftent_save 0 playse SE_SAVE waitse msgbox VerdanturfTown_BattleTentLobby_Text_ReturnFortified, MSGBOX_DEFAULT closemessage setvar VAR_TEMP_CHALLENGE_STATUS, 255 releaseall end VerdanturfTown_BattleTentLobby_EventScript_ResumeChallenge:: lockall msgbox BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting, MSGBOX_DEFAULT message BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge waitmessage verdanturftent_save CHALLENGE_STATUS_SAVING playse SE_SAVE waitse frontier_set FRONTIER_DATA_PAUSED, FALSE setvar VAR_TEMP_CHALLENGE_STATUS, 255 goto VerdanturfTown_BattleTentLobby_EventScript_EnterChallenge VerdanturfTown_BattleTentLobby_EventScript_Attendant:: lock faceplayer verdanturftent_getprize goto_if_ne VAR_RESULT, ITEM_NONE, VerdanturfTown_BattleTentLobby_EventScript_PrizeWaiting special SavePlayerParty msgbox VerdanturfTown_BattleTentLobby_Text_WelcomeToBattleTent, MSGBOX_DEFAULT VerdanturfTown_BattleTentLobby_EventScript_AskEnterChallenge:: message VerdanturfTown_BattleTentLobby_Text_TakeChallenge waitmessage multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE switch VAR_RESULT case 0, VerdanturfTown_BattleTentLobby_EventScript_TryEnterChallenge case 1, VerdanturfTown_BattleTentLobby_EventScript_ExplainChallenge case 2, VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge VerdanturfTown_BattleTentLobby_EventScript_TryEnterChallenge:: setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PALACE setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES setvar VAR_RESULT, 2 frontier_checkineligible goto_if_eq VAR_0x8004, TRUE, VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMons frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_TENT msgbox VerdanturfTown_BattleTentLobby_Text_SelectThreeMons, MSGBOX_DEFAULT fadescreen FADE_TO_BLACK setvar VAR_0x8004, 1 setvar VAR_0x8005, FRONTIER_PARTY_SIZE special ChoosePartyForBattleFrontier waitstate goto_if_eq VAR_RESULT, 0, VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge msgbox VerdanturfTown_BattleTentLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO switch VAR_RESULT case NO, VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge case YES, VerdanturfTown_BattleTentLobby_EventScript_SaveBeforeChallenge case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge VerdanturfTown_BattleTentLobby_EventScript_SaveBeforeChallenge:: setvar VAR_TEMP_CHALLENGE_STATUS, 0 frontier_set FRONTIER_DATA_SELECTED_MON_ORDER verdanturftent_init frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING frontier_set FRONTIER_DATA_PAUSED, FALSE special LoadPlayerParty closemessage delay 2 call Common_EventScript_SaveGame setvar VAR_TEMP_CHALLENGE_STATUS, 255 goto_if_eq VAR_RESULT, 0, VerdanturfTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed VerdanturfTown_BattleTentLobby_EventScript_EnterChallenge:: special SavePlayerParty frontier_setpartyorder FRONTIER_PARTY_SIZE msgbox VerdanturfTown_BattleTentLobby_Text_NowFollowMe, MSGBOX_DEFAULT closemessage call VerdanturfTown_BattleTentLobby_EventScript_WalkToDoor warp MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR, 2, 7 setvar VAR_TEMP_CHALLENGE_STATUS, 0 waitstate end VerdanturfTown_BattleTentLobby_EventScript_ExplainChallenge:: msgbox VerdanturfTown_BattleTentLobby_Text_ExplainVerdanturfTent, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_AskEnterChallenge VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMons:: switch VAR_RESULT case FRONTIER_LVL_50, VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50 case FRONTIER_LVL_OPEN, VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLv50:: msgbox VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge VerdanturfTown_BattleTentLobby_EventScript_NotEnoughValidMonsLvOpen:: msgbox VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge VerdanturfTown_BattleTentLobby_EventScript_CancelChallengeSaveFailed:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 goto VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge VerdanturfTown_BattleTentLobby_EventScript_LoadPartyCancelChallenge:: special LoadPlayerParty VerdanturfTown_BattleTentLobby_EventScript_CancelChallenge:: msgbox VerdanturfTown_BattleTentLobby_Text_ReturnFortified, MSGBOX_DEFAULT VerdanturfTown_BattleTentLobby_EventScript_EndCancelChallenge:: release end VerdanturfTown_BattleTentLobby_EventScript_WalkToDoor:: applymovement LOCALID_VERDANTURF_TENT_ATTENDANT, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor applymovement LOCALID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_WalkToDoor waitmovement 0 opendoor 6, 1 waitdooranim applymovement LOCALID_VERDANTURF_TENT_ATTENDANT, VerdanturfTown_BattleTentLobby_Movement_AttendantEnterDoor applymovement LOCALID_PLAYER, VerdanturfTown_BattleTentLobby_Movement_PlayerEnterDoor waitmovement 0 closedoor 6, 1 waitdooranim return VerdanturfTown_BattleTentLobby_Movement_WalkToDoor: walk_up walk_up walk_up step_end VerdanturfTown_BattleTentLobby_Movement_AttendantEnterDoor: walk_up set_invisible step_end VerdanturfTown_BattleTentLobby_Movement_PlayerEnterDoor: walk_up walk_up set_invisible step_end VerdanturfTown_BattleTentLobby_EventScript_AttractGiver:: lock faceplayer goto_if_set FLAG_RECEIVED_TM_ATTRACT, VerdanturfTown_BattleTentLobby_EventScript_ReceivedAttract msgbox VerdanturfTown_BattleTentLobby_Text_AttractionRunsDeep, MSGBOX_DEFAULT giveitem ITEM_TM_ATTRACT goto_if_eq VAR_RESULT, 0, Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_TM_ATTRACT msgbox VerdanturfTown_BattleTentLobby_Text_AttractionMutual, MSGBOX_DEFAULT release end VerdanturfTown_BattleTentLobby_EventScript_ReceivedAttract:: msgbox VerdanturfTown_BattleTentLobby_Text_AttractionMutual, MSGBOX_DEFAULT release end VerdanturfTown_BattleTentLobby_EventScript_Boy1:: msgbox VerdanturfTown_BattleTentLobby_Text_TaughtWhatKindsOfMoves, MSGBOX_NPC end VerdanturfTown_BattleTentLobby_EventScript_Boy2:: lock msgbox VerdanturfTown_BattleTentLobby_Text_MonsReluctantToUseDislikedMoves, MSGBOX_DEFAULT release end VerdanturfTown_BattleTentLobby_EventScript_Scott:: lock faceplayer goto_if_set FLAG_MET_SCOTT_IN_VERDANTURF, VerdanturfTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo msgbox VerdanturfTown_BattleTentLobby_Text_ScottCanMeetToughTrainers, MSGBOX_DEFAULT addvar VAR_SCOTT_STATE, 1 setflag FLAG_MET_SCOTT_IN_VERDANTURF release end VerdanturfTown_BattleTentLobby_EventScript_ScottAlreadySpokenTo:: msgbox VerdanturfTown_BattleTentLobby_Text_ScottVisitRegularly, MSGBOX_DEFAULT release end VerdanturfTown_BattleTentLobby_EventScript_LittleBoy:: lock msgbox VerdanturfTown_BattleTentLobby_Text_GentleMonsScaryIfAngry, MSGBOX_DEFAULT release end VerdanturfTown_BattleTentLobby_EventScript_RulesBoard:: lockall msgbox VerdanturfTown_BattleTentLobby_Text_RulesAreListed, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard end VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard:: message BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading waitmessage setvar VAR_0x8004, SCROLL_MULTI_BATTLE_TENT_RULES special ShowScrollableMultichoice waitstate switch VAR_RESULT case 0, VerdanturfTown_BattleTentLobby_EventScript_RulesLevel case 1, VerdanturfTown_BattleTentLobby_EventScript_RulesBasics case 2, VerdanturfTown_BattleTentLobby_EventScript_RulesNature case 3, VerdanturfTown_BattleTentLobby_EventScript_RulesMoves case 4, VerdanturfTown_BattleTentLobby_EventScript_RulesUnderpowered case 5, VerdanturfTown_BattleTentLobby_EventScript_RulesWhenInDanger case 6, VerdanturfTown_BattleTentLobby_EventScript_ExitRules case MULTI_B_PRESSED, VerdanturfTown_BattleTentLobby_EventScript_ExitRules end VerdanturfTown_BattleTentLobby_EventScript_RulesLevel:: msgbox BattleTentLobby_Text_ExplainLevelRules, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard end VerdanturfTown_BattleTentLobby_EventScript_RulesBasics:: msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard end VerdanturfTown_BattleTentLobby_EventScript_RulesNature:: msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard end VerdanturfTown_BattleTentLobby_EventScript_RulesMoves:: msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard end VerdanturfTown_BattleTentLobby_EventScript_RulesUnderpowered:: msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard end VerdanturfTown_BattleTentLobby_EventScript_RulesWhenInDanger:: msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger, MSGBOX_DEFAULT goto VerdanturfTown_BattleTentLobby_EventScript_ReadRulesBoard end VerdanturfTown_BattleTentLobby_EventScript_ExitRules:: releaseall end VerdanturfTown_BattleTentLobby_Text_MonsReluctantToUseDislikedMoves: .string "如果宝可梦不喜欢一个招式,\n它就不愿使用这招式,\p无论招式多么强大\n都一样。\p比如说,一只拥有温顺性格的\n宝可梦很可能不想\l伤害对手。\p如果不能因材施教,\n它们使用自己讨厌的招式时\l可能会失败。$" VerdanturfTown_BattleTentLobby_Text_GentleMonsScaryIfAngry: .string "我姐姐通常很温柔,\n但如果把她惹怒了,\l她会变得非常非常可怕!\p我敢说温顺性格的宝可梦\n生气的时候也会很可怕!$" VerdanturfTown_BattleTentLobby_Text_AttractionRunsDeep: .string "我对宝可梦感到……\n它那么地迷人……\p啊,你好,你没看见吧?\n啊,算了,没关系,\p你想给你的宝可梦用\n这个招式学习器吗?$" VerdanturfTown_BattleTentLobby_Text_AttractionMutual: .string "我对宝可梦感到……\n我想这吸引力一定是相互的!\p它们对战时完全按照\n我想的那样做!$" VerdanturfTown_BattleTentLobby_Text_TaughtWhatKindsOfMoves: .string "你给你的宝可梦\n教了些什么招式?\p我想如果它们会回复或者\n保护自己的话,\l会让你在战斗中更有优势。$" VerdanturfTown_BattleTentLobby_Text_ScottCanMeetToughTrainers: .string "亚希达:嗨,{PLAYER}{KUN}!\n我就知道能在这儿遇到你,\p因为,无论规则如何,\n无论战斗怎样,\p你总能在对战帐篷中\n碰见强大的训练家。\p{PLAYER}{KUN},\n我希望你能全力以赴!$" VerdanturfTown_BattleTentLobby_Text_ScottVisitRegularly: .string "亚希达:我经常来这儿,\n为了能观摩强大的训练家\l在不同的处境下如何战斗。$"