BattleFrontier_Lounge5_MapScripts:: .byte 0 BattleFrontier_Lounge5_EventScript_NatureGirl:: lock faceplayer msgbox BattleFrontier_Lounge5_Text_NatureGirlGreeting, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, BattleFrontier_Lounge5_EventScript_NatureGirlNoneShown special ChoosePartyMon waitstate lock faceplayer goto_if_eq VAR_0x8004, PARTY_NOTHING_CHOSEN, BattleFrontier_Lounge5_EventScript_NatureGirlNoneShown specialvar VAR_RESULT, ScriptGetPartyMonSpecies goto_if_eq VAR_RESULT, SPECIES_EGG, BattleFrontier_Lounge5_EventScript_NatureGirlEgg special ShowNatureGirlMessage waitmessage waitbuttonpress release end BattleFrontier_Lounge5_EventScript_NatureGirlEgg:: msgbox BattleFrontier_Lounge5_Text_NatureGirlEgg, MSGBOX_DEFAULT release end BattleFrontier_Lounge5_EventScript_NatureGirlNoneShown:: msgbox BattleFrontier_Lounge5_Text_NatureGirlNoneShown, MSGBOX_DEFAULT release end BattleFrontier_Lounge5_EventScript_Gentleman:: msgbox BattleFrontier_Lounge5_Text_LadyClaimsSheUnderstandsPokemon, MSGBOX_NPC end BattleFrontier_Lounge5_EventScript_BlackBelt:: msgbox BattleFrontier_Lounge5_Text_GirlSayingSomethingProfound, MSGBOX_NPC end BattleFrontier_Lounge5_EventScript_LittleBoy:: msgbox BattleFrontier_Lounge5_Text_GirlPlaysAtRedHouseALot, MSGBOX_NPC end BattleFrontier_Lounge5_Text_NatureGirlGreeting:: .string "Ehehe!\n" .string "I can tell what POKéMON are thinking!\p" .string "Please!\n" .string "Can I see your POKéMON?$" BattleFrontier_Lounge5_Text_NatureGirlNoneShown:: .string "Boo!\n" .string "Cheapie!$" BattleFrontier_Lounge5_Text_NatureGirlAttackHighAttackLow:: .string "Hmhm…\p" .string "This one says it likes to battle!\n" .string "It will battle even if it has a lot\l" .string "of ouchies!$" BattleFrontier_Lounge5_Text_NatureGirlAttackHighDefenseLow:: .string "Hmhm…\p" .string "This one says it likes to battle!\n" .string "But if it gets enough ouchies,\l" .string "it will worry about itself!$" BattleFrontier_Lounge5_Text_NatureGirlAttackHighSupportLow:: .string "Hmhm…\p" .string "This one says it likes to battle!\n" .string "But if it gets enough ouchies,\l" .string "it will turn sneaky!$" BattleFrontier_Lounge5_Text_NatureGirlDefenseHighAttackLow:: .string "Hmhm…\p" .string "This one says it looks after itself!\n" .string "But if it gets enough ouchies,\l" .string "it will hit back!$" BattleFrontier_Lounge5_Text_NatureGirlDefenseHighDefenseLow:: .string "Hmhm…\p" .string "This one says it looks after itself!\n" .string "It says it worries about itself whether\l" .string "or not it has a lot of ouchies!$" BattleFrontier_Lounge5_Text_NatureGirlDefenseHighSupportLow:: .string "Hmhm…\p" .string "This one says it looks after itself!\n" .string "But if it gets enough ouchies,\l" .string "it will turn sneaky!$" BattleFrontier_Lounge5_Text_NatureGirlSupportHighAttackLow:: .string "Hmhm…\p" .string "This one says it likes to be sneaky!\n" .string "But if it gets enough ouchies,\l" .string "it will hit back!$" BattleFrontier_Lounge5_Text_NatureGirlSupportHighDefenseLow:: .string "Hmhm…\p" .string "This one says it likes to be sneaky!\n" .string "But if it gets enough ouchies,\l" .string "it will worry about itself!$" BattleFrontier_Lounge5_Text_NatureGirlSupportHighSupportLow:: .string "Hmhm…\p" .string "This one says it likes to be sneaky!\n" .string "It says it likes to be sneaky even\l" .string "if it has a lot of ouchies!$" BattleFrontier_Lounge5_Text_NatureGirlEgg:: .string "That's silly! An EGG is asleep!\n" .string "I can't talk to it!$" BattleFrontier_Lounge5_Text_LadyClaimsSheUnderstandsPokemon:: .string "How charming!\n" .string "That little lady claims she can\l" .string "understand POKéMON!$" BattleFrontier_Lounge5_Text_GirlSayingSomethingProfound:: .string "I have this feeling that the little girl\n" .string "is saying something profound.$" BattleFrontier_Lounge5_Text_GirlPlaysAtRedHouseALot:: .string "I know something!\p" .string "That little girl plays at the red house\n" .string "a lot!$"