MtPyre_6F_MapScripts:: .byte 0 MtPyre_6F_EventScript_Valerie:: trainerbattle_single TRAINER_VALERIE_1, MtPyre_6F_Text_ValerieIntro, MtPyre_6F_Text_ValerieDefeat, MtPyre_6F_EventScript_RegisterValerie specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, MtPyre_6F_EventScript_RematchValerie msgbox MtPyre_6F_Text_ValeriePostBattle, MSGBOX_DEFAULT release end MtPyre_6F_EventScript_RegisterValerie:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox MtPyre_6F_Text_ValerieRegister, MSGBOX_DEFAULT register_matchcall TRAINER_VALERIE_1 release end MtPyre_6F_EventScript_RematchValerie:: trainerbattle_rematch TRAINER_VALERIE_1, MtPyre_6F_Text_ValerieRematchIntro, MtPyre_6F_Text_ValerieRematchDefeat msgbox MtPyre_6F_Text_ValeriePostRematch, MSGBOX_AUTOCLOSE end MtPyre_6F_EventScript_Cedric:: trainerbattle_single TRAINER_CEDRIC, MtPyre_6F_Text_CedricIntro, MtPyre_6F_Text_CedricDefeat msgbox MtPyre_6F_Text_CedricPostBattle, MSGBOX_AUTOCLOSE end MtPyre_6F_Text_ValerieIntro: .string "当我来到这里…\n就会有一股奇异的力量涌进身体…$" MtPyre_6F_Text_ValerieDefeat: .string "这股力量在消退…$" MtPyre_6F_Text_ValeriePostBattle: .string "或许这股力量来自在此沉睡着\n的宝可梦的灵魂…$" MtPyre_6F_Text_ValerieRegister: .string "呼呼呼…我输掉了比赛,但是…\n我可以这样…\p不必用手碰到你的\n口袋领航员…嘿呀!$" MtPyre_6F_Text_ValerieRematchIntro: .string "你后面…\n那是什么…$" MtPyre_6F_Text_ValerieRematchDefeat: .string "好像有什么东西消失了…$" MtPyre_6F_Text_ValeriePostRematch: .string "在这里沉眠的宝可梦…\n有时也会出来玩耍…$" MtPyre_6F_Text_CedricIntro: .string "你迷失方向了么?\n有我在,不用怕!$" MtPyre_6F_Text_CedricDefeat: .string "你并没有迷路么?$" MtPyre_6F_Text_CedricPostBattle: .string "我觉得一个迷路的训练师\n会很惊慌,很容易就能打败。\p但那样太卑鄙了,我不会再那么做了…$"