@ NOTE: Route 109's sail to Dewford script references local IDs from Dewford's map. @ These are labeled in DewfordTown/scripts.inc Route109_MapScripts:: .byte 0 Route109_EventScript_StartDepartForDewford:: call EventScript_BackupMrBrineyLocation setobjectsubpriority LOCALID_BRINEY_R109, MAP_ROUTE109, 0 setobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE109, 0 applymovement LOCALID_BRINEY_R109, Route109_Movement_BrineyEnterBoat waitmovement 0 removeobject LOCALID_BRINEY_R109 switch VAR_FACING case DIR_SOUTH, Route109_EventScript_EnterBoatSouth case DIR_WEST, Route109_EventScript_EnterBoatWest case DIR_EAST, Route109_EventScript_EnterBoatEast end Route109_EventScript_EnterBoatSouth:: applymovement OBJ_EVENT_ID_PLAYER, Route109_Movement_PlayerEnterBoatSouth waitmovement 0 goto Route109_EventScript_DoSailToDewford end Route109_EventScript_EnterBoatEast:: applymovement OBJ_EVENT_ID_PLAYER, Route109_Movement_PlayerEnterBoatEast waitmovement 0 goto Route109_EventScript_DoSailToDewford end Route109_EventScript_EnterBoatWest:: applymovement OBJ_EVENT_ID_PLAYER, Route109_Movement_PlayerEnterBoatWest waitmovement 0 goto Route109_EventScript_DoSailToDewford end Route109_EventScript_DoSailToDewford:: hideobjectat OBJ_EVENT_ID_PLAYER, MAP_ROUTE109 call Common_EventScript_PlayBrineysBoatMusic applymovement LOCALID_BOAT_R109, Route109_Movement_SailToDewford applymovement OBJ_EVENT_ID_PLAYER, Route109_Movement_SailToDewford waitmovement 0 delay 50 call Common_EventScript_StopBrineysBoatMusic showobjectat OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN applymovement OBJ_EVENT_ID_PLAYER, Route109_Movement_PlayerExitBoat waitmovement 0 addobject LOCALID_BOAT_DEWFORD clearflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN setobjectxyperm LOCALID_BRINEY_DEWFORD, 12, 8 addobject LOCALID_BRINEY_DEWFORD setobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0 applymovement LOCALID_BRINEY_DEWFORD, Route109_Movement_BrineyExitBoat waitmovement 0 clearflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN setflag FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT hideobjectat LOCALID_BOAT_R109, MAP_ROUTE109 msgbox DewfordTown_Text_BrineyLandedInDewford, MSGBOX_DEFAULT closemessage copyvar VAR_BRINEY_LOCATION, VAR_0x8008 resetobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE109 resetobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN copyobjectxytoperm LOCALID_BRINEY_DEWFORD release end Route109_Movement_SailToDewford: walk_in_place_faster_down walk_down walk_down walk_fast_down walk_fast_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_fast_down walk_fast_down walk_fast_left walk_fast_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_faster_left walk_fast_left walk_fast_left walk_fast_left walk_fast_left walk_fast_left walk_fast_left walk_fast_left walk_fast_left walk_fast_left walk_left walk_left walk_in_place_faster_down step_end Route109_Movement_PlayerEnterBoatSouth: walk_down walk_down step_end Route109_Movement_PlayerExitBoat: walk_down walk_down walk_left walk_in_place_faster_right step_end Route109_Movement_PlayerEnterBoatEast: walk_right walk_down step_end Route109_Movement_PlayerEnterBoatWest: walk_left walk_down step_end Route109_Movement_BrineyEnterBoat: walk_down step_end Route109_Movement_BrineyExitBoat: walk_down walk_in_place_faster_left step_end Route109_EventScript_MrBriney:: lock faceplayer goto_if_unset FLAG_DELIVERED_DEVON_GOODS, Route109_EventScript_HaveNotDeliveredDevonGood goto Route109_EventScript_DeliveredDevonGoods end Route109_EventScript_HaveNotDeliveredDevonGood:: message Route109_Text_BrineySailToDewfordQuestion msgbox Route109_Text_BrineySailToDewfordQuestion, MSGBOX_YESNO goto_if_eq VAR_RESULT, NO, Route109_EventScript_StayHere goto Route109_EventScript_SailToDewford end Route109_EventScript_DeliveredDevonGoods:: message Route109_Text_BrineyWhereAreWeBound waitmessage multichoicedefault 21, 8, MULTI_BRINEY_OFF_DEWFORD, 1, FALSE switch VAR_RESULT case 0, Route109_EventScript_SailToDewford case 1, Route109_EventScript_ChoseNotToSail case MULTI_B_PRESSED, Route109_EventScript_ChoseNotToSail end Route109_EventScript_SailToDewford:: msgbox Route109_Text_BrineyDewfordItIs, MSGBOX_DEFAULT closemessage goto Route109_EventScript_StartDepartForDewford end Route109_EventScript_StayHere:: msgbox Route109_Text_BrineyDeliverDevonGoods, MSGBOX_DEFAULT release end Route109_EventScript_ChoseNotToSail:: msgbox Route109_Text_BrineyTellMeWhenYouNeedToSail, MSGBOX_DEFAULT release end Route109_EventScript_SeashoreHouseGirl:: msgbox Route109_Text_ChillAtMyPapasSpot, MSGBOX_NPC end Route109_EventScript_SandCastleBoy:: lock faceplayer msgbox Route109_Text_SandCastleTakingLongTime, MSGBOX_DEFAULT closemessage applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end Route109_EventScript_SoftSandGirl:: lock faceplayer special GetPlayerBigGuyGirlString goto_if_set FLAG_RECEIVED_SOFT_SAND, Route109_EventScript_AlreadyReceivedSoftSand msgbox Route109_Text_YouCanHaveThis, MSGBOX_DEFAULT giveitem ITEM_SOFT_SAND goto_if_eq VAR_RESULT, 0, Common_EventScript_ShowBagIsFull closemessage applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 setflag FLAG_RECEIVED_SOFT_SAND release end Route109_EventScript_AlreadyReceivedSoftSand:: msgbox Route109_Text_WereGoingToMakeBigCastle, MSGBOX_DEFAULT applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end Route109_EventScript_Woman:: msgbox Route109_Text_LittleKidsDartAround, MSGBOX_NPC end Route109_EventScript_OldMan:: msgbox Route109_Text_ZigzagoonPicksUpLitter, MSGBOX_NPC end Route109_EventScript_Zigzagoon:: lock faceplayer waitse playmoncry SPECIES_ZIGZAGOON, CRY_MODE_NORMAL msgbox Route109_Text_ZigzagoonCry, MSGBOX_DEFAULT waitmoncry release end Route109_EventScript_SeashoreHouseSign:: msgbox Route109_Text_SeashoreHouseSign, MSGBOX_SIGN end Route109_EventScript_TrainerTipsSign:: msgbox Route109_Text_TrainerTipsSign, MSGBOX_SIGN end Route109_EventScript_David:: trainerbattle_single TRAINER_DAVID, Route109_Text_DavidIntro, Route109_Text_DavidDefeated msgbox Route109_Text_DavidPostBattle, MSGBOX_AUTOCLOSE end Route109_EventScript_Alice:: trainerbattle_single TRAINER_ALICE, Route109_Text_AliceIntro, Route109_Text_AliceDefeated msgbox Route109_Text_AlicePostBattle, MSGBOX_AUTOCLOSE end Route109_EventScript_Huey:: trainerbattle_single TRAINER_HUEY, Route109_Text_HueyIntro, Route109_Text_HueyDefeated msgbox Route109_Text_HueyPostBattle, MSGBOX_AUTOCLOSE end Route109_EventScript_Edmond:: trainerbattle_single TRAINER_EDMOND, Route109_Text_EdmondIntro, Route109_Text_EdmondDefeated msgbox Route109_Text_EdmondPostBattle, MSGBOX_AUTOCLOSE end Route109_EventScript_Ricky:: trainerbattle_single TRAINER_RICKY_1, Route109_Text_RickyIntro, Route109_Text_RickyDefeated, Route109_EventScript_RickyRegisterMatchCallAfterBattle specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route109_EventScript_RickyRematch msgbox Route109_Text_RickyPostBattle, MSGBOX_DEFAULT release end Route109_EventScript_RickyRegisterMatchCallAfterBattle:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route109_Text_RickyRegister, MSGBOX_DEFAULT register_matchcall TRAINER_RICKY_1 release end Route109_EventScript_RickyRematch:: trainerbattle_rematch TRAINER_RICKY_1, Route109_Text_RickyRematchIntro, Route109_Text_RickyRematchDefeated msgbox Route109_Text_RickyRematchPostBattle, MSGBOX_AUTOCLOSE end Route109_EventScript_Lola:: trainerbattle_single TRAINER_LOLA_1, Route109_Text_LolaIntro, Route109_Text_LolaDefeated, Route109_EventScript_LolaRegisterMatchCallAfterBattle specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route109_EventScript_LolaRematch msgbox Route109_Text_LolaPostBattle, MSGBOX_DEFAULT release end Route109_EventScript_LolaRegisterMatchCallAfterBattle:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route109_Text_LolaRegister, MSGBOX_DEFAULT register_matchcall TRAINER_LOLA_1 release end Route109_EventScript_LolaRematch:: trainerbattle_rematch TRAINER_LOLA_1, Route109_Text_LolaRematchIntro, Route109_Text_LolaRematchDefeated msgbox Route109_Text_LolaRematchPostBattle, MSGBOX_AUTOCLOSE end Route109_EventScript_Austina:: trainerbattle_single TRAINER_AUSTINA, Route109_Text_AustinaIntro, Route109_Text_AustinaDefeated msgbox Route109_Text_AustinaPostBattle, MSGBOX_AUTOCLOSE end Route109_EventScript_Gwen:: trainerbattle_single TRAINER_GWEN, Route109_Text_GwenIntro, Route109_Text_GwenDefeated msgbox Route109_Text_GwenPostBattle, MSGBOX_AUTOCLOSE end Route109_EventScript_Carter:: trainerbattle_single TRAINER_CARTER, Route109_Text_CarterIntro, Route109_Text_CarterDefeated msgbox Route109_Text_CarterPostBattle, MSGBOX_AUTOCLOSE end Route109_EventScript_Paul:: trainerbattle_double TRAINER_MEL_AND_PAUL, Route109_Text_PaulIntro, Route109_Text_PaulDefeated, Route109_Text_PaulNotEnoughPokemon msgbox Route109_Text_PaulPostBattle, MSGBOX_AUTOCLOSE end Route109_EventScript_Mel:: trainerbattle_double TRAINER_MEL_AND_PAUL, Route109_Text_MelIntro, Route109_Text_MelDefeated, Route109_Text_MelNotEnoughPokemon msgbox Route109_Text_MelPostBattle, MSGBOX_AUTOCLOSE end Route109_EventScript_Chandler:: trainerbattle_single TRAINER_CHANDLER, Route109_Text_ChandlerIntro, Route109_Text_ChandlerDefeated msgbox Route109_Text_ChandlerPostBattle, MSGBOX_AUTOCLOSE end Route109_EventScript_Hailey:: trainerbattle_single TRAINER_HAILEY, Route109_Text_HaileyIntro, Route109_Text_HaileyDefeated msgbox Route109_Text_HaileyPostBattle, MSGBOX_AUTOCLOSE end Route109_EventScript_Elijah:: trainerbattle_single TRAINER_ELIJAH, Route109_Text_ElijahIntro, Route109_Text_ElijahDefeated msgbox Route109_Text_ElijahPostBattle, MSGBOX_AUTOCLOSE end DewfordTown_Text_BrineyLandedInSlateportDeliverGoods: .string "哈奇:好了!\n我们到凯那市了!\p我想你是要去找\n楠木馆长送得文的物品吧?$" Route109_Text_BrineySailToDewfordQuestion: .string "哈奇:我以为你要\n去送得文的物品。\p那么,你想\n回武斗镇去吗?$" Route109_Text_BrineyDewfordItIs: .string "哈奇:武斗镇是吗?\p起锚咯!\n小皮,亲爱的,我们出海了!$" Route109_Text_BrineyDeliverDevonGoods: .string "哈奇:那么你去送得文的物品吧,\n我就在这儿等着。$" DewfordTown_Text_BrineyLandedInSlateport: .string "哈奇:好了!\n我们到凯那市了!\p你还想出海的话\n就来找我吧!$" Route109_Text_BrineyWhereAreWeBound: .string "哈奇:嗨!\n只要你愿意,我随时可以出发!\p好了,我的朋友,你想去哪儿?$" Route109_Text_BrineyTellMeWhenYouNeedToSail: .string "哈奇:想出海的话,\n随时来找我!$" Route109_Text_ChillAtMyPapasSpot: .string "哟,训练家!\n不论你是火气冲天,\l还是冷酷无边,\l都能在爸爸的店里找到个人空间!$" Route109_Text_LittleKidsDartAround: .string "小孩子跑得很快……\p你得时时刻刻盯着她们,\n这真的很累人。\p我的孩子跟宝可梦在一起,\n大概没什么问题,可是……$" Route109_Text_SandCastleTakingLongTime: .string "我们用了很长时间\n才堆好沙堡。$" Route109_Text_YouCanHaveThis: .string "这个给你!$" Route109_Text_WereGoingToMakeBigCastle: .string "我们要把沙滩上的沙都\n收集起来,堆一个大大的沙堡!\p我们就是城堡里的\n国王和王后。\p你可以做我们的卫兵。$" Route109_Text_ZigzagoonPicksUpLitter: .string "这里的水很清澈,\p但我仍会带着我的蛇纹熊\n来海岸捡垃圾。\p污水会升到空中形成雨,\n然后落到我们汲水的小河里……\p如果我们污染了海洋,\n最终受害的还是我们自己。$" Route109_Text_ZigzagoonCry: .string "蛇纹熊:咕呜?$" Route109_Text_SeashoreHouseSign: .string "大海之家\p“火热的沙滩上火热的对战!\n欢迎火热的训练家!”$" Route109_Text_TrainerTipsSign: .string "训练家小技巧\p同样等级的宝可梦实力\n并不完全相同。\p据说训练家训练出的宝可梦\n比野生宝可梦更强。$"