#include "global.h" #include "battle.h" #include "battle_gfx_sfx_util.h" #include "berry.h" #include "data.h" #include "daycare.h" #include "decompress.h" #include "event_data.h" #include "international_string_util.h" #include "item.h" #include "link.h" #include "link_rfu.h" #include "main.h" #include "menu.h" #include "overworld.h" #include "palette.h" #include "party_menu.h" #include "pokedex.h" #include "pokemon.h" #include "pokemon_storage_system.h" #include "random.h" #include "script.h" #include "sprite.h" #include "string_util.h" #include "tv.h" #include "wild_encounter.h" #include "constants/abilities.h" #include "constants/items.h" #include "constants/battle_frontier.h" static void CB2_ReturnFromChooseHalfParty(void); static void CB2_ReturnFromChooseBattleFrontierParty(void); static void HealPlayerBoxes(void); void HealPlayerParty(void) { u32 i; for (i = 0; i < gPlayerPartyCount; i++) HealPokemon(&gPlayerParty[i]); if (OW_PC_HEAL >= GEN_8) HealPlayerBoxes(); // Recharge Tera Orb, if possible. if (B_FLAG_TERA_ORB_CHARGED != 0 && CheckBagHasItem(ITEM_TERA_ORB, 1)) FlagSet(B_FLAG_TERA_ORB_CHARGED); } static void HealPlayerBoxes(void) { int boxId, boxPosition; struct BoxPokemon *boxMon; for (boxId = 0; boxId < TOTAL_BOXES_COUNT; boxId++) { for (boxPosition = 0; boxPosition < IN_BOX_COUNT; boxPosition++) { boxMon = &gPokemonStoragePtr->boxes[boxId][boxPosition]; if (GetBoxMonData(boxMon, MON_DATA_SANITY_HAS_SPECIES)) HealBoxPokemon(boxMon); } } } u8 ScriptGiveEgg(u16 species) { struct Pokemon mon; u8 isEgg; CreateEgg(&mon, species, TRUE); isEgg = TRUE; SetMonData(&mon, MON_DATA_IS_EGG, &isEgg); return GiveMonToPlayer(&mon); } void HasEnoughMonsForDoubleBattle(void) { switch (GetMonsStateToDoubles()) { case PLAYER_HAS_TWO_USABLE_MONS: gSpecialVar_Result = PLAYER_HAS_TWO_USABLE_MONS; break; case PLAYER_HAS_ONE_MON: gSpecialVar_Result = PLAYER_HAS_ONE_MON; break; case PLAYER_HAS_ONE_USABLE_MON: gSpecialVar_Result = PLAYER_HAS_ONE_USABLE_MON; break; } } static bool8 CheckPartyMonHasHeldItem(u16 item) { int i; for(i = 0; i < PARTY_SIZE; i++) { u16 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES_OR_EGG); if (species != SPECIES_NONE && species != SPECIES_EGG && GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM) == item) return TRUE; } return FALSE; } bool8 DoesPartyHaveEnigmaBerry(void) { bool8 hasItem = CheckPartyMonHasHeldItem(ITEM_ENIGMA_BERRY_E_READER); if (hasItem == TRUE) GetBerryNameByBerryType(ItemIdToBerryType(ITEM_ENIGMA_BERRY_E_READER), gStringVar1); return hasItem; } void CreateScriptedWildMon(u16 species, u8 level, u16 item) { u8 heldItem[2]; ZeroEnemyPartyMons(); if (OW_SYNCHRONIZE_NATURE > GEN_3) CreateMonWithNature(&gEnemyParty[0], species, level, USE_RANDOM_IVS, PickWildMonNature()); else CreateMon(&gEnemyParty[0], species, level, USE_RANDOM_IVS, 0, 0, OT_ID_PLAYER_ID, 0); if (item) { heldItem[0] = item; heldItem[1] = item >> 8; SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, heldItem); } } void CreateScriptedDoubleWildMon(u16 species1, u8 level1, u16 item1, u16 species2, u8 level2, u16 item2) { u8 heldItem1[2]; u8 heldItem2[2]; ZeroEnemyPartyMons(); if (OW_SYNCHRONIZE_NATURE > GEN_3) CreateMonWithNature(&gEnemyParty[0], species1, level1, 32, PickWildMonNature()); else CreateMon(&gEnemyParty[0], species1, level1, 32, 0, 0, OT_ID_PLAYER_ID, 0); if (item1) { heldItem1[0] = item1; heldItem1[1] = item1 >> 8; SetMonData(&gEnemyParty[0], MON_DATA_HELD_ITEM, heldItem1); } if (OW_SYNCHRONIZE_NATURE > GEN_3) CreateMonWithNature(&gEnemyParty[1], species2, level2, 32, PickWildMonNature()); else CreateMon(&gEnemyParty[1], species2, level2, 32, 0, 0, OT_ID_PLAYER_ID, 0); if (item2) { heldItem2[0] = item2; heldItem2[1] = item2 >> 8; SetMonData(&gEnemyParty[1], MON_DATA_HELD_ITEM, heldItem2); } } void ScriptSetMonMoveSlot(u8 monIndex, u16 move, u8 slot) { // Allows monIndex to go out of bounds of gPlayerParty. Doesn't occur in vanilla #ifdef BUGFIX if (monIndex >= PARTY_SIZE) #else if (monIndex > PARTY_SIZE) #endif monIndex = gPlayerPartyCount - 1; SetMonMoveSlot(&gPlayerParty[monIndex], move, slot); } // Note: When control returns to the event script, gSpecialVar_Result will be // TRUE if the party selection was successful. void ChooseHalfPartyForBattle(void) { gMain.savedCallback = CB2_ReturnFromChooseHalfParty; VarSet(VAR_FRONTIER_FACILITY, FACILITY_MULTI_OR_EREADER); InitChooseHalfPartyForBattle(0); } static void CB2_ReturnFromChooseHalfParty(void) { switch (gSelectedOrderFromParty[0]) { case 0: gSpecialVar_Result = FALSE; break; default: gSpecialVar_Result = TRUE; break; } SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic); } void ChoosePartyForBattleFrontier(void) { gMain.savedCallback = CB2_ReturnFromChooseBattleFrontierParty; InitChooseHalfPartyForBattle(gSpecialVar_0x8004 + 1); } static void CB2_ReturnFromChooseBattleFrontierParty(void) { switch (gSelectedOrderFromParty[0]) { case 0: gSpecialVar_Result = FALSE; break; default: gSpecialVar_Result = TRUE; break; } SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic); } void ReducePlayerPartyToSelectedMons(void) { struct Pokemon party[MAX_FRONTIER_PARTY_SIZE]; int i; CpuFill32(0, party, sizeof party); // copy the selected Pokémon according to the order. for (i = 0; i < MAX_FRONTIER_PARTY_SIZE; i++) if (gSelectedOrderFromParty[i]) // as long as the order keeps going (did the player select 1 mon? 2? 3?), do not stop party[i] = gPlayerParty[gSelectedOrderFromParty[i] - 1]; // index is 0 based, not literal CpuFill32(0, gPlayerParty, sizeof gPlayerParty); // overwrite the first 4 with the order copied to. for (i = 0; i < MAX_FRONTIER_PARTY_SIZE; i++) gPlayerParty[i] = party[i]; CalculatePlayerPartyCount(); } void CanHyperTrain(struct ScriptContext *ctx) { u32 stat = ScriptReadByte(ctx); u32 partyIndex = VarGet(ScriptReadHalfword(ctx)); Script_RequestEffects(SCREFF_V1); if (stat < NUM_STATS && partyIndex < PARTY_SIZE && !GetMonData(&gPlayerParty[partyIndex], MON_DATA_HYPER_TRAINED_HP + stat) && GetMonData(&gPlayerParty[partyIndex], MON_DATA_HP_IV + stat) < MAX_PER_STAT_IVS) { gSpecialVar_Result = TRUE; } else { gSpecialVar_Result = FALSE; } } void HyperTrain(struct ScriptContext *ctx) { u32 stat = ScriptReadByte(ctx); u32 partyIndex = VarGet(ScriptReadHalfword(ctx)); Script_RequestEffects(SCREFF_V1 | SCREFF_SAVE); if (stat < NUM_STATS && partyIndex < PARTY_SIZE) { bool32 data = TRUE; SetMonData(&gPlayerParty[partyIndex], MON_DATA_HYPER_TRAINED_HP + stat, &data); CalculateMonStats(&gPlayerParty[partyIndex]); } } void HasGigantamaxFactor(struct ScriptContext *ctx) { u32 partyIndex = VarGet(ScriptReadHalfword(ctx)); Script_RequestEffects(SCREFF_V1); if (partyIndex < PARTY_SIZE) gSpecialVar_Result = GetMonData(&gPlayerParty[partyIndex], MON_DATA_GIGANTAMAX_FACTOR); else gSpecialVar_Result = FALSE; } void ToggleGigantamaxFactor(struct ScriptContext *ctx) { u32 partyIndex = VarGet(ScriptReadHalfword(ctx)); Script_RequestEffects(SCREFF_V1 | SCREFF_SAVE); gSpecialVar_Result = FALSE; if (partyIndex < PARTY_SIZE) { bool32 gigantamaxFactor; if (gSpeciesInfo[SanitizeSpeciesId(GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPECIES))].isMythical) return; gigantamaxFactor = GetMonData(&gPlayerParty[partyIndex], MON_DATA_GIGANTAMAX_FACTOR); gigantamaxFactor = !gigantamaxFactor; SetMonData(&gPlayerParty[partyIndex], MON_DATA_GIGANTAMAX_FACTOR, &gigantamaxFactor); gSpecialVar_Result = TRUE; } } void CheckTeraType(struct ScriptContext *ctx) { u32 partyIndex = VarGet(ScriptReadHalfword(ctx)); Script_RequestEffects(SCREFF_V1); gSpecialVar_Result = TYPE_NONE; if (partyIndex < PARTY_SIZE) gSpecialVar_Result = GetMonData(&gPlayerParty[partyIndex], MON_DATA_TERA_TYPE); } void SetTeraType(struct ScriptContext *ctx) { u32 type = ScriptReadByte(ctx); u32 partyIndex = VarGet(ScriptReadHalfword(ctx)); Script_RequestEffects(SCREFF_V1 | SCREFF_SAVE); if (type < NUMBER_OF_MON_TYPES && partyIndex < PARTY_SIZE) SetMonData(&gPlayerParty[partyIndex], MON_DATA_TERA_TYPE, &type); } /* Creates a Pokemon via script * if side/slot are assigned, it will create the mon at the assigned party location * if slot == PARTY_SIZE, it will give the mon to first available party or storage slot */ static u32 ScriptGiveMonParameterized(u8 side, u8 slot, u16 species, u8 level, u16 item, enum PokeBall ball, u8 nature, u8 abilityNum, u8 gender, u8 *evs, u8 *ivs, u16 *moves, bool8 isShiny, bool8 gmaxFactor, u8 teraType, u8 dmaxLevel) { u16 nationalDexNum; int sentToPc; struct Pokemon mon; u32 i; u8 genderRatio = gSpeciesInfo[species].genderRatio; u16 targetSpecies; // check whether to use a specific nature or a random one if (nature >= NUM_NATURES) { if (OW_SYNCHRONIZE_NATURE >= GEN_6 && (gSpeciesInfo[species].eggGroups[0] == EGG_GROUP_NO_EGGS_DISCOVERED || OW_SYNCHRONIZE_NATURE == GEN_7)) nature = PickWildMonNature(); else nature = Random() % NUM_NATURES; } // create a Pokémon with basic data if ((gender == MON_MALE && genderRatio != MON_FEMALE && genderRatio != MON_GENDERLESS) || (gender == MON_FEMALE && genderRatio != MON_MALE && genderRatio != MON_GENDERLESS) || (gender == MON_GENDERLESS && genderRatio == MON_GENDERLESS)) CreateMonWithGenderNatureLetter(&mon, species, level, 32, gender, nature, 0); else CreateMonWithNature(&mon, species, level, 32, nature); // shininess if (P_FLAG_FORCE_SHINY != 0 && FlagGet(P_FLAG_FORCE_SHINY)) isShiny = TRUE; else if (P_FLAG_FORCE_NO_SHINY != 0 && FlagGet(P_FLAG_FORCE_NO_SHINY)) isShiny = FALSE; SetMonData(&mon, MON_DATA_IS_SHINY, &isShiny); // gigantamax factor SetMonData(&mon, MON_DATA_GIGANTAMAX_FACTOR, &gmaxFactor); // Dynamax Level SetMonData(&mon, MON_DATA_DYNAMAX_LEVEL, &dmaxLevel); // tera type if (teraType == TYPE_NONE || teraType == TYPE_MYSTERY || teraType >= NUMBER_OF_MON_TYPES) teraType = GetTeraTypeFromPersonality(&mon); SetMonData(&mon, MON_DATA_TERA_TYPE, &teraType); // EV and IV for (i = 0; i < NUM_STATS; i++) { // EV if (evs[i] <= MAX_PER_STAT_EVS) SetMonData(&mon, MON_DATA_HP_EV + i, &evs[i]); // IV if (ivs[i] <= MAX_PER_STAT_IVS) SetMonData(&mon, MON_DATA_HP_IV + i, &ivs[i]); } CalculateMonStats(&mon); // moves for (i = 0; i < MAX_MON_MOVES; i++) { if (moves[0] == MOVE_NONE) break; if (moves[i] >= MOVES_COUNT) continue; SetMonMoveSlot(&mon, moves[i], i); } // ability if (abilityNum == NUM_ABILITY_PERSONALITY) { abilityNum = GetMonData(&mon, MON_DATA_PERSONALITY) & 1; } else if (abilityNum > NUM_NORMAL_ABILITY_SLOTS || GetAbilityBySpecies(species, abilityNum) == ABILITY_NONE) { do { abilityNum = Random() % NUM_ABILITY_SLOTS; // includes hidden abilities } while (GetAbilityBySpecies(species, abilityNum) == ABILITY_NONE); } SetMonData(&mon, MON_DATA_ABILITY_NUM, &abilityNum); // ball if (ball > POKEBALL_COUNT) ball = BALL_POKE; SetMonData(&mon, MON_DATA_POKEBALL, &ball); // held item SetMonData(&mon, MON_DATA_HELD_ITEM, &item); // In case a mon with a form changing item is given. Eg: SPECIES_ARCEUS_NORMAL with ITEM_SPLASH_PLATE will transform into SPECIES_ARCEUS_WATER upon gifted. targetSpecies = GetFormChangeTargetSpecies(&mon, FORM_CHANGE_ITEM_HOLD, 0); if (targetSpecies != SPECIES_NONE) SetMonData(&mon, MON_DATA_SPECIES, &targetSpecies); // assign OT name and gender SetMonData(&mon, MON_DATA_OT_NAME, gSaveBlock2Ptr->playerName); SetMonData(&mon, MON_DATA_OT_GENDER, &gSaveBlock2Ptr->playerGender); if (slot < PARTY_SIZE) { if (side == 0) CopyMon(&gPlayerParty[slot], &mon, sizeof(struct Pokemon)); else CopyMon(&gEnemyParty[slot], &mon, sizeof(struct Pokemon)); sentToPc = MON_GIVEN_TO_PARTY; } else { // find empty party slot to decide whether the Pokémon goes to the Player's party or the storage system. for (i = 0; i < PARTY_SIZE; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) == SPECIES_NONE) break; } if (i >= PARTY_SIZE) { sentToPc = CopyMonToPC(&mon); } else { sentToPc = MON_GIVEN_TO_PARTY; CopyMon(&gPlayerParty[i], &mon, sizeof(mon)); gPlayerPartyCount = i + 1; } } if (side == 0) { // set pokédex flags nationalDexNum = SpeciesToNationalPokedexNum(species); if (sentToPc != MON_CANT_GIVE) { GetSetPokedexFlag(nationalDexNum, FLAG_SET_SEEN); GetSetPokedexFlag(nationalDexNum, FLAG_SET_CAUGHT); } } return sentToPc; } u32 ScriptGiveMon(u16 species, u8 level, u16 item) { u8 evs[NUM_STATS] = {0, 0, 0, 0, 0, 0}; u8 ivs[NUM_STATS] = {MAX_PER_STAT_IVS + 1, MAX_PER_STAT_IVS + 1, MAX_PER_STAT_IVS + 1, // We pass "MAX_PER_STAT_IVS + 1" here to ensure that MAX_PER_STAT_IVS + 1, MAX_PER_STAT_IVS + 1, MAX_PER_STAT_IVS + 1}; // ScriptGiveMonParameterized won't touch the stats' IV. u16 moves[MAX_MON_MOVES] = {MOVE_NONE, MOVE_NONE, MOVE_NONE, MOVE_NONE}; return ScriptGiveMonParameterized(0, PARTY_SIZE, species, level, item, ITEM_POKE_BALL, NUM_NATURES, NUM_ABILITY_PERSONALITY, MON_GENDERLESS, evs, ivs, moves, FALSE, FALSE, NUMBER_OF_MON_TYPES, 0); } #define PARSE_FLAG(n, default_) (flags & (1 << (n))) ? VarGet(ScriptReadHalfword(ctx)) : (default_) /* Give or create a mon to either player or opponent */ void ScrCmd_createmon(struct ScriptContext *ctx) { u8 side = ScriptReadByte(ctx); u8 slot = ScriptReadByte(ctx); u16 species = VarGet(ScriptReadHalfword(ctx)); u8 level = VarGet(ScriptReadHalfword(ctx)); u32 flags = ScriptReadWord(ctx); u16 item = PARSE_FLAG(0, ITEM_NONE); u8 ball = PARSE_FLAG(1, ITEM_POKE_BALL); u8 nature = PARSE_FLAG(2, NUM_NATURES); u8 abilityNum = PARSE_FLAG(3, NUM_ABILITY_PERSONALITY); u8 gender = PARSE_FLAG(4, MON_GENDERLESS); // TODO: Find a better way to assign a random gender. u8 hpEv = PARSE_FLAG(5, 0); u8 atkEv = PARSE_FLAG(6, 0); u8 defEv = PARSE_FLAG(7, 0); u8 speedEv = PARSE_FLAG(8, 0); u8 spAtkEv = PARSE_FLAG(9, 0); u8 spDefEv = PARSE_FLAG(10, 0); u8 hpIv = Random() % (MAX_PER_STAT_IVS + 1); u8 atkIv = Random() % (MAX_PER_STAT_IVS + 1); u8 defIv = Random() % (MAX_PER_STAT_IVS + 1); u8 speedIv = Random() % (MAX_PER_STAT_IVS + 1); u8 spAtkIv = Random() % (MAX_PER_STAT_IVS + 1); u8 spDefIv = Random() % (MAX_PER_STAT_IVS + 1); // Perfect IV calculation u32 i; u8 availableIVs[NUM_STATS]; u8 selectedIvs[NUM_STATS]; if (gSpeciesInfo[species].perfectIVCount != 0) { // Initialize a list of IV indices. for (i = 0; i < NUM_STATS; i++) availableIVs[i] = i; // Select the IVs that will be perfected. for (i = 0; i < NUM_STATS && i < gSpeciesInfo[species].perfectIVCount; i++) { u8 index = Random() % (NUM_STATS - i); selectedIvs[i] = availableIVs[index]; RemoveIVIndexFromList(availableIVs, index); } for (i = 0; i < NUM_STATS && i < gSpeciesInfo[species].perfectIVCount; i++) { switch (selectedIvs[i]) { case STAT_HP: hpIv = MAX_PER_STAT_IVS; break; case STAT_ATK: atkIv = MAX_PER_STAT_IVS; break; case STAT_DEF: defIv = MAX_PER_STAT_IVS; break; case STAT_SPEED: speedIv = MAX_PER_STAT_IVS; break; case STAT_SPATK: spAtkIv = MAX_PER_STAT_IVS; break; case STAT_SPDEF: spDefIv = MAX_PER_STAT_IVS; break; } } } hpIv = PARSE_FLAG(11, hpIv); atkIv = PARSE_FLAG(12, atkIv); defIv = PARSE_FLAG(13, defIv); speedIv = PARSE_FLAG(14, speedIv); spAtkIv = PARSE_FLAG(15, spAtkIv); spDefIv = PARSE_FLAG(16, spDefIv); u16 move1 = PARSE_FLAG(17, MOVE_NONE); u16 move2 = PARSE_FLAG(18, MOVE_NONE); u16 move3 = PARSE_FLAG(19, MOVE_NONE); u16 move4 = PARSE_FLAG(20, MOVE_NONE); bool8 isShiny = PARSE_FLAG(21, FALSE); bool8 gmaxFactor = PARSE_FLAG(22, FALSE); u8 teraType = PARSE_FLAG(23, NUMBER_OF_MON_TYPES); u8 dmaxLevel = PARSE_FLAG(24, 0); u8 evs[NUM_STATS] = {hpEv, atkEv, defEv, speedEv, spAtkEv, spDefEv}; u8 ivs[NUM_STATS] = {hpIv, atkIv, defIv, speedIv, spAtkIv, spDefIv}; u16 moves[MAX_MON_MOVES] = {move1, move2, move3, move4}; if (side == 0) Script_RequestEffects(SCREFF_V1 | SCREFF_SAVE); else Script_RequestEffects(SCREFF_V1); gSpecialVar_Result = ScriptGiveMonParameterized(side, slot, species, level, item, ball, nature, abilityNum, gender, evs, ivs, moves, isShiny, gmaxFactor, teraType, dmaxLevel); } #undef PARSE_FLAG void Script_GetChosenMonOffensiveEVs(void) { ConvertIntToDecimalStringN(gStringVar1, GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_ATK_EV), STR_CONV_MODE_LEFT_ALIGN, 3); ConvertIntToDecimalStringN(gStringVar2, GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_SPATK_EV), STR_CONV_MODE_LEFT_ALIGN, 3); ConvertIntToDecimalStringN(gStringVar3, GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_SPEED_EV), STR_CONV_MODE_LEFT_ALIGN, 3); } void Script_GetChosenMonDefensiveEVs(void) { ConvertIntToDecimalStringN(gStringVar1, GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_HP_EV), STR_CONV_MODE_LEFT_ALIGN, 3); ConvertIntToDecimalStringN(gStringVar2, GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_DEF_EV), STR_CONV_MODE_LEFT_ALIGN, 3); ConvertIntToDecimalStringN(gStringVar3, GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_SPDEF_EV), STR_CONV_MODE_LEFT_ALIGN, 3); } void Script_GetChosenMonOffensiveIVs(void) { ConvertIntToDecimalStringN(gStringVar1, GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_ATK_IV), STR_CONV_MODE_LEFT_ALIGN, 3); ConvertIntToDecimalStringN(gStringVar2, GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_SPATK_IV), STR_CONV_MODE_LEFT_ALIGN, 3); ConvertIntToDecimalStringN(gStringVar3, GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_SPEED_IV), STR_CONV_MODE_LEFT_ALIGN, 3); } void Script_GetChosenMonDefensiveIVs(void) { ConvertIntToDecimalStringN(gStringVar1, GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_HP_IV), STR_CONV_MODE_LEFT_ALIGN, 3); ConvertIntToDecimalStringN(gStringVar2, GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_DEF_IV), STR_CONV_MODE_LEFT_ALIGN, 3); ConvertIntToDecimalStringN(gStringVar3, GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_SPDEF_IV), STR_CONV_MODE_LEFT_ALIGN, 3); } void Script_SetStatus1(struct ScriptContext *ctx) { u32 status1 = VarGet(ScriptReadHalfword(ctx)); u32 slot = VarGet(ScriptReadHalfword(ctx)); Script_RequestEffects(SCREFF_V1 | SCREFF_SAVE); if (slot >= PARTY_SIZE) { u16 species; for (slot = 0; slot < PARTY_SIZE; slot++) { species = GetMonData(&gPlayerParty[slot], MON_DATA_SPECIES); if (species != SPECIES_NONE && species != SPECIES_EGG && GetMonData(&gPlayerParty[slot], MON_DATA_HP) != 0) SetMonData(&gPlayerParty[slot], MON_DATA_STATUS, &status1); } } else { SetMonData(&gPlayerParty[slot], MON_DATA_STATUS, &status1); } }