#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Own Tempo doesn't prevent Intimidate (Gen3-7)") { GIVEN { WITH_CONFIG(B_UPDATED_INTIMIDATE, GEN_7); ASSUME(GetMoveEffect(MOVE_CONFUSE_RAY) == EFFECT_CONFUSE); PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); } OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); } } WHEN { TURN {} } SCENE { ABILITY_POPUP(player, ABILITY_INTIMIDATE); NONE_OF { ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO); MESSAGE("The opposing Slowpoke's Own Tempo prevents stat loss!"); } } } SINGLE_BATTLE_TEST("Own Tempo prevents Intimidate but no other stat down changes (Gen8+)") { GIVEN { WITH_CONFIG(B_UPDATED_INTIMIDATE, GEN_8); ASSUME(GetMoveEffect(MOVE_CONFUSE_RAY) == EFFECT_CONFUSE); PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); } OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); } } WHEN { TURN { MOVE(player, MOVE_SCARY_FACE); } } SCENE { ABILITY_POPUP(player, ABILITY_INTIMIDATE); ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO); MESSAGE("The opposing Slowpoke's Own Tempo prevents stat loss!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_SCARY_FACE, player); NONE_OF { ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO); MESSAGE("The opposing Slowpoke's Own Tempo prevents stat loss!"); } } } SINGLE_BATTLE_TEST("Own Tempo prevents confusion from moves by the opponent") { GIVEN { ASSUME(GetMoveEffect(MOVE_CONFUSE_RAY) == EFFECT_CONFUSE); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); } } WHEN { TURN { MOVE(player, MOVE_CONFUSE_RAY); } } SCENE { ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO); MESSAGE("The opposing Slowpoke's Own Tempo prevents confusion!"); } } SINGLE_BATTLE_TEST("Own Tempo prevents confusion from moves by the user") { GIVEN { ASSUME(MoveHasAdditionalEffectSelf(MOVE_PETAL_DANCE, MOVE_EFFECT_THRASH)); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); } } WHEN { TURN { MOVE(opponent, MOVE_PETAL_DANCE); } TURN { MOVE(opponent, MOVE_PETAL_DANCE); } TURN { MOVE(opponent, MOVE_PETAL_DANCE); } TURN { MOVE(opponent, MOVE_PETAL_DANCE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_PETAL_DANCE, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_PETAL_DANCE, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_PETAL_DANCE, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_PETAL_DANCE, opponent); NONE_OF { MESSAGE("The opposing Slowpoke became confused due to fatigue!"); } } } SINGLE_BATTLE_TEST("Mold Breaker ignores Own Tempo") { GIVEN { ASSUME(GetMoveEffect(MOVE_CONFUSE_RAY) == EFFECT_CONFUSE); PLAYER(SPECIES_PINSIR) { Ability(ABILITY_MOLD_BREAKER); } OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); } } WHEN { TURN { MOVE(player, MOVE_CONFUSE_RAY); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player); NOT MESSAGE("The opposing Slowpoke's Own Tempo prevents confusion!"); } } SINGLE_BATTLE_TEST("Mold Breaker does not prevent Own Tempo from curing confusion right after") { GIVEN { ASSUME(GetMoveEffect(MOVE_CONFUSE_RAY) == EFFECT_CONFUSE); PLAYER(SPECIES_PINSIR) { Ability(ABILITY_MOLD_BREAKER); } OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); } } WHEN { TURN { MOVE(player, MOVE_CONFUSE_RAY); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player); MESSAGE("The opposing Slowpoke became confused!"); NONE_OF { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, opponent); } ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO); MESSAGE("The opposing Slowpoke's Own Tempo cured its confusion problem!"); } } SINGLE_BATTLE_TEST("Own Tempo cures confusion if it's obtained via Skill Swap") { GIVEN { ASSUME(GetMoveEffect(MOVE_CONFUSE_RAY) == EFFECT_CONFUSE); ASSUME(GetMoveEffect(MOVE_SKILL_SWAP) == EFFECT_SKILL_SWAP); PLAYER(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_CONFUSE_RAY); } TURN { MOVE(player, MOVE_SKILL_SWAP); MOVE(opponent, MOVE_SCRATCH); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player); MESSAGE("The opposing Wobbuffet became confused!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, player); ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO); MESSAGE("The opposing Wobbuffet's Own Tempo cured its confusion problem!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent); } } SINGLE_BATTLE_TEST("Own Tempo prevents confusion from items") { GIVEN { ASSUME(gItemsInfo[ITEM_BERSERK_GENE].holdEffect == HOLD_EFFECT_BERSERK_GENE); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); Item(ITEM_BERSERK_GENE); } } WHEN { TURN { MOVE(opponent, MOVE_SCRATCH); } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); ABILITY_POPUP(opponent, ABILITY_OWN_TEMPO); ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent); } } SINGLE_BATTLE_TEST("Own Tempo cured confusion should not persist toxic counter after switching") { s16 firstTick, secondTick, postSwitchTick; GIVEN { ASSUME(GetMoveEffect(MOVE_CONFUSE_RAY) == EFFECT_CONFUSE); ASSUME(GetMoveEffect(MOVE_SKILL_SWAP) == EFFECT_SKILL_SWAP); PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_TOXIC_POISON); MaxHP(160); HP(160); Speed(100); } PLAYER(SPECIES_WYNAUT) { Speed(90); } OPPONENT(SPECIES_SLOWPOKE) { Ability(ABILITY_OWN_TEMPO); Speed(80); } } WHEN { TURN { MOVE(opponent, MOVE_CONFUSE_RAY); } TURN { MOVE(opponent, MOVE_SKILL_SWAP); MOVE(player, MOVE_CELEBRATE, WITH_RNG(RNG_CONFUSION, FALSE)); } TURN { SWITCH(player, 1); } TURN { SWITCH(player, 0); } } SCENE { HP_BAR(player, captureDamage: &firstTick); HP_BAR(player, captureDamage: &secondTick); HP_BAR(player, captureDamage: &postSwitchTick); } THEN { EXPECT_EQ(firstTick, 10); EXPECT_EQ(secondTick, 20); EXPECT_EQ(postSwitchTick, 10); } }