BerryTreeScript:: special ObjectEventInteractionGetBerryTreeData switch VAR_0x8004 case BERRY_STAGE_SPARKLING, BerryTree_EventScript_Sparkling case BERRY_STAGE_NO_BERRY, BerryTree_EventScript_CheckSoil case BERRY_STAGE_PLANTED, BerryTree_EventScript_CheckBerryStage1 case BERRY_STAGE_SPROUTED, BerryTree_EventScript_CheckBerryStage2 case BERRY_STAGE_TALLER, BerryTree_EventScript_CheckBerryStage3 case BERRY_STAGE_TRUNK, BerryTree_EventScript_CheckBerryStageTrunk case BERRY_STAGE_BUDDING, BerryTree_EventScript_CheckBerryStageBudding case BERRY_STAGE_FLOWERING, BerryTree_EventScript_CheckBerryStage4 case BERRY_STAGE_BERRIES, BerryTree_EventScript_CheckBerryFullyGrown end BerryTree_EventScript_Sparkling:: lockall message BerryTree_Text_ExclamationPoint waitmessage waitbuttonpress releaseall end BerryTree_EventScript_CheckSoil:: lock faceplayer specialvar VAR_RESULT, PlayerHasBerries goto_if_eq VAR_RESULT, TRUE, BerryTree_EventScript_WantToPlant specialvar VAR_RESULT, PlayerHasMulch goto_if_eq VAR_RESULT, TRUE, BerryTree_EventScript_WantToMulch message BerryTree_Text_ItsSoftLoamySoil waitmessage waitbuttonpress release end BerryTree_EventScript_WantToPlant:: specialvar VAR_RESULT, PlayerHasMulch goto_if_eq VAR_RESULT, TRUE, BerryTree_EventScript_WantToPlantMulch msgbox BerryTree_Text_WantToPlant, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, BerryTree_EventScript_ChooseBerryToPlant goto_if_eq VAR_RESULT, NO, BerryTree_EventScript_CancelPlanting end BerryTree_EventScript_WantToMulch:: .if OW_BERRY_MULCH_USAGE == TRUE msgbox BerryTree_Text_WantToMulch, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, BerryTree_EventScript_ChooseMulchToUse goto_if_eq VAR_RESULT, NO, BerryTree_EventScript_CancelPlanting .endif end BerryTree_EventScript_WantToPlantMulch:: .if OW_BERRY_MULCH_USAGE == TRUE message BerryTree_Text_ItsSoftLoamySoil waitmessage multichoice 0, 0, MULTI_BERRY_PLOT, FALSE switch VAR_RESULT case 0, BerryTree_EventScript_ChooseMulchToUse case 1, BerryTree_EventScript_ChooseBerryToPlant case 2, BerryTree_EventScript_CancelPlanting case MULTI_B_PRESSED, BerryTree_EventScript_CancelPlanting BerryTree_EventScript_ChooseMulchToUse:: fadescreen FADE_TO_BLACK closemessage special Bag_ChooseMulch waitstate goto_if_eq VAR_ITEM_ID, 0, BerryTree_EventScript_CancelPlanting removeitem VAR_ITEM_ID call BerryTree_EventScript_UseMulch .endif BerryTree_EventScript_ChooseBerryToPlant:: fadescreen FADE_TO_BLACK closemessage special Bag_ChooseBerry waitstate goto_if_eq VAR_ITEM_ID, 0, BerryTree_EventScript_CancelPlanting removeitem VAR_ITEM_ID call BerryTree_EventScript_PlantBerry BerryTree_EventScript_CancelPlanting:: release end BerryTree_EventScript_CheckBerryStage1:: lockall special ObjectEventInteractionGetBerryCountString message BerryTree_Text_BerryGrowthStage1 waitmessage waitbuttonpress goto BerryTree_EventScript_WantToWater BerryTree_EventScript_CheckBerryStage2:: lockall special ObjectEventInteractionGetBerryName message BerryTree_Text_BerryGrowthStage2 waitmessage waitbuttonpress goto BerryTree_EventScript_WantToWater BerryTree_EventScript_CheckBerryStage3:: lockall special ObjectEventInteractionGetBerryName message BerryTree_Text_BerryGrowthStage3 waitmessage waitbuttonpress goto BerryTree_EventScript_WantToWater BerryTree_EventScript_CheckBerryStageTrunk:: lockall special ObjectEventInteractionGetBerryName message BerryTree_Text_BerryGrowthStageTrunk waitmessage waitbuttonpress goto BerryTree_EventScript_WantToWater BerryTree_EventScript_CheckBerryStageBudding:: lockall special ObjectEventInteractionGetBerryName message BerryTree_Text_BerryGrowthStageBudding waitmessage waitbuttonpress goto BerryTree_EventScript_WantToWater BerryTree_EventScript_CheckBerryStage4:: call BerryTree_EventScript_GetCareAdverb lockall special ObjectEventInteractionGetBerryName message BerryTree_Text_BerryGrowthStage4 waitmessage waitbuttonpress goto BerryTree_EventScript_WantToWater @ VAR_0x8005 here is the number of times watered @ Buffered by ObjectEventInteractionGetBerryTreeData BerryTree_EventScript_GetCareAdverb:: goto_if_eq VAR_0x8005, 0, BerryTree_EventScript_SetAdverbPoor goto_if_eq VAR_0x8005, 4, BerryTree_EventScript_SetAdverbGreat bufferstring STR_VAR_2, BerryTree_Text_CareAdverbGood return BerryTree_EventScript_SetAdverbGreat:: bufferstring STR_VAR_2, BerryTree_Text_CareAdverbGreat return BerryTree_EventScript_SetAdverbPoor:: bufferstring STR_VAR_2, BerryTree_Text_CareAdverbPoor return @ VAR_0x8006 here is the number of berries BerryTree_EventScript_CheckBerryFullyGrown:: buffernumberstring STR_VAR_2, VAR_0x8006 lock faceplayer special ObjectEventInteractionGetBerryCountString .if OW_BERRY_MUTATIONS == TRUE goto_if_eq VAR_RESULT, TRUE, BerryTree_EventScript_CheckBerryFullyGrown_Mutation .endif msgbox BerryTree_Text_WantToPick, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, BerryTree_EventScript_PickBerry goto_if_eq VAR_RESULT, NO, BerryTree_EventScript_CancelPickingBerry .set BERRY_NORMAL_BAG_FULL, 0 .set BERRY_NORMAL_SPACE_IN_BAG, 1 .set BERRY_MUTATION_BAG_FULL, 2 .set BERRY_MUTATION_SPACE_IN_BAG, 3 BerryTree_EventScript_PickBerry:: special ObjectEventInteractionPickBerryTree goto_if_eq VAR_0x8004, BERRY_NORMAL_BAG_FULL, BerryTree_EventScript_BerryPocketFull .if OW_BERRY_MUTATIONS == TRUE goto_if_eq VAR_0x8004, BERRY_MUTATION_BAG_FULL, BerryTree_EventScript_BerryPocketFull_Mutation goto_if_eq VAR_0x8004, BERRY_MUTATION_SPACE_IN_BAG, BerryTree_EventScript_PickBerry_Mutation .endif special IncrementDailyPickedBerries special ObjectEventInteractionRemoveBerryTree message BerryTree_Text_PickedTheBerry delay 10 showberrydescription playfanfare MUS_OBTAIN_BERRY waitmessage waitfanfare waitbuttonpress message BerryTree_Text_PutAwayBerry waitmessage waitbuttonpress hideitemdescription release end BerryTree_EventScript_BerryPocketFull:: message BerryTree_Text_BerryPocketFull waitmessage waitbuttonpress release end BerryTree_EventScript_CancelPickingBerry:: message BerryTree_Text_BerryLeftUnpicked waitmessage waitbuttonpress release end BerryTree_EventScript_ItemUsePlantBerry:: lockall special ObjectEventInteractionGetBerryTreeData call BerryTree_EventScript_PlantBerry releaseall end BerryTree_EventScript_WantToWater:: .if OW_BERRY_PESTS == TRUE call BerryTree_EventScript_CheckForPests .endif .if OW_BERRY_WEEDS == TRUE call BerryTree_EventScript_CheckForWeed .endif checkitem ITEM_WAILMER_PAIL goto_if_eq VAR_RESULT, FALSE, BerryTree_EventScript_DontWater specialvar VAR_RESULT, CanWaterBerryPlot goto_if_eq VAR_RESULT, FALSE, BerryTree_EventScript_DontWater special ObjectEventInteractionGetBerryName msgbox BerryTree_Text_WantToWater, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, BerryTree_EventScript_WaterBerry goto_if_eq VAR_RESULT, NO, BerryTree_EventScript_DontWater BerryTree_EventScript_DontWater:: releaseall end BerryTree_EventScript_ItemUseWailmerPail:: special ObjectEventInteractionGetBerryTreeData lockall BerryTree_EventScript_WaterBerry:: special ObjectEventInteractionGetBerryName message BerryTree_Text_WateredTheBerry waitmessage special ObjectEventInteractionWaterBerryTree special DoWateringBerryTreeAnim waitstate message BerryTree_Text_PlantIsDelighted waitmessage waitbuttonpress releaseall end BerryTree_EventScript_PlantBerry:: special ObjectEventInteractionPlantBerryTree incrementgamestat GAME_STAT_PLANTED_BERRIES special IncrementDailyPlantedBerries special ObjectEventInteractionGetBerryCountString message BerryTree_Text_PlantedOneBerry waitmessage waitbuttonpress return BerryTree_Text_ItsSoftLoamySoil: .string "这是柔软的土壤。$" BerryTree_Text_WantToPlant: .string "这是柔软的土壤。\n" .string "想要种植一个树果吗?$" BerryTree_Text_PlantedOneBerry: .string "{PLAYER}在柔软的土壤里种下了\n一个{STR_VAR_1}。$" BerryTree_Text_BerryGrowthStage1: .if OW_BERRY_SIX_STAGES == TRUE .string "这里是你种下{STR_VAR_1}的地方\n!$" .else .string "这里种植了一个{STR_VAR_1}。$" .endif BerryTree_Text_BerryGrowthStage2: .if OW_BERRY_SIX_STAGES == TRUE .string "{STR_VAR_1}正在发芽中!$" .else .string "{STR_VAR_1}已经发芽了。$" .endif BerryTree_Text_BerryGrowthStage3: .if OW_BERRY_SIX_STAGES == TRUE .string "{STR_VAR_1}的幼苗长得很漂亮!$" .else .string "{STR_VAR_1}正在变得更高。$" .endif BerryTree_Text_BerryGrowthStageTrunk: .string "{STR_VAR_1}的树干越来越粗了!$" BerryTree_Text_BerryGrowthStageBudding: .string "{STR_VAR_1}的树干上发芽了!$" BerryTree_Text_BerryGrowthStage4: .if OW_BERRY_SIX_STAGES == TRUE .string "{STR_VAR_1}的树开花了!$" .else .string "{STR_VAR_1}的花正在{STR_VAR_2}盛开\n。" .endif BerryTree_Text_CareAdverbGreat: .string "非常美丽地$" BerryTree_Text_CareAdverbPoor: .string "可爱地$" BerryTree_Text_CareAdverbGood: .string "漂亮地$" BerryTree_Text_WantToPick: .string "你发现了{STR_VAR_2}个{STR_VAR_1}!\p" .string "你想要摘取\n" .string "{STR_VAR_1}吗?$" BerryTree_Text_PickedTheBerry: .string "{PLAYER}摘取了{STR_VAR_2}个{STR_VAR_1}。$" BerryTree_Text_PutAwayBerry: .string "{PLAYER}将{STR_VAR_1}\n" .string "放入背包的树果口袋中。\p" .string "土壤恢复到了柔软\n" .string "的状态。$" BerryTree_Text_BerryPocketFull: .string "背包的树果口袋已满。\p" .string "{STR_VAR_1}无法被摘取。$" BerryTree_Text_BerryLeftUnpicked: .string "{PLAYER}没有摘取\n" .string "{STR_VAR_1}。$" BerryTree_Text_WantToWater: .string "想要用吼吼鲸喷壶给{STR_VAR_1}\n" .string "浇水吗?$" BerryTree_Text_WateredTheBerry: .string "{PLAYER}给{STR_VAR_1}浇了水。$" BerryTree_Text_PlantIsDelighted: .string "植物似乎感到很高兴。$" BerryTree_Text_ExclamationPoint: .string "!$" .if OW_BERRY_MUTATIONS == TRUE BerryTree_EventScript_CheckBerryFullyGrown_Mutation: msgbox BerryTree_Text_WantToPick_Mutation, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, BerryTree_EventScript_PickBerry goto_if_eq VAR_RESULT, NO, BerryTree_EventScript_CancelPickingBerry_Mutation BerryTree_EventScript_CancelPickingBerry_Mutation:: message BerryTree_Text_BerryLeftUnpicked_Mutation waitmessage waitbuttonpress release end BerryTree_EventScript_BerryPocketFull_Mutation:: message BerryTree_Text_BerryPocketFull_Mutation waitmessage waitbuttonpress release end BerryTree_EventScript_PickBerry_Mutation:: special IncrementDailyPickedBerries special ObjectEventInteractionRemoveBerryTree message BerryTree_Text_PickedTheBerry_Mutation playfanfare MUS_OBTAIN_BERRY waitmessage waitfanfare waitbuttonpress message BerryTree_Text_PutAwayBerry_Mutation waitmessage waitbuttonpress release end BerryTree_Text_WantToPick_Mutation: .string "你找到了{STR_VAR_2} ,{STR_VAR_1}\n" .string "与一个 {STR_VAR_3}!\p" .string "你想要摘下它们吗??$" BerryTree_Text_BerryLeftUnpicked_Mutation: .string "{PLAYER} 离开了 {STR_VAR_1}\n" .string "并且 {STR_VAR_3} 没有被采摘。$" BerryTree_Text_BerryPocketFull_Mutation: .string "背包的果实袋已满。\p" .string "{STR_VAR_1} 和 {STR_VAR_3} 无法\n" .string "被采摘。$" BerryTree_Text_PickedTheBerry_Mutation: .string "{PLAYER} 采摘了 {STR_VAR_2} 个 {STR_VAR_1}\n" .string "和 {STR_VAR_3}。$" BerryTree_Text_PutAwayBerry_Mutation: .string "{PLAYER} 将 {STR_VAR_1}\n" .string "和 {STR_VAR_3} 放入背包的\n" .string "果实袋中。土壤恢复了其\n" .string "柔软和肥沃的状态。$" .endif .if OW_BERRY_MULCH_USAGE == TRUE BerryTree_EventScript_UseMulch:: special ObjectEventInteractionApplyMulch message BerryTree_Text_ScatteredMulch waitmessage waitbuttonpress return BerryTree_Text_WantToMulch: .string "这是松软的土壤。\n" .string "要撒些肥料吗?$" BerryTree_Text_ScatteredMulch: .string "{PLAYER} 撒下了 {STR_VAR_1}的种子\n" .string "在松软的壤土上。$" .endif .if OW_BERRY_WEEDS == TRUE BerryTree_EventScript_CheckForWeed:: specialvar VAR_RESULT, ObjectEventInteractionBerryHasWeed call_if_eq VAR_RESULT, TRUE, BerryTree_EventScript_WeedIsGrowing return BerryTree_EventScript_WeedIsGrowing:: msgbox BerryTree_Text_WeedIsGrowing, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, BerryTree_EventScript_PullOutWeed return BerryTree_EventScript_PullOutWeed:: special ObjectEventInteractionPullBerryWeed message BerryTree_Text_PulledOutTheWeed waitmessage waitbuttonpress return BerryTree_Text_WeedIsGrowing: .string "这里长了杂草。\n" .string "要拔掉它吗?$" BerryTree_Text_PulledOutTheWeed: .string "{PLAYER} 拔掉了杂草!$" .endif .if OW_BERRY_PESTS == TRUE BerryTree_EventScript_CheckForPests:: specialvar VAR_RESULT, ObjectEventInteractionBerryHasPests call_if_eq VAR_RESULT, TRUE, BerryTree_EventScript_EncounterPests return BerryTree_EventScript_EncounterPests:: message BerryTree_Text_APokemonAppeared waitmessage waitbuttonpress dowildbattle return BerryTree_Text_APokemonAppeared: .string "一只精灵跳出来了!$" .endif