.set LOCALID_SAILOR, 1 .set LOCALID_SCOTT, 5 SSTidalCorridor_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, SSTidalCorridor_OnFrame .byte 0 SSTidalCorridor_OnFrame: map_script_2 VAR_SS_TIDAL_SCOTT_STATE, 0, SSTidalCorridor_EventScript_ScottScene map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_SLATEPORT, SSTidalCorridor_EventScript_DepartSlateportForLilycove map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_LILYCOVE, SSTidalCorridor_EventScript_DepartLilycoveForSlateport map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_EXIT_CURRENTS_RIGHT, SSTidalCorridor_EventScript_HalfwayToLilycove map_script_2 VAR_SS_TIDAL_STATE, SS_TIDAL_EXIT_CURRENTS_LEFT, SSTidalCorridor_EventScript_ArrivedInSlateport .2byte 0 SSTidalCorridor_EventScript_DepartSlateportForLilycove:: special SetSSTidalFlag setvar VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_SLATEPORT lockall playse SE_DING_DONG msgbox SSTidal_Text_FastCurrentsHopeYouEnjoyVoyage, MSGBOX_DEFAULT releaseall end SSTidalCorridor_EventScript_DepartLilycoveForSlateport:: setvar VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_LILYCOVE lockall playse SE_DING_DONG msgbox SSTidal_Text_HopeYouEnjoyVoyage, MSGBOX_DEFAULT releaseall end SSTidalRooms_EventScript_HalfwayToSlateport:: special SetSSTidalFlag setvar VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_SLATEPORT playse SE_DING_DONG msgbox SSTidal_Text_FastCurrentsHopeYouEnjoyVoyage, MSGBOX_DEFAULT return SSTidalRooms_EventScript_ArrivedInLilycove:: special ResetSSTidalFlag setvar VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_LILYCOVE playse SE_DING_DONG msgbox SSTidal_Text_MadeLandInLilycove, MSGBOX_DEFAULT return SSTidalCorridor_EventScript_ReachedStepCount:: goto_if_eq VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_SLATEPORT, SSTidalCorridor_EventScript_HalfwayToLilycove goto_if_eq VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_SLATEPORT, SSTidalCorridor_EventScript_ArrivedInSlateport end SSTidalCorridor_EventScript_HalfwayToLilycove:: special ResetSSTidalFlag setvar VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_LILYCOVE lockall playse SE_DING_DONG msgbox SSTidal_Text_HopeYouEnjoyVoyage, MSGBOX_DEFAULT releaseall end SSTidalCorridor_EventScript_ArrivedInSlateport:: special ResetSSTidalFlag setvar VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_SLATEPORT lockall playse SE_DING_DONG msgbox SSTidal_Text_MadeLandInSlateport, MSGBOX_DEFAULT releaseall end SSTidalRooms_EventScript_ArrivedInSlateport:: special ResetSSTidalFlag setvar VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_SLATEPORT playse SE_DING_DONG msgbox SSTidal_Text_MadeLandInSlateport, MSGBOX_DEFAULT return SSTidalRooms_EventScript_ProgessCruiseAfterBed:: switch VAR_SS_TIDAL_STATE case SS_TIDAL_DEPART_SLATEPORT, SSTidalRooms_EventScript_ArrivedInLilycove case SS_TIDAL_HALFWAY_LILYCOVE, SSTidalRooms_EventScript_ArrivedInLilycove case SS_TIDAL_DEPART_LILYCOVE, SSTidalRooms_EventScript_HalfwayToSlateport case SS_TIDAL_HALFWAY_SLATEPORT, SSTidalRooms_EventScript_ArrivedInSlateport return SSTidalCorridor_EventScript_Briney:: msgbox SSTidalCorridor_Text_BrineyWelcomeAboard, MSGBOX_NPC end SSTidalCorridor_EventScript_Peeko:: lock faceplayer waitse playmoncry SPECIES_WINGULL, CRY_MODE_NORMAL msgbox SSTidalCorridor_Text_Peeko, MSGBOX_DEFAULT waitmoncry release end SSTidalCorridor_EventScript_Cabin1Sign:: msgbox SSTidalCorridor_Text_Cabin1, MSGBOX_SIGN end SSTidalCorridor_EventScript_Cabin2Sign:: msgbox SSTidalCorridor_Text_Cabin2, MSGBOX_SIGN end SSTidalCorridor_EventScript_Cabin3Sign:: msgbox SSTidalCorridor_Text_Cabin3, MSGBOX_SIGN end SSTidalCorridor_EventScript_Cabin4Sign:: msgbox SSTidalCorridor_Text_Cabin4, MSGBOX_SIGN end SSTidalCorridor_EventScript_ExitSailor:: lock faceplayer goto_if_eq VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_LILYCOVE, SSTidalCorridor_EventScript_ExitLilycove goto_if_eq VAR_SS_TIDAL_STATE, SS_TIDAL_LAND_SLATEPORT, SSTidalCorridor_EventScript_ExitSlateport msgbox SSTidalCorridor_Text_CanRestInCabin2, MSGBOX_DEFAULT release end SSTidalCorridor_EventScript_ExitLilycove:: setrespawn HEAL_LOCATION_LILYCOVE_CITY msgbox SSTidalCorridor_Text_WeveArrived, MSGBOX_DEFAULT call_if_set FLAG_RECEIVED_TM_SNATCH, SSTidalCorridor_EventScript_HideSnatchGiver warp MAP_LILYCOVE_CITY_HARBOR, 8, 11 waitstate release end SSTidalCorridor_EventScript_ExitSlateport:: setrespawn HEAL_LOCATION_SLATEPORT_CITY msgbox SSTidalCorridor_Text_WeveArrived, MSGBOX_DEFAULT call_if_set FLAG_RECEIVED_TM_SNATCH, SSTidalCorridor_EventScript_HideSnatchGiver warp MAP_SLATEPORT_CITY_HARBOR, 8, 11 waitstate release end SSTidalCorridor_EventScript_HideSnatchGiver:: setflag FLAG_HIDE_SS_TIDAL_ROOMS_SNATCH_GIVER return SSTidalCorridor_EventScript_Porthole:: lockall goto_if_eq VAR_SS_TIDAL_STATE, SS_TIDAL_DEPART_SLATEPORT, SSTidalCorridor_EventScript_LookThroughPorthole goto_if_eq VAR_SS_TIDAL_STATE, SS_TIDAL_HALFWAY_SLATEPORT, SSTidalCorridor_EventScript_LookThroughPorthole msgbox SSTidalCorridor_Text_HorizonSpreadsBeyondPorthole, MSGBOX_DEFAULT releaseall end SSTidalCorridor_EventScript_LookThroughPorthole:: special LookThroughPorthole waitstate end SSTidalCorridor_EventScript_Sailor:: lock faceplayer goto_if_set FLAG_DEFEATED_SS_TIDAL_TRAINERS, SSTidalCorridor_EventScript_EnjoyYourCruise call SSTidalCorridor_EventScript_CheckIfTrainersDefeated msgbox SSTidalCorridor_Text_VisitOtherCabins, MSGBOX_DEFAULT release end SSTidalCorridor_EventScript_EnjoyYourCruise:: msgbox SSTidalCorridor_Text_EnjoyYourCruise, MSGBOX_DEFAULT release end SSTidalCorridor_EventScript_CheckIfTrainersDefeated:: goto_if_not_defeated TRAINER_PHILLIP, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_LEONARD, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_COLTON, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_MICAH, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_THOMAS, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_LEA_AND_JED, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_GARRET, SSTidalCorridor_EventScript_TrainerNotDefeated goto_if_not_defeated TRAINER_NAOMI, SSTidalCorridor_EventScript_TrainerNotDefeated setflag FLAG_DEFEATED_SS_TIDAL_TRAINERS goto SSTidalCorridor_EventScript_EnjoyYourCruise return SSTidalCorridor_EventScript_TrainerNotDefeated:: return SSTidalCorridor_EventScript_ScottScene:: lockall applymovement LOCALID_SCOTT, SSTidalCorridor_Movement_ScottApproachPlayer waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 msgbox SSTidalCorridor_Text_ScottBattleFrontierInvite, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, SSTidalCorridor_Movement_PlayerWatchScottExit applymovement LOCALID_SAILOR, SSTidalCorridor_Movement_SailorMoveForScott applymovement LOCALID_SCOTT, SSTidalCorridor_Movement_ScottExit waitmovement 0 playse SE_EXIT waitse removeobject LOCALID_SCOTT applymovement LOCALID_SAILOR, SSTidalCorridor_Movement_SailorReturn waitmovement 0 delay 30 setflag FLAG_MET_SCOTT_ON_SS_TIDAL setvar VAR_SS_TIDAL_SCOTT_STATE, 1 releaseall end SSTidalCorridor_Movement_ScottApproachPlayer: walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end SSTidalCorridor_Movement_ScottExit: walk_in_place_faster_down delay_16 delay_16 delay_16 delay_16 walk_down walk_left step_end SSTidalCorridor_Movement_PlayerWatchScottExit: delay_16 delay_16 delay_16 delay_16 delay_8 walk_in_place_faster_down step_end SSTidalCorridor_Movement_SailorMoveForScott: delay_16 walk_right walk_right walk_in_place_faster_up delay_16 walk_in_place_faster_left step_end SSTidalCorridor_Movement_SailorReturn: walk_left walk_left walk_in_place_faster_up step_end SSTidalCorridor_Text_ScottBattleFrontierInvite: .string "亚希达:哎呀呀!\n{PLAYER}{KUN},{PLAYER}{KUN}!\p虽然我有事要临时下船,\n但能见到你真是太高兴了!\p祝贺你成为联盟冠军!\p有个地方我想邀请像你\n这样的人前往,\p那就是……\n对战开拓区!\p那是什么地方?\n去了就知道啦!\p我已经和船长\n打过招呼了,\p你下次乘船的时候,\n就可以直接前往\l对战开拓区了。\p就这样,{PLAYER}{KUN},\n我在对战开拓区等你!$" SSTidal_Text_FastCurrentsHopeYouEnjoyVoyage: .string "本渡轮专为驶过急流\n而设计建造。\p我们希望能和您共度美好的旅程。\n请自由参观本船。$" SSTidal_Text_HopeYouEnjoyVoyage: .string "希望您能在本渡轮上\n度过美好的旅程。$" SSTidal_Text_MadeLandInSlateport: .string "我们已经到达凯那市。\n感谢您的乘坐。$" SSTidal_Text_MadeLandInLilycove: .string "我们已经到达水静市。\n感谢您的乘坐。$" SSTidalCorridor_Text_CanRestInCabin2: .string "船要过一会儿才能\n到达目的地,\p你可以在船舱里稍事休息。\n你的船舱号是2号,\p那里的床很柔软舒适,\n我保证你会感觉很舒服的!$" SSTidalCorridor_Text_WeveArrived: .string "我们到了!$" SSTidalCorridor_Text_VisitOtherCabins: .string "去其它船舱转转吧,\n厌烦了漫长旅程的训练家\l一个个都跃跃欲试。$" SSTidalCorridor_Text_EnjoyYourCruise: .string "旅途愉快!$" SSTidalCorridor_Text_HorizonSpreadsBeyondPorthole: .string "舷窗外地平线\n愈加宽广。$" SSTidalCorridor_Text_BrineyWelcomeAboard: .string "哈奇:欢迎上船,{PLAYER}{KUN}!\p我被选作破浪号的\n荣誉船长了!\p现在你可以叫我船长哈奇了!\p其实我本已是退休的人了,\n但当我看见这艘雄伟的渡轮时……\p怎么说呢,它唤醒了我心中的\n水手之魂!$" SSTidalCorridor_Text_Peeko: .string "小皮:皮可皮可……$" SSTidalCorridor_Text_Cabin1: .string "1号船舱$" SSTidalCorridor_Text_Cabin2: .string "2号船舱$" SSTidalCorridor_Text_Cabin3: .string "3号船舱$" SSTidalCorridor_Text_Cabin4: .string "4号船舱$"