#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Light Metal and Heavy Metal affect the power of Low Kick", s16 damage) { enum Ability ability; PARAMETRIZE { ability = ABILITY_LIGHT_METAL; } // 10.0 - 24.9 kg (40 power) PARAMETRIZE { ability = ABILITY_STALWART; } // 25.0 - 49.9 kg (60 power) PARAMETRIZE { ability = ABILITY_HEAVY_METAL; } // 50.0 - 99.9 kg (80 power) GIVEN { ASSUME(GetMoveEffect(MOVE_SOAK) == EFFECT_SOAK); ASSUME(GetMoveArgType(MOVE_SOAK) == TYPE_WATER); ASSUME(GetSpeciesWeight(SPECIES_DURALUDON) == 400); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_DURALUDON) { Ability(ability); } } WHEN { TURN { MOVE(player, MOVE_SOAK); } // To remove super-effectiveness, as it was messing with calculations. TURN { MOVE(player, MOVE_LOW_KICK); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_LOW_KICK, player); HP_BAR(opponent, captureDamage: &results[i].damage); } THEN { // Calc 20 power increase, with the first iteration being 40 power if (i != 0) EXPECT_MUL_EQ(results[0].damage, Q_4_12((i * 0.5) + 1), results[i].damage); } } TO_DO_BATTLE_TEST("Light Metal and Heavy Metal don't affect Heavy Ball's multiplier")