# wav2agb "wav2agb" is a tool to convert standard .wav files to GBA compatible .s or .bin files. Intended to convert .wav files for the use with the mp2k/m4a sound driver. This copy has been slightly modified from [ipatix's original implementation](https://github.com/ipatix/wav2agb) in the following ways: 1. Support outputting `.bin` files with a command line option `-b, --binary`. (The original only supports outputting `.s` assembly files.) 2. Support reading an override "pitch" value from a custom `agbp` RIFF chunk. - This is needed to properly match some samples, due to float-point rounding errors when attempting to infer the pitch/sample rate from the .wav file's sample rate. - If the custom `agbp` chunk isn't present, it will simply use the .wav's sample rate to calculate this "pitch" value. 3. Optionally omits trailing padding from compressed output. Usage: ``` Usage: wav2agb [options] [] Options: -s, --symbol | symbol name for wave header (default: file name) -l, --lookahead | DPCM compression lookahead 1..8 (default: 3) -c, --compress | compress output with DPCM -f, --fast-compress | compress output with DPCM fast --no-pad | omit trailing padding in compressed output -b, --binary | output raw binary instead of assembly --loop-start | override loop start (integer) --loop-end | override loop end (integer) --tune | override tuning (float) --key | override midi key (int) --rate | override base samplerate (int) ``` Flag -c enables compression (only supported by Pokemon Games)