#ifndef GUARD_DIFFICULTY_H #define GUARD_DIFFICULTY_H #include "constants/difficulty.h" #include "script.h" enum DifficultyLevel GetCurrentDifficultyLevel(void); void SetCurrentDifficultyLevel(enum DifficultyLevel); enum DifficultyLevel GetBattlePartnerDifficultyLevel(u16); enum DifficultyLevel GetTrainerDifficultyLevel(u16); void Script_IncreaseDifficulty(void); void Script_DecreaseDifficulty(void); void Script_GetDifficulty(void); void Script_SetDifficulty(struct ScriptContext *); #endif // GUARD_DIFFICULTY_H