const struct HoldEffectInfo gHoldEffectsInfo[HOLD_EFFECT_COUNT] = { [HOLD_EFFECT_NONE] = { }, [HOLD_EFFECT_RESTORE_HP] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onHpThreshold = TRUE, }, [HOLD_EFFECT_CURE_PAR] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onStatusChange = TRUE, }, [HOLD_EFFECT_CURE_SLP] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onStatusChange = TRUE, }, [HOLD_EFFECT_CURE_PSN] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onStatusChange = TRUE, }, [HOLD_EFFECT_CURE_BRN] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onStatusChange = TRUE, }, [HOLD_EFFECT_CURE_FRZ] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onStatusChange = TRUE, }, [HOLD_EFFECT_RESTORE_PP] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onAttackerAfterHit = TRUE, }, [HOLD_EFFECT_CURE_CONFUSION] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onStatusChange = TRUE, }, [HOLD_EFFECT_CURE_STATUS] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onStatusChange = TRUE, }, [HOLD_EFFECT_CONFUSE_SPICY] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onHpThreshold = TRUE, }, [HOLD_EFFECT_CONFUSE_DRY] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onHpThreshold = TRUE, }, [HOLD_EFFECT_CONFUSE_SWEET] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onHpThreshold = TRUE, }, [HOLD_EFFECT_CONFUSE_BITTER] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onHpThreshold = TRUE, }, [HOLD_EFFECT_CONFUSE_SOUR] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onHpThreshold = TRUE, }, [HOLD_EFFECT_ATTACK_UP] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onHpThreshold = TRUE, }, [HOLD_EFFECT_DEFENSE_UP] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onHpThreshold = TRUE, }, [HOLD_EFFECT_SPEED_UP] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onHpThreshold = TRUE, }, [HOLD_EFFECT_SP_ATTACK_UP] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onHpThreshold = TRUE, }, [HOLD_EFFECT_SP_DEFENSE_UP] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onHpThreshold = TRUE, }, [HOLD_EFFECT_CRITICAL_UP] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onHpThreshold = TRUE, }, [HOLD_EFFECT_RANDOM_STAT_UP] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onHpThreshold = TRUE, }, [HOLD_EFFECT_EVASION_UP] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onHpThreshold = TRUE, }, [HOLD_EFFECT_WHITE_HERB] = { .whiteHerb = TRUE, .whiteHerbFirstTurn = TRUE, .whiteHerbEndTurn = TRUE, .onFling = TRUE, }, [HOLD_EFFECT_MACHO_BRACE] = { }, [HOLD_EFFECT_EXP_SHARE] = { }, [HOLD_EFFECT_QUICK_CLAW] = { }, [HOLD_EFFECT_FRIENDSHIP_UP] = { }, [HOLD_EFFECT_MENTAL_HERB] = { .onTargetAfterHit = TRUE, .onAttackerAfterHit = TRUE, .onFling = TRUE, }, [HOLD_EFFECT_CHOICE_BAND] = { }, [HOLD_EFFECT_FLINCH] = { .onAttackerAfterHit = TRUE, }, [HOLD_EFFECT_DOUBLE_PRIZE] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, }, [HOLD_EFFECT_REPEL] = { }, [HOLD_EFFECT_SOUL_DEW] = { }, [HOLD_EFFECT_DEEP_SEA_TOOTH] = { }, [HOLD_EFFECT_DEEP_SEA_SCALE] = { }, [HOLD_EFFECT_CAN_ALWAYS_RUN] = { }, [HOLD_EFFECT_PREVENT_EVOLVE] = { }, [HOLD_EFFECT_FOCUS_BAND] = { }, [HOLD_EFFECT_LUCKY_EGG] = { }, [HOLD_EFFECT_SCOPE_LENS] = { }, [HOLD_EFFECT_LEFTOVERS] = { .leftovers = TRUE, }, [HOLD_EFFECT_DRAGON_SCALE] = { }, [HOLD_EFFECT_LIGHT_BALL] = { }, [HOLD_EFFECT_TYPE_POWER] = { }, [HOLD_EFFECT_UPGRADE] = { }, [HOLD_EFFECT_SHELL_BELL] = { .lifeOrbShellBell = TRUE, }, [HOLD_EFFECT_LUCKY_PUNCH] = { }, [HOLD_EFFECT_METAL_POWDER] = { }, [HOLD_EFFECT_THICK_CLUB] = { }, [HOLD_EFFECT_LEEK] = { }, [HOLD_EFFECT_CHOICE_SCARF] = { }, [HOLD_EFFECT_CHOICE_SPECS] = { }, [HOLD_EFFECT_DAMP_ROCK] = { }, [HOLD_EFFECT_GRIP_CLAW] = { }, [HOLD_EFFECT_HEAT_ROCK] = { }, [HOLD_EFFECT_ICY_ROCK] = { }, [HOLD_EFFECT_LIGHT_CLAY] = { }, [HOLD_EFFECT_SMOOTH_ROCK] = { }, [HOLD_EFFECT_POWER_HERB] = { }, [HOLD_EFFECT_BIG_ROOT] = { }, [HOLD_EFFECT_EXPERT_BELT] = { }, [HOLD_EFFECT_LIFE_ORB] = { .lifeOrbShellBell = TRUE, }, [HOLD_EFFECT_METRONOME] = { }, [HOLD_EFFECT_MUSCLE_BAND] = { }, [HOLD_EFFECT_WIDE_LENS] = { }, [HOLD_EFFECT_WISE_GLASSES] = { }, [HOLD_EFFECT_ZOOM_LENS] = { }, [HOLD_EFFECT_LAGGING_TAIL] = { }, [HOLD_EFFECT_FOCUS_SASH] = { }, [HOLD_EFFECT_FLAME_ORB] = { .orbs = TRUE, }, [HOLD_EFFECT_TOXIC_ORB] = { .orbs = TRUE, }, [HOLD_EFFECT_STICKY_BARB] = { .onTargetAfterHit = TRUE, .orbs = TRUE, }, [HOLD_EFFECT_IRON_BALL] = { }, [HOLD_EFFECT_BLACK_SLUDGE] = { .leftovers = TRUE, }, [HOLD_EFFECT_DESTINY_KNOT] = { }, [HOLD_EFFECT_SHED_SHELL] = { }, [HOLD_EFFECT_QUICK_POWDER] = { }, [HOLD_EFFECT_ADAMANT_ORB] = { }, [HOLD_EFFECT_LUSTROUS_ORB] = { }, [HOLD_EFFECT_GRISEOUS_ORB] = { }, [HOLD_EFFECT_ENIGMA_BERRY] = { .onTargetAfterHit = TRUE, }, [HOLD_EFFECT_RESIST_BERRY] = { }, [HOLD_EFFECT_POWER_ITEM] = { }, [HOLD_EFFECT_RESTORE_PCT_HP] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onHpThreshold = TRUE, }, [HOLD_EFFECT_MICLE_BERRY] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onHpThreshold = TRUE, }, [HOLD_EFFECT_CUSTAP_BERRY] = { }, [HOLD_EFFECT_JABOCA_BERRY] = { .onTargetAfterHit = TRUE, }, [HOLD_EFFECT_ROWAP_BERRY] = { .onTargetAfterHit = TRUE, }, [HOLD_EFFECT_KEE_BERRY] = { .keeMarangaBerry = TRUE, }, [HOLD_EFFECT_MARANGA_BERRY] = { .keeMarangaBerry = TRUE, }, [HOLD_EFFECT_PLATE] = { }, [HOLD_EFFECT_FLOAT_STONE] = { }, [HOLD_EFFECT_EVIOLITE] = { }, [HOLD_EFFECT_ASSAULT_VEST] = { }, [HOLD_EFFECT_DRIVE] = { }, [HOLD_EFFECT_GEMS] = { }, [HOLD_EFFECT_ROCKY_HELMET] = { .onTargetAfterHit = TRUE, }, [HOLD_EFFECT_AIR_BALLOON] = { .onTargetAfterHit = TRUE, .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, }, [HOLD_EFFECT_RED_CARD] = { }, [HOLD_EFFECT_RING_TARGET] = { }, [HOLD_EFFECT_BINDING_BAND] = { }, [HOLD_EFFECT_EJECT_BUTTON] = { }, [HOLD_EFFECT_ABSORB_BULB] = { .onTargetAfterHit = TRUE, }, [HOLD_EFFECT_CELL_BATTERY] = { .onTargetAfterHit = TRUE, }, [HOLD_EFFECT_MEGA_STONE] = { }, [HOLD_EFFECT_SAFETY_GOGGLES] = { }, [HOLD_EFFECT_LUMINOUS_MOSS] = { .onTargetAfterHit = TRUE, }, [HOLD_EFFECT_SNOWBALL] = { .onTargetAfterHit = TRUE, }, [HOLD_EFFECT_WEAKNESS_POLICY] = { .onTargetAfterHit = TRUE, }, [HOLD_EFFECT_PRIMAL_ORB] = { }, [HOLD_EFFECT_PROTECTIVE_PADS] = { }, [HOLD_EFFECT_TERRAIN_EXTENDER] = { }, [HOLD_EFFECT_TERRAIN_SEED] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onEffect = TRUE, }, [HOLD_EFFECT_ADRENALINE_ORB] = { }, [HOLD_EFFECT_MEMORY] = { }, [HOLD_EFFECT_Z_CRYSTAL] = { }, [HOLD_EFFECT_UTILITY_UMBRELLA] = { }, [HOLD_EFFECT_EJECT_PACK] = { }, [HOLD_EFFECT_ROOM_SERVICE] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onEffect = TRUE, }, [HOLD_EFFECT_BLUNDER_POLICY] = { .onAttackerAfterHit = TRUE, }, [HOLD_EFFECT_HEAVY_DUTY_BOOTS] = { }, [HOLD_EFFECT_THROAT_SPRAY] = { .onAttackerAfterHit = TRUE, }, [HOLD_EFFECT_ABILITY_SHIELD] = { }, [HOLD_EFFECT_CLEAR_AMULET] = { }, [HOLD_EFFECT_MIRROR_HERB] = { .mirrorHerb = TRUE, .mirrorHerbFirstTurn = TRUE, }, [HOLD_EFFECT_PUNCHING_GLOVE] = { }, [HOLD_EFFECT_COVERT_CLOAK] = { }, [HOLD_EFFECT_LOADED_DICE] = { }, [HOLD_EFFECT_BOOSTER_ENERGY] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, .onEffect = TRUE, }, [HOLD_EFFECT_OGERPON_MASK] = { }, [HOLD_EFFECT_BERSERK_GENE] = { .onSwitchIn = TRUE, .onSwitchInFirstTurn = TRUE, }, };