.set LOCALID_CHALLENGE_BIKER, 21 .set LOCALID_RIVAL, 28 .set LOCALID_RIVAL_ON_BIKE, 29 .set LOCALID_BIRCH, 36 Route110_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, Route110_OnResume map_script MAP_SCRIPT_ON_TRANSITION, Route110_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_OnFrame .byte 0 Route110_OnResume: special UpdateCyclingRoadState end Route110_OnTransition: call Common_EventScript_SetupRivalGfxId call Common_EventScript_SetupRivalOnBikeGfxId call_if_eq VAR_CYCLING_CHALLENGE_STATE, 1, Route110_EventScript_SaveCyclingMusic end Route110_EventScript_SaveCyclingMusic:: savebgm MUS_CYCLING return Route110_OnFrame: map_script_2 VAR_CYCLING_CHALLENGE_STATE, 1, Route110_EventScript_BeginCylcingRoadChallenge .2byte 0 Route110_EventScript_BeginCylcingRoadChallenge:: special Special_BeginCyclingRoadChallenge setvar VAR_CYCLING_CHALLENGE_STATE, 2 return Route110_EventScript_AquaGrunt1:: lock faceplayer msgbox Route110_Text_WeCantTalkAboutAquaActivities, MSGBOX_DEFAULT applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end Route110_EventScript_AquaGrunt2:: lock faceplayer msgbox Route110_Text_KickUpARuckus, MSGBOX_DEFAULT applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end Route110_EventScript_AquaGrunt3:: lock faceplayer msgbox Route110_Text_MyFirstJobInAqua, MSGBOX_DEFAULT applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end Route110_EventScript_AquaGrunt4:: lock faceplayer msgbox Route110_Text_AquaActionsBringSmiles, MSGBOX_DEFAULT applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end Route110_EventScript_Boy1:: msgbox Route110_Text_RideBikeAtFullSpeed, MSGBOX_NPC end Route110_EventScript_CyclingGirl1:: msgbox Route110_Text_HairStreamsBehindMe, MSGBOX_NPC end Route110_EventScript_CyclingGuy1:: msgbox Route110_Text_YouGotBikeFromRydel, MSGBOX_NPC end Route110_EventScript_OldMan:: msgbox Route110_Text_TwoRoads, MSGBOX_NPC end Route110_EventScript_OldWoman:: msgbox Route110_Text_WalkOnTheLowRoad, MSGBOX_NPC end Route110_EventScript_CyclingGuy2:: msgbox Route110_Text_BikeTechniques, MSGBOX_NPC end Route110_EventScript_Boy2:: msgbox Route110_Text_WhichShouldIChoose, MSGBOX_NPC end Route110_EventScript_SlateportCitySign:: msgbox Route110_Text_SlateportCitySign, MSGBOX_SIGN end Route110_EventScript_CyclingRoadSign:: msgbox Route110_Text_CyclingRoadSign, MSGBOX_SIGN end Route110_EventScript_VandalizedSign:: msgbox Route110_Text_AquaWasHere, MSGBOX_SIGN end Route110_EventScript_Route103Sign:: msgbox Route110_Text_Route103Sign, MSGBOX_SIGN end Route110_EventScript_SeasideParkingSign:: msgbox Route110_Text_SeasideParkingSign, MSGBOX_SIGN end Route110_EventScript_MauvilleCitySign:: msgbox Route110_Text_MauvilleCitySign, MSGBOX_SIGN end Route110_EventScript_TrainerTipsPrlzSleep:: msgbox Route110_Text_TrainerTipsPrlzSleep, MSGBOX_SIGN end Route110_EventScript_TrainerTipsRegisterItems:: msgbox Route110_Text_TrainerTipsRegisterItems, MSGBOX_SIGN end Route110_EventScript_TrickHouseSign:: msgbox Route110_Text_TrickHouseSign, MSGBOX_SIGN end Route110_EventScript_CyclingRoadResultsSign:: lockall specialvar VAR_RESULT, GetRecordedCyclingRoadResults goto_if_eq VAR_RESULT, FALSE, Route110_EventScript_NoRecordSet msgbox Route110_Text_BestRecord, MSGBOX_DEFAULT releaseall end Route110_EventScript_NoRecordSet:: msgbox Route110_Text_ThereIsNoRecord, MSGBOX_DEFAULT releaseall end Route110_EventScript_ChallengeGuy:: lock faceplayer specialvar VAR_RESULT, GetPlayerAvatarBike goto_if_eq VAR_RESULT, 1, Route110_EventScript_PlayerRidingAcroBike goto_if_eq VAR_CYCLING_CHALLENGE_STATE, 0, Route110_EventScript_PlayerNotRidingBike msgbox Route110_Text_AlwaysAimHigher, MSGBOX_DEFAULT release end Route110_EventScript_PlayerNotRidingBike:: msgbox Route110_Text_RatedForNumberOfCollisions, MSGBOX_DEFAULT release end Route110_EventScript_PlayerRidingAcroBike:: msgbox Route110_Text_AcroBikesDoNotQualify, MSGBOX_DEFAULT release end Route110_EventScript_Edward:: trainerbattle_single TRAINER_EDWARD, Route110_Text_EdwardIntro, Route110_Text_EdwardDefeated msgbox Route110_Text_EdwardPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Jaclyn:: trainerbattle_single TRAINER_JACLYN, Route110_Text_JaclynIntro, Route110_Text_JaclynDefeated msgbox Route110_Text_JaclynPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Edwin:: trainerbattle_single TRAINER_EDWIN_1, Route110_Text_EdwinIntro, Route110_Text_EdwinDefeated, Route110_EventScript_EdwinRegisterMatchCallAfterBattle specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route110_EventScript_EdwinRematch msgbox Route110_Text_EdwinPostBattle, MSGBOX_DEFAULT release end Route110_EventScript_EdwinRegisterMatchCallAfterBattle:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route110_Text_EdwinRegister, MSGBOX_DEFAULT register_matchcall TRAINER_EDWIN_1 release end Route110_EventScript_EdwinRematch:: trainerbattle_rematch TRAINER_EDWIN_1, Route110_Text_EdwinRematchIntro, Route110_Text_EdwinRematchDefeated msgbox Route110_Text_EdwinRematchPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Dale:: trainerbattle_single TRAINER_DALE, Route110_Text_DaleIntro, Route110_Text_DaleDefeated msgbox Route110_Text_DalePostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Jacob:: trainerbattle_single TRAINER_JACOB, Route110_Text_JacobIntro, Route110_Text_JacobDefeated msgbox Route110_Text_JacobPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Anthony:: trainerbattle_single TRAINER_ANTHONY, Route110_Text_AnthonyIntro, Route110_Text_AnthonyDefeated msgbox Route110_Text_AnthonyPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Benjamin:: trainerbattle_single TRAINER_BENJAMIN_1, Route110_Text_BenjaminIntro, Route110_Text_BenjaminDefeated, Route110_EventScript_BenjaminRegisterMatchCallAfterBattle specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route110_EventScript_BenjaminRematch msgbox Route110_Text_BenjaminPostBattle, MSGBOX_DEFAULT release end Route110_EventScript_BenjaminRegisterMatchCallAfterBattle:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route110_Text_BenjaminRegister, MSGBOX_DEFAULT register_matchcall TRAINER_BENJAMIN_1 release end Route110_EventScript_BenjaminRematch:: trainerbattle_rematch TRAINER_BENJAMIN_1, Route110_Text_BenjaminRematchIntro, Route110_Text_BenjaminRematchDefeated msgbox Route110_Text_BenjaminRematchPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Jasmine:: trainerbattle_single TRAINER_JASMINE, Route110_Text_JasmineIntro, Route110_Text_JasmineDefeated msgbox Route110_Text_JasminePostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Abigail:: trainerbattle_single TRAINER_ABIGAIL_1, Route110_Text_AbigailIntro, Route110_Text_AbigailDefeated, Route110_EventScript_AbigailRegisterMatchCallAfterBattle specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route110_EventScript_AbigailRematch msgbox Route110_Text_AbigailPostBattle, MSGBOX_DEFAULT release end Route110_EventScript_AbigailRegisterMatchCallAfterBattle:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route110_Text_AbigailRegister, MSGBOX_DEFAULT register_matchcall TRAINER_ABIGAIL_1 release end Route110_EventScript_AbigailRematch:: trainerbattle_rematch TRAINER_ABIGAIL_1, Route110_Text_AbigailRematchIntro, Route110_Text_AbigailRematchDefeated msgbox Route110_Text_AbigailRematchPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Isabel:: trainerbattle_single TRAINER_ISABEL_1, Route110_Text_IsabelIntro, Route110_Text_IsabelDefeated, Route110_EventScript_IsabelRegisterMatchCallAfterBattle specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route110_EventScript_IsabelRematch msgbox Route110_Text_IsabelPostBattle, MSGBOX_DEFAULT release end Route110_EventScript_IsabelRegisterMatchCallAfterBattle:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route110_Text_IsabelRegister, MSGBOX_DEFAULT register_matchcall TRAINER_ISABEL_1 release end Route110_EventScript_IsabelRematch:: trainerbattle_rematch TRAINER_ISABEL_1, Route110_Text_IsabelRematchIntro, Route110_Text_IsabelRematchDefeated msgbox Route110_Text_IsabelRematchPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Timmy:: trainerbattle_single TRAINER_TIMMY, Route110_Text_TimmyIntro, Route110_Text_TimmyDefeated msgbox Route110_Text_TimmyPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Unused:: end Route110_EventScript_Kaleb:: trainerbattle_single TRAINER_KALEB, Route110_Text_KalebIntro, Route110_Text_KalebDefeated msgbox Route110_Text_KalebPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Joseph:: trainerbattle_single TRAINER_JOSEPH, Route110_Text_JosephIntro, Route110_Text_JosephDefeated msgbox Route110_Text_JosephPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Alyssa:: trainerbattle_single TRAINER_ALYSSA, Route110_Text_AlyssaIntro, Route110_Text_AlyssaDefeated msgbox Route110_Text_AlyssaPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_CyclingChallengeEnd:: lockall applymovement LOCALID_CHALLENGE_BIKER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 call Route110_EventScript_CyclingChallengeResults releaseall end Route110_EventScript_CyclingChallengeResults:: special FinishCyclingRoadChallenge msgbox Route110_Text_CyclingChallengeResultSummary, MSGBOX_DEFAULT switch VAR_RESULT case 10, Route110_EventScript_ChallengeReactionBest case 9, Route110_EventScript_ChallengeReactionGood case 8, Route110_EventScript_ChallengeReactionGood case 7, Route110_EventScript_ChallengeReactionGood case 6, Route110_EventScript_ChallengeReactionOk case 5, Route110_EventScript_ChallengeReactionOk case 4, Route110_EventScript_ChallengeReactionOk case 3, Route110_EventScript_ChallengeReactionBad case 2, Route110_EventScript_ChallengeReactionBad case 1, Route110_EventScript_ChallengeReactionBad case 0, Route110_EventScript_ChallengeReactionWorst end Route110_EventScript_ChallengeReactionBest:: msgbox Route110_Text_ChallengeReactionBest, MSGBOX_DEFAULT goto Route110_EventScript_EndChallenge end Route110_EventScript_ChallengeReactionGood:: msgbox Route110_Text_ChallengeReactionGood, MSGBOX_DEFAULT goto Route110_EventScript_EndChallenge end Route110_EventScript_ChallengeReactionOk:: msgbox Route110_Text_ChallengeReactionOk, MSGBOX_DEFAULT goto Route110_EventScript_EndChallenge end Route110_EventScript_ChallengeReactionBad:: msgbox Route110_Text_ChallengeReactionBad, MSGBOX_DEFAULT goto Route110_EventScript_EndChallenge end Route110_EventScript_ChallengeReactionWorst:: msgbox Route110_Text_ChallengeReactionWorst, MSGBOX_DEFAULT goto Route110_EventScript_EndChallenge end Route110_EventScript_EndChallenge:: setvar VAR_CYCLING_CHALLENGE_STATE, 3 savebgm MUS_DUMMY fadedefaultbgm return Route110_EventScript_RivalTrigger1:: setvar VAR_0x8008, 1 goto Route110_EventScript_RivalScene end Route110_EventScript_RivalTrigger2:: setvar VAR_0x8008, 2 goto Route110_EventScript_RivalScene end Route110_EventScript_RivalTrigger3:: setvar VAR_0x8008, 3 goto Route110_EventScript_RivalScene end Route110_EventScript_RivalScene:: lockall checkplayergender call_if_eq VAR_RESULT, MALE, Route110_EventScript_PlayMayMusic call_if_eq VAR_RESULT, FEMALE, Route110_EventScript_PlayBrendanMusic applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown waitmovement 0 applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 delay 30 call_if_eq VAR_0x8008, 1, Route110_EventScript_RivalApproachPlayer1 call_if_eq VAR_0x8008, 2, Route110_EventScript_RivalApproachPlayer2 call_if_eq VAR_0x8008, 3, Route110_EventScript_RivalApproachPlayer3 checkplayergender goto_if_eq VAR_RESULT, MALE, Route110_EventScript_MayBattle goto_if_eq VAR_RESULT, FEMALE, Route110_EventScript_BrendanBattle releaseall end Route110_EventScript_PlayMayMusic:: playbgm MUS_ENCOUNTER_MAY, TRUE return Route110_EventScript_PlayBrendanMusic:: playbgm MUS_ENCOUNTER_BRENDAN, TRUE return Route110_EventScript_MayBattle:: msgbox Route110_Text_MayLetsBattle, MSGBOX_DEFAULT switch VAR_STARTER_MON case 0, Route110_EventScript_MayBattleTreecko case 1, Route110_EventScript_MayBattleTorchic case 2, Route110_EventScript_MayBattleMudkip end Route110_EventScript_MayBattleTreecko:: trainerbattle_no_intro TRAINER_MAY_ROUTE_110_TREECKO, Route110_Text_MayDefeated goto Route110_EventScript_MayDefeated end Route110_EventScript_MayBattleTorchic:: trainerbattle_no_intro TRAINER_MAY_ROUTE_110_TORCHIC, Route110_Text_MayDefeated goto Route110_EventScript_MayDefeated end Route110_EventScript_MayBattleMudkip:: trainerbattle_no_intro TRAINER_MAY_ROUTE_110_MUDKIP, Route110_Text_MayDefeated goto Route110_EventScript_MayDefeated end Route110_EventScript_MayDefeated:: msgbox Route110_Text_MayTakeThis, MSGBOX_DEFAULT call Route110_EventScript_GiveItemfinder msgbox Route110_Text_MayExplainItemfinder, MSGBOX_DEFAULT goto Route110_EventScript_RivalExit end Route110_EventScript_BrendanBattle:: msgbox Route110_Text_BrendanLetsBattle, MSGBOX_DEFAULT switch VAR_STARTER_MON case 0, Route110_EventScript_BrendanBattleTreecko case 1, Route110_EventScript_BrendanBattleTorchic case 2, Route110_EventScript_BrendanBattleMudkip end Route110_EventScript_BrendanBattleTreecko:: trainerbattle_no_intro TRAINER_BRENDAN_ROUTE_110_TREECKO, Route110_Text_BrendanDefeated goto Route110_EventScript_BrendanDefeated end Route110_EventScript_BrendanBattleTorchic:: trainerbattle_no_intro TRAINER_BRENDAN_ROUTE_110_TORCHIC, Route110_Text_BrendanDefeated goto Route110_EventScript_BrendanDefeated end Route110_EventScript_BrendanBattleMudkip:: trainerbattle_no_intro TRAINER_BRENDAN_ROUTE_110_MUDKIP, Route110_Text_BrendanDefeated goto Route110_EventScript_BrendanDefeated end Route110_EventScript_BrendanDefeated:: msgbox Route110_Text_BrendanTakeThis, MSGBOX_DEFAULT call Route110_EventScript_GiveItemfinder msgbox Route110_Text_BrendanExplainItemfinder, MSGBOX_DEFAULT goto Route110_EventScript_RivalExit end Route110_EventScript_GiveItemfinder:: giveitem ITEM_DOWSING_MACHINE return Route110_EventScript_RivalExit:: closemessage call_if_eq VAR_0x8008, 1, Route110_EventScript_MoveRival1 call_if_eq VAR_0x8008, 2, Route110_EventScript_MoveRival2 call_if_eq VAR_0x8008, 3, Route110_EventScript_MoveRival3 setobjectmovementtype LOCALID_RIVAL, MOVEMENT_TYPE_FACE_RIGHT setobjectmovementtype LOCALID_RIVAL_ON_BIKE, MOVEMENT_TYPE_FACE_RIGHT removeobject LOCALID_RIVAL addobject LOCALID_RIVAL_ON_BIKE delay 45 call_if_eq VAR_0x8008, 1, Route110_EventScript_RivalExit1 call_if_eq VAR_0x8008, 2, Route110_EventScript_RivalExit2 call_if_eq VAR_0x8008, 3, Route110_EventScript_RivalExit3 removeobject LOCALID_RIVAL_ON_BIKE setvar VAR_ROUTE110_STATE, 1 savebgm MUS_DUMMY fadedefaultbgm releaseall end Route110_EventScript_RivalApproachPlayer1:: applymovement LOCALID_RIVAL, Route110_Movement_RivalApproachPlayer1 waitmovement 0 return Route110_EventScript_RivalApproachPlayer2:: applymovement LOCALID_RIVAL, Route110_Movement_RivalApproachPlayer2 waitmovement 0 return Route110_EventScript_RivalApproachPlayer3:: applymovement LOCALID_RIVAL, Route110_Movement_RivalApproachPlayer3 waitmovement 0 return Route110_EventScript_RivalExit1:: applymovement LOCALID_RIVAL_ON_BIKE, Route110_Movement_RivalExit1 waitmovement 0 return Route110_EventScript_RivalExit2:: applymovement LOCALID_RIVAL_ON_BIKE, Route110_Movement_RivalExit2 waitmovement 0 return Route110_EventScript_RivalExit3:: applymovement LOCALID_RIVAL_ON_BIKE, Route110_Movement_RivalExit3 waitmovement 0 return Route110_EventScript_MoveRival1:: setobjectxyperm LOCALID_RIVAL_ON_BIKE, 33, 55 return Route110_EventScript_MoveRival2:: setobjectxyperm LOCALID_RIVAL_ON_BIKE, 34, 55 return Route110_EventScript_MoveRival3:: setobjectxyperm LOCALID_RIVAL_ON_BIKE, 35, 55 return Route110_Movement_RivalApproachPlayer1: walk_down walk_left walk_in_place_faster_down step_end Route110_Movement_RivalApproachPlayer2: walk_down step_end Route110_Movement_RivalApproachPlayer3: walk_down walk_right walk_in_place_faster_down step_end Route110_Movement_RivalExit1: walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up step_end Route110_Movement_RivalExit2: walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_down step_end Route110_Movement_RivalExit3: walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up step_end Route110_EventScript_BirchScene1:: lockall setvar VAR_0x8008, 1 goto Route110_EventScript_BirchScene Route110_EventScript_BirchScene2:: lockall setvar VAR_0x8008, 2 goto Route110_EventScript_BirchScene Route110_EventScript_BirchScene3:: lockall setvar VAR_0x8008, 3 goto Route110_EventScript_BirchScene Route110_EventScript_BirchScene4:: lockall setvar VAR_0x8008, 4 goto Route110_EventScript_BirchScene Route110_EventScript_BirchScene:: addobject LOCALID_BIRCH applymovement LOCALID_BIRCH, Route110_Movement_BirchEntrance waitmovement 0 playse SE_PIN applymovement LOCALID_BIRCH, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_BIRCH, Common_Movement_Delay48 waitmovement 0 call_if_eq VAR_0x8008, 1, Route110_EventScript_BirchApproachPlayer1 call_if_eq VAR_0x8008, 2, Route110_EventScript_BirchApproachPlayer2 call_if_eq VAR_0x8008, 3, Route110_EventScript_BirchApproachPlayer3 call_if_eq VAR_0x8008, 4, Route110_EventScript_BirchApproachPlayer4 msgbox Route110_Text_ImagineSeeingYouHere, MSGBOX_DEFAULT closemessage delay 20 applymovement LOCALID_BIRCH, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 delay 10 applymovement LOCALID_BIRCH, Common_Movement_WalkInPlaceFasterRight waitmovement 0 delay 20 applymovement LOCALID_BIRCH, Common_Movement_WalkInPlaceFasterDown waitmovement 0 delay 30 msgbox Route110_Text_HeardYouInstallMatchCall, MSGBOX_DEFAULT closemessage delay 30 playfanfare MUS_REGISTER_MATCH_CALL msgbox Route110_Text_RegisteredBirchInPokenav, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_PROF_BIRCH_MATCH_CALL msgbox Route110_Text_KeepAnEyeOutForRival, MSGBOX_DEFAULT closemessage call_if_eq VAR_0x8008, 1, Route110_EventScript_BirchExit1 call_if_eq VAR_0x8008, 2, Route110_EventScript_BirchExit2 call_if_eq VAR_0x8008, 3, Route110_EventScript_BirchExit3 call_if_eq VAR_0x8008, 4, Route110_EventScript_BirchExit4 removeobject LOCALID_BIRCH setvar VAR_REGISTER_BIRCH_STATE, 2 releaseall end Route110_EventScript_BirchApproachPlayer1:: applymovement LOCALID_BIRCH, Route110_Movement_BirchApproachPlayer1 waitmovement 0 return Route110_EventScript_BirchApproachPlayer2:: applymovement LOCALID_BIRCH, Route110_Movement_BirchApproachPlayer2 waitmovement 0 return Route110_EventScript_BirchApproachPlayer3:: applymovement LOCALID_BIRCH, Route110_Movement_BirchApproachPlayer3 waitmovement 0 return Route110_EventScript_BirchApproachPlayer4:: applymovement LOCALID_BIRCH, Route110_Movement_BirchApproachPlayer4 waitmovement 0 return Route110_EventScript_BirchExit1:: applymovement LOCALID_BIRCH, Route110_Movement_BirchExit1 waitmovement 0 return Route110_EventScript_BirchExit2:: applymovement LOCALID_BIRCH, Route110_Movement_BirchExit2 waitmovement 0 return Route110_EventScript_BirchExit3:: applymovement LOCALID_BIRCH, Route110_Movement_BirchExit3 waitmovement 0 return Route110_EventScript_BirchExit4:: applymovement LOCALID_BIRCH, Route110_Movement_BirchExit4 waitmovement 0 return Route110_Movement_BirchEntrance: walk_down walk_down walk_down step_end Route110_Movement_BirchApproachPlayer1: walk_down walk_left walk_left walk_down step_end Route110_Movement_BirchApproachPlayer2: walk_down walk_left walk_down step_end Route110_Movement_BirchApproachPlayer3: walk_down walk_down step_end Route110_Movement_BirchApproachPlayer4: walk_down walk_right walk_down step_end Route110_Movement_BirchExit1: walk_up walk_up walk_right walk_up walk_up walk_up step_end Route110_Movement_BirchExit2: walk_up walk_up walk_up walk_up walk_up step_end Route110_Movement_BirchExit3: walk_up walk_up walk_up walk_up walk_up step_end Route110_Movement_BirchExit4: walk_up walk_up walk_up walk_up walk_up step_end Route110_Text_WeCantTalkAboutAquaActivities: .string "水舰队的活动…\n我们还不能多说。$" Route110_Text_KickUpARuckus: .string "我想去凯那市\n搞出大飞机来!$" Route110_Text_MyFirstJobInAqua: .string "这是我加入水舰队后的\n第一件工作。我有点害怕。$" Route110_Text_AquaActionsBringSmiles: .string "水舰队的活动应该让\n所有人都欣慰地笑起来!$" Route110_Text_MayLetsBattle: .string "小遥:嗨,{PLAYER}{KUN},好久不见了!\p我寻找宝可梦的时候,\n自己的宝可梦也变强了。\p那么…\n来战斗一场吧?$" Route110_Text_MayDefeated: .string "呀!\n你比我想象中更强!$" Route110_Text_MayTakeThis: .string "小遥:{PLAYER}{KUN},你\n也在努力训练是吧?\p我想你应该得到些奖励!\n这是给你的!$" Route110_Text_MayExplainItemfinder: .string "小遥:这是探测仪。\p试试,如果附近有看不见的\n物品,它就会响起来。\p好了,{PLAYER}{KUN},下次再见!\p虽然我这么说你可能会不以为然\n但我想下次见面前你得\l更努力训练才是。$" Route110_Text_BrendanLetsBattle: .string "佑树:嗨,{PLAYER},\n你到这儿来了。\l还顺利吗?\p你的宝可梦训练得如何?\n向我展示一下吧。$" Route110_Text_BrendanDefeated: .string "唔…\n你很厉害。$" Route110_Text_BrendanTakeThis: .string "佑树:{PLAYER},在我不注意时\n你已经变得这么强了…\p干得不错!\n来,这个给你。$" Route110_Text_BrendanExplainItemfinder: .string "佑树:这是探测仪。\p用它可以寻找附近\n看不见的物品。\p如果它探测到什么,\n就会发出声响。\p好了,我去找\n新的宝可梦了。$" Route110_Text_RideBikeAtFullSpeed: .string "在自行车道上\n风驰电掣的感觉很好吧?$" Route110_Text_HairStreamsBehindMe: .string "我乌亮的头发\n飘在脑后的样子怎么样?\p我就是为此才留长发的。$" Route110_Text_YouGotBikeFromRydel: .string "嘿,那是风野那儿的自行车!\p啊,这很明显,\n就在你车子上写着呢…\p风野,风野,风野,风野,风野,\n风野,风野,风野,风野,风野,\p风野,风野,风野,风野,风野,\n风野,风野,风野,风野,风野,\p风野,风野,风野,风野,风野,\n风野,风野,风野,风野,风野,\p风野,风野,风野,风野,风野,\n风野,风野,风野,风野,风野,\p风野,风野,风野,风野,风野……\n这名字到处都是。\p你应该骑着它四处走走——\n广告效果会很可观!$" Route110_Text_TwoRoads: .string "两条路,一条在上,一条在下…\p一条给人,一条给宝可梦。\n也许这样是最公平的。$" Route110_Text_WalkOnTheLowRoad: .string "我没有自行车,\n所以我只能走下面的路。$" Route110_Text_BikeTechniques: .string "学些车技不只是\n为了好玩,\p有些地方只有\n用车技才能到达。$" Route110_Text_WhichShouldIChoose: .string "我该选哪条路?\p上自行车道走捷径\n去紫堇市,还是走\l下面的路找宝可梦?$" Route110_Text_CyclingChallengeResultSummary: .string "碰撞次数:\n… … {STR_VAR_1}!\p总时间:\n… … {STR_VAR_2}!$" Route110_Text_ChallengeReactionBest: .string "华丽的表演!\p你从心底热爱骑车,\l这让我的灵魂\n也为此鼓舞!$" Route110_Text_ChallengeReactionGood: .string "你的技术不错。\p但我想你还可以更快一点,\n或者再减少几次碰撞。$" Route110_Text_ChallengeReactionOk: .string "我想你确实\n努力了。\p但我希望你不要\n忘记骑车的快感。$" Route110_Text_ChallengeReactionBad: .string "要我说…你的骑车水平\n还不行。\p很明显,你\n还得练习。$" Route110_Text_ChallengeReactionWorst: .string "…我很无奈…\p你也许并不\n适合骑车。\p你该考虑考虑\n把车还给风野。$" Route110_Text_RatedForNumberOfCollisions: .string "这里是自行车道。\p如果你骑着风速自行车\n从紫堇市到凯那市去,\l你的碰撞次数和\l总时间都会被记录下来。$" Route110_Text_AlwaysAimHigher: .string "不管结果如何,\n我想看看你挑战纪录的样子。\l向更高目标冲刺吧!$" Route110_Text_AcroBikesDoNotQualify: .string "这条自行车道上,骑风速自行车的人\n通过整条路所用的时间\l和碰撞次数都会被记录下来。\p飞跃自行车的成绩不值得记录,\n因为它们控制起来很容易。$" Route110_Text_SlateportCitySign: .string "110号公路\n{DOWN_ARROW}凯那市$" Route110_Text_CyclingRoadSign: .string "海边自行车道$" Route110_Text_AquaWasHere: .string "“水舰队到此一游!”\p牌子上有人涂了这样的文字,\n但后来有什么人涂掉了那些字。\p“火岩队最高!”\n现在上面是这么写的。$" Route110_Text_Route103Sign: .string "110号公路\n{LEFT_ARROW}103号公路$" Route110_Text_SeasideParkingSign: .string "海边停车场$" Route110_Text_MauvilleCitySign: .string "110号公路\n{UP_ARROW}紫堇市$" Route110_Text_TrainerTipsPrlzSleep: .string "训练师小技巧\p敌人被麻痹或催眠后\n会无法自卫。\p这类招式在战斗中\n很重要。$" Route110_Text_TrainerTipsRegisterItems: .string "训练师小技巧\p背包里的物品可以\n按SELECT键来整理。$" Route110_Text_TrickHouseSign: .string "“{RIGHT_ARROW}三步,{UP_ARROW}两步,\n进入奇妙的戏法屋。”$" Route110_Text_BestRecord: .string "至今为止最好的纪录…\p碰撞次数:{STR_VAR_1}\p用时:{STR_VAR_2}$" Route110_Text_ThereIsNoRecord: .string "至今为止最好的纪录…\p还未出现挑战者。\n没记录…$" Route110_Text_ImagineSeeingYouHere: .string "小田卷博士:嗨,{PLAYER}{KUN}!\n想不到在这儿见到你!\p我家{RIVAL}呢?$" Route110_Text_HeardYouInstallMatchCall: .string "哦,明白了!\n你们两个不是一起行动的,\l嗯,也罢。\p啊,对了,听说你的口袋领航员里\n装了对战寻呼系统,\p那么,我们也互相\n登记信息吧。\p那样的话,就算我们不在一起,\n我也能对你的宝可梦图鉴作出评价了。\p… … … … … …$" Route110_Text_RegisteredBirchInPokenav: .string "把小田卷博士的信息\n登记进口袋领航员里。$" Route110_Text_KeepAnEyeOutForRival: .string "小田卷博士:{PLAYER}{KUN}…\p帮我看着我家{RIVAL}。\n… … … … … …\p好了,我该走了,\n再见,{PLAYER}{KUN}!$"