#ifndef GUARD_HALL_OF_FAME_H #define GUARD_HALL_OF_FAME_H struct HallofFameMon { u32 tid; u32 personality; u16 isShiny:1; u16 species:15; u8 lvl; u8 nickname[POKEMON_NAME_LENGTH]; }; struct HallofFameTeam { struct HallofFameMon mon[PARTY_SIZE]; }; extern struct HallofFameTeam *gHoFSaveBuffer; void CB2_DoHallOfFameScreen(void); void CB2_DoHallOfFameScreenDontSaveData(void); void CB2_DoHallOfFamePC(void); // hof_pc.c void ReturnFromHallOfFamePC(void); #endif // GUARD_HALL_OF_FAME_H