@ Either ends or returns to EventScript_ContestReceptionist after submitting a contest entry LilycoveCity_ContestLobby_EventScript_SpeakToContestReceptionist:: lock faceplayer goto_if_ne VAR_CONTEST_PRIZE_PICKUP, 0, LilycoveCity_ContestLobby_EventScript_PickUpPrize call_if_set FLAG_RECEIVED_POKEBLOCK_CASE, LilycoveCity_ContestLobby_EventScript_ReceptionWelcome call_if_unset FLAG_RECEIVED_POKEBLOCK_CASE, LilycoveCity_ContestLobby_EventScript_GivePokeblockCase goto LilycoveCity_ContestLobby_EventScript_AskEnterContest end LilycoveCity_ContestLobby_EventScript_ReceptionWelcome:: msgbox LilycoveCity_ContestLobby_Text_ContestReception, MSGBOX_DEFAULT return LilycoveCity_ContestLobby_EventScript_GivePokeblockCase:: msgbox LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase, MSGBOX_DEFAULT giveitem ITEM_POKEBLOCK_CASE goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_POKEBLOCK_CASE msgbox LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp, MSGBOX_DEFAULT return LilycoveCity_ContestLobby_EventScript_PickUpPrize:: msgbox LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize, MSGBOX_DEFAULT switch VAR_CONTEST_PRIZE_PICKUP case 4, LilycoveCity_ContestLobby_EventScript_GiveLuxuryBallAtCounter end LilycoveCity_ContestLobby_EventScript_GiveLuxuryBallAtCounter:: giveitem ITEM_LUXURY_BALL goto_if_eq VAR_RESULT, FALSE, LilycoveCity_ContestLobby_EventScript_NoRoomForLuxuryBallAtCounter setvar VAR_CONTEST_PRIZE_PICKUP, 0 closemessage release end LilycoveCity_ContestLobby_EventScript_NoRoomForLuxuryBallAtCounter:: call Common_EventScript_BagIsFull msgbox LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater, MSGBOX_DEFAULT release end LilycoveCity_ContestLobby_EventScript_AskEnterContest:: message LilycoveCity_ContestLobby_Text_EnterContest1 waitmessage multichoice 0, 0, MULTI_ENTERINFO, FALSE switch VAR_RESULT case 0, LilycoveCity_ContestLobby_EventScript_ChooseContestRank case 1, LilycoveCity_ContestLobby_EventScript_ContestInfo case 2, LilycoveCity_ContestLobby_EventScript_CancelEnterContest case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_CancelEnterContest end LilycoveCity_ContestLobby_EventScript_ContestInfo:: message LilycoveCity_ContestLobby_Text_WhichTopic1 waitmessage multichoice 0, 0, MULTI_CONTEST_INFO, FALSE switch VAR_RESULT case 0, LilycoveCity_ContestLobby_EventScript_ExplainContests case 1, LilycoveCity_ContestLobby_EventScript_ExplainContestTypes case 2, LilycoveCity_ContestLobby_EventScript_ExplainContestRanks case 3, LilycoveCity_ContestLobby_EventScript_AskEnterContest case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_AskEnterContest end LilycoveCity_ContestLobby_EventScript_ExplainContests:: msgbox LilycoveCity_ContestLobby_Text_ExplainContests, MSGBOX_DEFAULT goto LilycoveCity_ContestLobby_EventScript_ContestInfo end LilycoveCity_ContestLobby_EventScript_ExplainContestTypes:: msgbox LilycoveCity_ContestLobby_Text_ExplainContestTypes, MSGBOX_DEFAULT goto LilycoveCity_ContestLobby_EventScript_ContestInfo end LilycoveCity_ContestLobby_EventScript_ExplainContestRanks:: msgbox LilycoveCity_ContestLobby_Text_ExplainContestRanks, MSGBOX_DEFAULT goto LilycoveCity_ContestLobby_EventScript_ContestInfo end LilycoveCity_ContestLobby_EventScript_CancelEnterContest:: msgbox LilycoveCity_ContestLobby_Text_ParticipateAnotherTime, MSGBOX_DEFAULT release end LilycoveCity_ContestLobby_EventScript_ChooseContestMon:: msgbox LilycoveCity_ContestLobby_Text_EnterWhichPokemon1, MSGBOX_DEFAULT choosecontestmon goto_if_eq VAR_0x8004, PARTY_NOTHING_CHOSEN, LilycoveCity_ContestLobby_EventScript_CancelEnterContest special TryEnterContestMon goto_if_eq VAR_RESULT, CANT_ENTER_CONTEST, LilycoveCity_ContestLobby_EventScript_CantEnterLowRank goto_if_eq VAR_RESULT, CAN_ENTER_CONTEST_EQUAL_RANK, LilycoveCity_ContestLobby_EventScript_EnterMon goto_if_eq VAR_RESULT, CAN_ENTER_CONTEST_HIGH_RANK, LilycoveCity_ContestLobby_EventScript_ConfirmEntryAlreadyWon goto_if_eq VAR_RESULT, CANT_ENTER_CONTEST_EGG, LilycoveCity_ContestLobby_EventScript_CantEnterEgg goto_if_eq VAR_RESULT, CANT_ENTER_CONTEST_FAINTED, LilycoveCity_ContestLobby_EventScript_CantEnterFainted end LilycoveCity_ContestLobby_EventScript_ChooseContestRank:: message LilycoveCity_ContestLobby_Text_EnterWhichRank waitmessage multichoice 0, 0, MULTI_CONTEST_RANK, FALSE switch VAR_RESULT case 0, LilycoveCity_ContestLobby_EventScript_EnterNormalRank case 1, LilycoveCity_ContestLobby_EventScript_EnterSuperRank case 2, LilycoveCity_ContestLobby_EventScript_EnterHyperRank case 3, LilycoveCity_ContestLobby_EventScript_EnterMasterRank case 4, LilycoveCity_ContestLobby_EventScript_CancelEnterContest case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_CancelEnterContest end LilycoveCity_ContestLobby_EventScript_EnterNormalRank:: setvar VAR_CONTEST_RANK, CONTEST_RANK_NORMAL goto LilycoveCity_ContestLobby_EventScript_ChooseContestType end LilycoveCity_ContestLobby_EventScript_EnterSuperRank:: setvar VAR_CONTEST_RANK, CONTEST_RANK_SUPER goto LilycoveCity_ContestLobby_EventScript_ChooseContestType end LilycoveCity_ContestLobby_EventScript_EnterHyperRank:: setvar VAR_CONTEST_RANK, CONTEST_RANK_HYPER goto LilycoveCity_ContestLobby_EventScript_ChooseContestType end LilycoveCity_ContestLobby_EventScript_EnterMasterRank:: setvar VAR_CONTEST_RANK, CONTEST_RANK_MASTER goto LilycoveCity_ContestLobby_EventScript_ChooseContestType end @ The multichoice selection IDs are equal to the CATEGORY values @ So rather than list the cases they just copy VAR_RESULT for a valid selection into VAR_CONTEST_CATEGORY LilycoveCity_ContestLobby_EventScript_ChooseContestType:: message LilycoveCity_ContestLobby_Text_EnterWhichContest1 waitmessage multichoice 0, 0, MULTI_CONTEST_TYPE, FALSE switch VAR_RESULT case 5, LilycoveCity_ContestLobby_EventScript_CancelEnterContest case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_CancelEnterContest copyvar VAR_CONTEST_CATEGORY, VAR_RESULT goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon end LilycoveCity_ContestLobby_EventScript_CantEnterLowRank:: msgbox LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank, MSGBOX_DEFAULT goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon release end @ Unused LilycoveCity_ContestLobby_EventScript_ConfirmEntry:: msgbox LilycoveCity_ContestLobby_Text_ConfirmContestMon, MSGBOX_YESNO switch VAR_RESULT case NO, LilycoveCity_ContestLobby_EventScript_ChooseContestMon case YES, LilycoveCity_ContestLobby_EventScript_EnterMon end LilycoveCity_ContestLobby_EventScript_ConfirmEntryAlreadyWon:: msgbox LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway, MSGBOX_YESNO switch VAR_RESULT case NO, LilycoveCity_ContestLobby_EventScript_ChooseContestMon case YES, LilycoveCity_ContestLobby_EventScript_EnterMon end LilycoveCity_ContestLobby_EventScript_CantEnterEgg:: msgbox LilycoveCity_ContestLobby_Text_EggCannotTakePart, MSGBOX_DEFAULT goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon release end LilycoveCity_ContestLobby_EventScript_CantEnterFainted:: msgbox LilycoveCity_ContestLobby_Text_MonInNoConditionForContest, MSGBOX_DEFAULT goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon release end @ The return here is back to LilycoveCity_ContestLobby_EventScript_ContestReceptionist LilycoveCity_ContestLobby_EventScript_EnterMon:: msgbox LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4, MSGBOX_DEFAULT closemessage releaseall setvar VAR_CONTEST_HALL_STATE, 1 return ContestHall_EventScript_DoContest:: special LinkContestTryShowWirelessIndicator setvar VAR_0x8006, 0 lockall applymovement LOCALID_CONTESTANT_4, ContestHall_Movement_Player4FaceUp waitmovement 0 applymovement LOCALID_CONTEST_MC, ContestHall_Movement_MCWalkDown waitmovement 0 releaseall call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_GetContestRankStringId call ContestHall_EventScript_GetContestCategory call ContestHall_EventScript_ContestGettingStarted call ContestHall_EventScript_ShowContestMons call ContestHall_EventScript_DoContestAppeals call ContestHall_EventScript_ContestResults call ContestHall_EventScript_GetWinnerObjEventId call ContestHall_EventScript_CongratulateWinner call ContestHall_EventScript_AudienceLookAround call ContestHall_EventScript_GiveWinnerPrize setvar VAR_CONTEST_HALL_STATE, 2 return ContestHall_EventScript_GetContestRankStringId:: switch VAR_CONTEST_RANK case CONTEST_RANK_NORMAL, ContestHall_EventScript_GetNormalStringId case CONTEST_RANK_SUPER, ContestHall_EventScript_GetSuperStringId case CONTEST_RANK_HYPER, ContestHall_EventScript_GetHyperStringId case CONTEST_RANK_MASTER, ContestHall_EventScript_GetMasterStringId return ContestHall_EventScript_GetNormalStringId:: setvar VAR_0x8009, STDSTRING_NORMAL return ContestHall_EventScript_GetSuperStringId:: setvar VAR_0x8009, STDSTRING_SUPER return ContestHall_EventScript_GetHyperStringId:: setvar VAR_0x8009, STDSTRING_HYPER return ContestHall_EventScript_GetMasterStringId:: setvar VAR_0x8009, STDSTRING_MASTER return @ This whole switch is equivalent to copyvar VAR_0x8008, VAR_CONTEST_CATEGORY ContestHall_EventScript_GetContestCategory:: switch VAR_CONTEST_CATEGORY case CONTEST_CATEGORY_COOL, ContestHall_EventScript_GetCategoryCool case CONTEST_CATEGORY_BEAUTY, ContestHall_EventScript_GetCategoryBeauty case CONTEST_CATEGORY_CUTE, ContestHall_EventScript_GetCategoryCute case CONTEST_CATEGORY_SMART, ContestHall_EventScript_GetCategorySmart case CONTEST_CATEGORY_TOUGH, ContestHall_EventScript_GetCategoryTough return ContestHall_EventScript_GetCategoryCool:: setvar VAR_0x8008, CONTEST_CATEGORY_COOL return ContestHall_EventScript_GetCategoryBeauty:: setvar VAR_0x8008, CONTEST_CATEGORY_BEAUTY return ContestHall_EventScript_GetCategoryCute:: setvar VAR_0x8008, CONTEST_CATEGORY_CUTE return ContestHall_EventScript_GetCategorySmart:: setvar VAR_0x8008, CONTEST_CATEGORY_SMART return ContestHall_EventScript_GetCategoryTough:: setvar VAR_0x8008, CONTEST_CATEGORY_TOUGH return ContestHall_EventScript_ContestGettingStarted:: buffercontestname STR_VAR_2, VAR_0x8008 bufferstdstring STR_VAR_3, VAR_0x8009 call ContestHall_EventScript_GettingStarted lockall applymovement LOCALID_CONTEST_MC, ContestHall_Movement_MCBackUp waitmovement 0 releaseall return ContestHall_EventScript_GettingStarted:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_GettingStartedLink lockall msgbox ContestHall_Text_GettingStartedParticipantsAsFollows, MSGBOX_DEFAULT releaseall return ContestHall_EventScript_GettingStartedLink:: specialvar VAR_RESULT, IsWirelessContest goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_GettingStartedWireless messageautoscroll ContestHall_Text_GettingStartedParticipantsAsFollowsLink waitmessage return ContestHall_EventScript_GettingStartedWireless:: messageautoscroll ContestHall_Text_GettingStartedWireless waitmessage call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_ParticipantsAsFollows waitmessage call ContestHall_EventScript_TryWaitForLink return ContestHall_EventScript_ShowContestMons:: call ContestHall_EventScript_ContestantWalkToCenter call ContestHall_EventScript_ShowContestMonPic call ContestHall_EventScript_AudienceHeartEmotes call ContestHall_EventScript_AudienceReactToContestant call ContestHall_EventScript_ContestantReturn call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_TryWaitForLink addvar VAR_0x8006, 1 goto_if_ne VAR_0x8006, CONTESTANT_COUNT, ContestHall_EventScript_ShowContestMons call ContestHall_EventScript_AudienceVote setvar VAR_TEMP_1, 6 return ContestHall_EventScript_TryWaitForLink:: specialvar VAR_RESULT, IsWirelessContest goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_WaitForLink return ContestHall_EventScript_WaitForLink:: special LinkContestWaitForConnection waitstate return ContestHall_EventScript_ContestantWalkToCenter:: goto_if_eq VAR_0x8006, 0, ContestHall_EventScript_Player1WalkToCenter goto_if_eq VAR_0x8006, 1, ContestHall_EventScript_Player2WalkToCenter goto_if_eq VAR_0x8006, 2, ContestHall_EventScript_Player3WalkToCenter goto_if_eq VAR_0x8006, 3, ContestHall_EventScript_Player4WalkToCenter return ContestHall_EventScript_Player1WalkToCenter:: call ContestHall_EventScript_TryWaitForLink lockall applymovement LOCALID_CONTESTANT_1, ContestHall_Movement_Player1WalkToCenter waitmovement 0 releaseall setvar VAR_0x800B, LOCALID_CONTESTANT_1 return ContestHall_EventScript_Player2WalkToCenter:: call ContestHall_EventScript_TryWaitForLink lockall applymovement LOCALID_CONTESTANT_2, ContestHall_Movement_Player2WalkToCenter waitmovement 0 releaseall setvar VAR_0x800B, LOCALID_CONTESTANT_2 return ContestHall_EventScript_Player3WalkToCenter:: call ContestHall_EventScript_TryWaitForLink lockall applymovement LOCALID_CONTESTANT_3, ContestHall_Movement_Player3WalkToCenter waitmovement 0 releaseall setvar VAR_0x800B, LOCALID_CONTESTANT_3 return ContestHall_EventScript_Player4WalkToCenter:: call ContestHall_EventScript_TryWaitForLink lockall applymovement LOCALID_CONTESTANT_4, ContestHall_Movement_Player4WalkToCenter waitmovement 0 releaseall setvar VAR_0x800B, LOCALID_CONTESTANT_4 return ContestHall_EventScript_ShowContestMonPic:: special BufferContestTrainerAndMonNames addvar VAR_0x8006, 1 buffernumberstring STR_VAR_2, VAR_0x8006 lockall applymovement VAR_0x800B, ContestHall_Movement_ContestantDelay32 waitmovement 0 releaseall call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_CheckIfContestWithRSPlayer addobject LOCALID_CONTEST_POKEBALL playse SE_LEDGE lockall applymovement VAR_0x800B, ContestHall_Movement_ContestantDelay32 waitmovement 0 releaseall addvar VAR_0x8006, -1 playse SE_BALL_OPEN special ShowContestEntryMonPic call ContestHall_EventScript_EntryXTrainersMon return ContestHall_EventScript_EntryXTrainersMon:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_EntryXTrainersMonLink message ContestHall_Text_EntryXTrainersMon waitmessage return ContestHall_EventScript_EntryXTrainersMonLink:: messageautoscroll ContestHall_Text_EntryXTrainersMon waitmessage return ContestHall_EventScript_AudienceVote:: call ContestHall_EventScript_AudienceWillVote call ContestHall_EventScript_VotingUnderWay playse SE_M_ENCORE2 waitmessage call ContestHall_EventScript_AudienceLookAround applymovement LOCALID_CONTEST_MC, ContestHall_Movement_MCFaceJudge2 waitmovement 0 applymovement LOCALID_CONTEST_JUDGE, ContestHall_Movement_JudgeFaceMC waitmovement 0 delay 20 applymovement LOCALID_CONTEST_MC, ContestHall_Movement_FaceContestants applymovement LOCALID_CONTEST_JUDGE, ContestHall_Movement_FaceContestants waitmovement 0 return ContestHall_EventScript_AudienceWillVote:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_AudienceWillVoteLink msgbox ContestHall_Text_SeenContestantsAudienceWillVote, MSGBOX_DEFAULT return ContestHall_EventScript_AudienceWillVoteLink:: specialvar VAR_RESULT, IsWirelessContest goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_AudienceWillVoteWireless messageautoscroll ContestHall_Text_SeenContestantsAudienceWillVote waitmessage return ContestHall_EventScript_AudienceWillVoteWireless:: messageautoscroll ContestHall_Text_WeveSeenContestants waitmessage call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_AudienceWillVote waitmessage call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_LetVotingBegin waitmessage call ContestHall_EventScript_TryWaitForLink return ContestHall_EventScript_VotingUnderWay:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_VotingUnderWayLink message ContestHall_Text_VotingUnderWay return ContestHall_EventScript_VotingUnderWayLink:: messageautoscroll ContestHall_Text_VotingUnderWay call ContestHall_EventScript_TryWaitForLink return ContestHall_EventScript_AudienceReactToContestant:: call ContestHall_EventScript_TryWaitForLink applymovement LOCALID_CONTEST_MC, ContestHall_Movement_AudienceMemberLookLeft waitmovement 0 playse SE_M_ENCORE2 call ContestHall_EventScript_VObjectAudienceLookAround applymovement LOCALID_CONTEST_AUDIENCE_5, ContestHall_Movement_AudienceMemberLookRight applymovement LOCALID_CONTEST_AUDIENCE_2, ContestHall_Movement_AudienceMemberLookDown applymovement LOCALID_CONTEST_AUDIENCE_3, ContestHall_Movement_AudienceMemberLookRight waitmovement 0 applymovement LOCALID_CONTEST_MC, ContestHall_Movement_AudienceMemberLookRight waitmovement 0 applymovement LOCALID_CONTEST_AUDIENCE_6, ContestHall_Movement_AudienceMemberLookLeft applymovement LOCALID_CONTEST_AUDIENCE_7, ContestHall_Movement_AudienceMemberLookDown applymovement LOCALID_CONTEST_AUDIENCE_1, ContestHall_Movement_AudienceMemberLookUp applymovement LOCALID_CONTEST_AUDIENCE_4, ContestHall_Movement_AudienceMemberLookLeft waitmovement 0 applymovement LOCALID_CONTEST_MC, ContestHall_Movement_MCLookAtJudge waitmovement 0 applymovement LOCALID_CONTEST_MC, ContestHall_Movement_MCWalkInPlaceDown applymovement LOCALID_CONTEST_JUDGE, ContestHall_Movement_JudgeLookAtMC waitmovement 0 releaseall call ContestHall_EventScript_TryWaitForLink return @ For below VAR_TEMP_0 is the number of heart emotes to try to display in the audience @ The number of hearts to try to display is based on the condition of the presented pokemon and the rank @ For each heart to display a random audience member is chosen, and a new one chosen if they already displayed a heart @ VAR_TEMP_1 through VAR_TEMP_8 represent each of the 8 audience members that are actual object events @ and are set to 9 if they havent displayed a heart yet, and 1 if they have ContestHall_EventScript_AudienceHeartEmotes:: special GetContestMonCondition call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_NORMAL, ContestHall_EventScript_GetNumberOfHeartsNormal call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_SUPER, ContestHall_EventScript_GetNumberOfHeartsSuper call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_HYPER, ContestHall_EventScript_GetNumberOfHeartsHyper call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_MASTER, ContestHall_EventScript_GetNumberOfHeartsMaster call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_GetNumberOfHeartsLink setvar VAR_TEMP_1, 9 setvar VAR_TEMP_2, 9 setvar VAR_TEMP_3, 9 setvar VAR_TEMP_4, 9 setvar VAR_TEMP_5, 9 setvar VAR_TEMP_6, 9 setvar VAR_TEMP_7, 9 setvar VAR_TEMP_8, 9 call_if_gt VAR_TEMP_0, 0, ContestHall_EventScript_DisplayHearts setvar VAR_TEMP_1, 0 setvar VAR_TEMP_2, 0 setvar VAR_TEMP_3, 0 setvar VAR_TEMP_4, 0 setvar VAR_TEMP_5, 0 setvar VAR_TEMP_6, 0 setvar VAR_TEMP_7, 0 setvar VAR_TEMP_8, 0 return ContestHall_EventScript_DisplayHearts:: setvar VAR_RESULT, 8 special GenerateContestRand call_if_eq VAR_RESULT, 0, ContestHall_EventScript_TryDisplayHeartAudienceMember1 call_if_eq VAR_RESULT, 1, ContestHall_EventScript_TryDisplayHeartAudienceMember2 call_if_eq VAR_RESULT, 2, ContestHall_EventScript_TryDisplayHeartAudienceMember3 call_if_eq VAR_RESULT, 3, ContestHall_EventScript_TryDisplayHeartAudienceMember4 call_if_eq VAR_RESULT, 4, ContestHall_EventScript_TryDisplayHeartAudienceMember5 call_if_eq VAR_RESULT, 5, ContestHall_EventScript_TryDisplayHeartAudienceMember6 call_if_eq VAR_RESULT, 6, ContestHall_EventScript_TryDisplayHeartAudienceMember7 call_if_eq VAR_RESULT, 7, ContestHall_EventScript_TryDisplayHeartAudienceMember8 goto_if_gt VAR_TEMP_0, 0, ContestHall_EventScript_DisplayHearts @ Still more hearts to display waitmovement 0 return ContestHall_EventScript_GetNumberOfHeartsNormal:: goto_if_gt VAR_0x8004, 80, ContestHall_EventScript_Set8Hearts goto_if_gt VAR_0x8004, 70, ContestHall_EventScript_Set7Hearts goto_if_gt VAR_0x8004, 60, ContestHall_EventScript_Set6Hearts goto_if_gt VAR_0x8004, 50, ContestHall_EventScript_Set5Hearts goto_if_gt VAR_0x8004, 40, ContestHall_EventScript_Set4Hearts goto_if_gt VAR_0x8004, 30, ContestHall_EventScript_Set3Hearts goto_if_gt VAR_0x8004, 20, ContestHall_EventScript_Set2Hearts goto_if_gt VAR_0x8004, 10, ContestHall_EventScript_Set1Heart setvar VAR_TEMP_0, 0 return ContestHall_EventScript_GetNumberOfHeartsSuper:: goto_if_gt VAR_0x8004, 230, ContestHall_EventScript_Set8Hearts goto_if_gt VAR_0x8004, 210, ContestHall_EventScript_Set7Hearts goto_if_gt VAR_0x8004, 190, ContestHall_EventScript_Set6Hearts goto_if_gt VAR_0x8004, 170, ContestHall_EventScript_Set5Hearts goto_if_gt VAR_0x8004, 150, ContestHall_EventScript_Set4Hearts goto_if_gt VAR_0x8004, 130, ContestHall_EventScript_Set3Hearts goto_if_gt VAR_0x8004, 110, ContestHall_EventScript_Set2Hearts goto_if_gt VAR_0x8004, 90, ContestHall_EventScript_Set1Heart setvar VAR_TEMP_0, 0 return ContestHall_EventScript_GetNumberOfHeartsHyper:: goto_if_gt VAR_0x8004, 380, ContestHall_EventScript_Set8Hearts goto_if_gt VAR_0x8004, 350, ContestHall_EventScript_Set7Hearts goto_if_gt VAR_0x8004, 320, ContestHall_EventScript_Set6Hearts goto_if_gt VAR_0x8004, 290, ContestHall_EventScript_Set5Hearts goto_if_gt VAR_0x8004, 260, ContestHall_EventScript_Set4Hearts goto_if_gt VAR_0x8004, 230, ContestHall_EventScript_Set3Hearts goto_if_gt VAR_0x8004, 200, ContestHall_EventScript_Set2Hearts goto_if_gt VAR_0x8004, 170, ContestHall_EventScript_Set1Heart setvar VAR_TEMP_0, 0 return ContestHall_EventScript_GetNumberOfHeartsMaster:: goto_if_gt VAR_0x8004, 600, ContestHall_EventScript_Set8Hearts goto_if_gt VAR_0x8004, 560, ContestHall_EventScript_Set7Hearts goto_if_gt VAR_0x8004, 520, ContestHall_EventScript_Set6Hearts goto_if_gt VAR_0x8004, 480, ContestHall_EventScript_Set5Hearts goto_if_gt VAR_0x8004, 440, ContestHall_EventScript_Set4Hearts goto_if_gt VAR_0x8004, 400, ContestHall_EventScript_Set3Hearts goto_if_gt VAR_0x8004, 360, ContestHall_EventScript_Set2Hearts goto_if_gt VAR_0x8004, 320, ContestHall_EventScript_Set1Heart setvar VAR_TEMP_0, 0 return ContestHall_EventScript_GetNumberOfHeartsLink:: goto_if_gt VAR_0x8004, 600, ContestHall_EventScript_Set8Hearts goto_if_gt VAR_0x8004, 550, ContestHall_EventScript_Set7Hearts goto_if_gt VAR_0x8004, 500, ContestHall_EventScript_Set6Hearts goto_if_gt VAR_0x8004, 450, ContestHall_EventScript_Set5Hearts goto_if_gt VAR_0x8004, 400, ContestHall_EventScript_Set4Hearts goto_if_gt VAR_0x8004, 300, ContestHall_EventScript_Set3Hearts goto_if_gt VAR_0x8004, 200, ContestHall_EventScript_Set2Hearts goto_if_gt VAR_0x8004, 100, ContestHall_EventScript_Set1Heart setvar VAR_TEMP_0, 0 return ContestHall_EventScript_Set1Heart:: setvar VAR_TEMP_0, 1 return ContestHall_EventScript_Set2Hearts:: setvar VAR_TEMP_0, 2 return ContestHall_EventScript_Set3Hearts:: setvar VAR_TEMP_0, 3 return ContestHall_EventScript_Set4Hearts:: setvar VAR_TEMP_0, 4 return ContestHall_EventScript_Set5Hearts:: setvar VAR_TEMP_0, 5 return ContestHall_EventScript_Set6Hearts:: setvar VAR_TEMP_0, 6 return ContestHall_EventScript_Set7Hearts:: setvar VAR_TEMP_0, 7 return ContestHall_EventScript_Set8Hearts:: setvar VAR_TEMP_0, 8 return ContestHall_EventScript_TryDisplayHeartAudienceMember1:: goto_if_eq VAR_TEMP_1, 1, ContestHall_EventScript_AudienceMember1AlreadyEmoted applymovement LOCALID_CONTEST_AUDIENCE_1, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_1, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember1AlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember2:: goto_if_eq VAR_TEMP_2, 1, ContestHall_EventScript_AudienceMember2AlreadyEmoted applymovement LOCALID_CONTEST_AUDIENCE_2, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_2, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember2AlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember3:: goto_if_eq VAR_TEMP_3, 1, ContestHall_EventScript_AudienceMember3AlreadyEmoted applymovement LOCALID_CONTEST_AUDIENCE_3, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_3, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember3AlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember4:: goto_if_eq VAR_TEMP_4, 1, ContestHall_EventScript_Audience4MemberAlreadyEmoted applymovement LOCALID_CONTEST_AUDIENCE_4, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_4, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_Audience4MemberAlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember5:: goto_if_eq VAR_TEMP_5, 1, ContestHall_EventScript_AudienceMember5AlreadyEmoted applymovement LOCALID_CONTEST_AUDIENCE_5, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_5, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember5AlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember6:: goto_if_eq VAR_TEMP_6, 1, ContestHall_EventScript_AudienceMember6AlreadyEmoted applymovement LOCALID_CONTEST_AUDIENCE_6, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_6, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember6AlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember7:: goto_if_eq VAR_TEMP_7, 1, ContestHall_EventScript_AudienceMember7AlreadyEmoted applymovement LOCALID_CONTEST_AUDIENCE_7, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_7, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember7AlreadyEmoted:: return ContestHall_EventScript_TryDisplayHeartAudienceMember8:: goto_if_eq VAR_TEMP_8, 1, ContestHall_EventScript_AudienceMember8AlreadyEmoted applymovement LOCALID_CONTEST_ARTIST, ContestHall_Movement_Heart playse SE_PIN delay 14 setvar VAR_TEMP_8, 1 addvar VAR_TEMP_0, -1 return ContestHall_EventScript_AudienceMember8AlreadyEmoted:: return ContestHall_EventScript_ContestantReturn:: closemessage release removeobject LOCALID_CONTEST_POKEBALL special HideContestEntryMonPic call ContestHall_EventScript_TryWaitForLink switch VAR_0x8006 case 0, ContestHall_EventScript_Player1WalkBack case 1, ContestHall_EventScript_Player2WalkBack case 2, ContestHall_EventScript_Player3WalkBack case 3, ContestHall_EventScript_Player4WalkBack return ContestHall_EventScript_Player1WalkBack:: call ContestHall_EventScript_TryWaitForLink lockall applymovement VAR_0x800B, ContestHall_Movement_Player1WalkBack waitmovement 0 releaseall return ContestHall_EventScript_Player2WalkBack:: call ContestHall_EventScript_TryWaitForLink lockall applymovement VAR_0x800B, ContestHall_Movement_Player2WalkBack waitmovement 0 releaseall return ContestHall_EventScript_Player3WalkBack:: call ContestHall_EventScript_TryWaitForLink lockall applymovement VAR_0x800B, ContestHall_Movement_Player3WalkBack waitmovement 0 releaseall return ContestHall_EventScript_Player4WalkBack:: call ContestHall_EventScript_TryWaitForLink lockall applymovement VAR_0x800B, ContestHall_Movement_Player4WalkBack waitmovement 0 releaseall return ContestHall_EventScript_DoContestAppeals:: lockall applymovement LOCALID_CONTEST_MC, ContestHall_Movement_FaceContestants2 waitmovement 0 call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_LetsAppeal waitmessage applymovement LOCALID_CONTEST_MC, ContestHall_Movement_WalkStageLeft applymovement LOCALID_CONTEST_JUDGE, ContestHall_Movement_WalkStageRight waitmovement 0 releaseall call ContestHall_EventScript_TryWaitForLink setvar VAR_TEMP_9, 1 special LinkContestTryHideWirelessIndicator startcontest special LinkContestTryShowWirelessIndicator setvar VAR_TEMP_9, 0 lockall applymovement LOCALID_CONTEST_MC, ContestHall_Movement_WalkStageRight applymovement LOCALID_CONTEST_JUDGE, ContestHall_Movement_WalkStageLeft waitmovement 0 releaseall return ContestHall_EventScript_LetsAppeal:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_LetsAppealLink msgbox ContestHall_Text_VotingCompleteLetsAppeal, MSGBOX_DEFAULT return ContestHall_EventScript_LetsAppealLink:: specialvar VAR_RESULT, IsWirelessContest goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_LetsAppealWireless messageautoscroll ContestHall_Text_VotingCompleteLetsAppeal waitmessage return ContestHall_EventScript_LetsAppealWireless:: call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_VotingComplete waitmessage call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_SecondStageOfJudging waitmessage call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_LetsAppeal waitmessage call ContestHall_EventScript_TryWaitForLink return ContestHall_EventScript_ContestResults:: call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_ThatsItForJudging call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_ThankYouForAppeals call ContestHall_EventScript_TryWaitForLink applymovement LOCALID_CONTEST_MC, ContestHall_Movement_MCFaceJudge waitmovement 0 call ContestHall_EventScript_JudgeLooksReady call ContestHall_EventScript_TryWaitForLink call ContestHall_EventScript_WeWillDeclareWinner call ContestHall_EventScript_TryWaitForLink applymovement LOCALID_CONTEST_MC, ContestHall_Movement_FaceContestants waitmovement 0 closemessage releaseall special LinkContestTryHideWirelessIndicator setvar VAR_TEMP_9, 1 showcontestresults setvar VAR_TEMP_9, 0 playbgm MUS_CONTEST_WINNER, FALSE return ContestHall_EventScript_ThatsItForJudging:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_ThatsItForJudgingLink msgbox ContestHall_Text_ThatsItForJudging, MSGBOX_DEFAULT return ContestHall_EventScript_ThatsItForJudgingLink:: call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_ThatsItForJudging waitmessage delay 30 return ContestHall_EventScript_ThankYouForAppeals:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_ThankYouForAppealsLink msgbox ContestHall_Text_ThankYouForAppeals, MSGBOX_DEFAULT return ContestHall_EventScript_ThankYouForAppealsLink:: call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_ThankYouForAppeals waitmessage delay 30 return ContestHall_EventScript_JudgeLooksReady:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_JudgeLooksReadyLink msgbox ContestHall_Text_JudgeLooksReady, MSGBOX_DEFAULT return ContestHall_EventScript_JudgeLooksReadyLink:: call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_JudgeLooksReady waitmessage delay 30 return ContestHall_EventScript_WeWillDeclareWinner:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_WeWillDeclareWinnerLink msgbox ContestHall_Text_WeWillNowDeclareWinner, MSGBOX_DEFAULT return ContestHall_EventScript_WeWillDeclareWinnerLink:: call ContestHall_EventScript_TryWaitForLink messageautoscroll ContestHall_Text_WeWillNowDeclareWinner waitmessage delay 30 return ContestHall_EventScript_GetWinnerObjEventId:: special GetContestWinnerId switch VAR_0x8005 case 0, ContestHall_EventScript_GetPlayer1ObjEventId case 1, ContestHall_EventScript_GetPlayer2ObjEventId case 2, ContestHall_EventScript_GetPlayer3ObjEventId case 3, ContestHall_EventScript_GetPlayer4ObjEventId return ContestHall_EventScript_GetPlayer1ObjEventId:: setvar VAR_TEMP_3, LOCALID_CONTESTANT_1 return ContestHall_EventScript_GetPlayer2ObjEventId:: setvar VAR_TEMP_3, LOCALID_CONTESTANT_2 return ContestHall_EventScript_GetPlayer3ObjEventId:: setvar VAR_TEMP_3, LOCALID_CONTESTANT_3 return ContestHall_EventScript_GetPlayer4ObjEventId:: setvar VAR_TEMP_3, LOCALID_CONTESTANT_4 return ContestHall_EventScript_CongratulateWinner:: special BufferContestWinnerTrainerName special BufferContestWinnerMonName addvar VAR_0x8005, 1 buffernumberstring STR_VAR_2, VAR_0x8005 addvar VAR_0x8005, -1 call ContestHall_EventScript_CongratsWinner applymovement VAR_TEMP_3, ContestHall_Movement_WinningPlayerWalkUp waitmovement 0 playse SE_M_ENCORE2 setvar VAR_TEMP_1, 0 return ContestHall_EventScript_CongratsWinner:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_CongratsWinnerLink msgbox ContestHall_Text_CongratsTrainerXandMon, MSGBOX_DEFAULT return ContestHall_EventScript_CongratsWinnerLink:: messageautoscroll ContestHall_Text_CongratsTrainerXandMon waitmessage return ContestHall_EventScript_AudienceLookAround:: addvar VAR_TEMP_1, 1 lockall call_if_gt VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_NORMAL, ContestHall_EventScript_VObjectAudienceLookAround applymovement LOCALID_CONTEST_AUDIENCE_5, ContestHall_Movement_AudienceMemberLookRight applymovement LOCALID_CONTEST_AUDIENCE_2, ContestHall_Movement_AudienceMemberLookDown applymovement LOCALID_CONTEST_AUDIENCE_3, ContestHall_Movement_AudienceMemberLookRight delay 30 applymovement LOCALID_CONTEST_AUDIENCE_6, ContestHall_Movement_AudienceMemberLookLeft applymovement LOCALID_CONTEST_AUDIENCE_7, ContestHall_Movement_AudienceMemberLookDown applymovement LOCALID_CONTEST_AUDIENCE_1, ContestHall_Movement_AudienceMemberLookUp applymovement LOCALID_CONTEST_AUDIENCE_4, ContestHall_Movement_AudienceMemberLookLeft goto_if_ne VAR_TEMP_1, 4, ContestHall_EventScript_AudienceLookAround delay 30 return ContestHall_EventScript_VObjectAudienceLookAround:: turnvobject 0, DIR_SOUTH turnvobject 2, DIR_SOUTH turnvobject 4, DIR_EAST turnvobject 6, DIR_SOUTH turnvobject 8, DIR_SOUTH turnvobject 10, DIR_SOUTH turnvobject 12, DIR_SOUTH turnvobject 14, DIR_SOUTH turnvobject 16, DIR_SOUTH turnvobject 18, DIR_SOUTH turnvobject 20, DIR_EAST turnvobject 22, DIR_EAST turnvobject 25, DIR_EAST turnvobject 27, DIR_WEST turnvobject 28, DIR_EAST delay 10 turnvobject 0, DIR_EAST turnvobject 2, DIR_EAST turnvobject 4, DIR_EAST turnvobject 6, DIR_EAST turnvobject 8, DIR_EAST turnvobject 10, DIR_WEST turnvobject 12, DIR_WEST turnvobject 14, DIR_WEST turnvobject 16, DIR_WEST turnvobject 18, DIR_WEST turnvobject 20, DIR_SOUTH turnvobject 22, DIR_SOUTH turnvobject 25, DIR_NORTH turnvobject 27, DIR_NORTH turnvobject 28, DIR_NORTH delay 10 turnvobject 1, DIR_NORTH turnvobject 3, DIR_NORTH turnvobject 5, DIR_NORTH turnvobject 7, DIR_NORTH turnvobject 9, DIR_EAST turnvobject 11, DIR_NORTH turnvobject 15, DIR_NORTH turnvobject 13, DIR_NORTH turnvobject 17, DIR_NORTH turnvobject 19, DIR_NORTH turnvobject 21, DIR_WEST turnvobject 23, DIR_WEST turnvobject 24, DIR_WEST turnvobject 26, DIR_EAST turnvobject 29, DIR_WEST turnvobject 30, DIR_WEST delay 10 turnvobject 1, DIR_EAST turnvobject 3, DIR_EAST turnvobject 5, DIR_EAST turnvobject 7, DIR_EAST turnvobject 9, DIR_EAST turnvobject 11, DIR_WEST turnvobject 15, DIR_WEST turnvobject 13, DIR_WEST turnvobject 17, DIR_WEST turnvobject 19, DIR_WEST turnvobject 21, DIR_SOUTH turnvobject 23, DIR_SOUTH turnvobject 24, DIR_SOUTH turnvobject 26, DIR_NORTH turnvobject 29, DIR_NORTH turnvobject 30, DIR_NORTH delay 10 return ContestHall_EventScript_GiveWinnerPrize:: goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_EndLinkContest call ContestHall_EventScript_CheckShouldSkipPrize goto_if_set FLAG_TEMP_2, ContestHall_EventScript_SkipPrize lockall msgbox ContestHall_Text_AcceptYourPrize, MSGBOX_DEFAULT releaseall call ContestHall_EventScript_WinnerApproachForPrize call ContestHall_EventScript_GivePrizeIfWinner playse SE_M_ENCORE2 setvar VAR_TEMP_1, 0 call ContestHall_EventScript_AudienceLookAround delay 30 special ShouldReadyContestArtist goto_if_eq VAR_0x8004, TRUE, ContestHall_EventScript_SetReadyForContestArtist return ContestHall_EventScript_SkipPrize:: lockall msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT releaseall delay 90 special ShouldReadyContestArtist goto_if_eq VAR_0x8004, TRUE, ContestHall_EventScript_SetReadyForContestArtist return ContestHall_EventScript_CheckShouldSkipPrize:: specialvar VAR_RESULT, HasMonWonThisContestBefore goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_CheckPlayerWon return ContestHall_EventScript_CheckPlayerWon:: special GetContestWinnerId goto_if_eq VAR_0x8005, 3, ContestHall_EventScript_CheckRankIsMaster return ContestHall_EventScript_CheckRankIsMaster:: goto_if_eq VAR_CONTEST_RANK, CONTEST_RANK_MASTER, ContestHall_EventScript_DontSkipPrize setflag FLAG_TEMP_2 return ContestHall_EventScript_DontSkipPrize:: return @ This flag is never read ContestHall_EventScript_SetSketchFlag:: setflag FLAG_CONTEST_SKETCH_CREATED return ContestHall_EventScript_SetReadyForContestArtist:: setvar VAR_LILYCOVE_CONTEST_LOBBY_STATE, 1 return ContestHall_EventScript_EndLinkContest:: delay 60 special GetContestPlayerId special GetContestWinnerId special ShouldReadyContestArtist goto_if_eq VAR_0x8004, TRUE, ContestHall_EventScript_SetReadyForLinkContestArtist closemessage return ContestHall_EventScript_SetReadyForLinkContestArtist:: setvar VAR_LILYCOVE_CONTEST_LOBBY_STATE, 2 return @ Unused ContestHall_EventScript_Ret:: return ContestHall_EventScript_WinnerApproachForPrize:: switch VAR_0x8005 case 0, ContestHall_EventScript_Player1ApproachForPrize case 1, ContestHall_EventScript_Player2ApproachForPrize case 2, ContestHall_EventScript_Player3ApproachForPrize case 3, ContestHall_EventScript_Player4ApproachForPrize return ContestHall_EventScript_Player1ApproachForPrize:: lockall applymovement VAR_TEMP_3, ContestHall_Movement_Player1ApproachForPrize waitmovement 0 releaseall return ContestHall_EventScript_Player2ApproachForPrize:: lockall applymovement VAR_TEMP_3, ContestHall_Movement_Player2ApproachForPrize waitmovement 0 releaseall return ContestHall_EventScript_Player3ApproachForPrize:: lockall applymovement VAR_TEMP_3, ContestHall_Movement_Player3ApproachForPrize waitmovement 0 releaseall return ContestHall_EventScript_Player4ApproachForPrize:: lockall applymovement VAR_TEMP_3, ContestHall_Movement_Player4ApproachForPrize waitmovement 0 releaseall return @ In NPC Contests, the player is always entry 4 (id number 3) ContestHall_EventScript_GivePrizeIfWinner:: special GetContestWinnerId goto_if_eq VAR_0x8005, 3, ContestHall_EventScript_GiveContestPrizes lockall msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT releaseall return ContestHall_EventScript_GiveContestPrizes:: call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_SUPER, ContestHall_EventScript_SetSketchFlag specialvar VAR_RESULT, HasMonWonThisContestBefore goto_if_eq VAR_RESULT, FALSE, ContestHall_EventScript_ReceiveContestRibbon goto_if_eq VAR_CONTEST_RANK, CONTEST_RANK_MASTER, ContestHall_EventScript_GiveLuxuryBall lockall msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT releaseall return ContestHall_EventScript_NoRoomForLuxuryBall:: lockall call Common_EventScript_BagIsFull msgbox ContestHall_Text_PickUpPrizeAtCounterLater, MSGBOX_DEFAULT releaseall setvar VAR_CONTEST_PRIZE_PICKUP, 4 return ContestHall_EventScript_GiveLuxuryBall:: giveitem ITEM_LUXURY_BALL goto_if_eq VAR_RESULT, FALSE, ContestHall_EventScript_NoRoomForLuxuryBall lockall msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT releaseall return ContestHall_EventScript_ReceiveContestRibbon:: special GiveMonContestRibbon incrementgamestat GAME_STAT_RECEIVED_RIBBONS setflag FLAG_SYS_RIBBON_GET lockall msgbox ContestHall_Text_ConferRibbonAsPrize, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_ITEM msgbox ContestHall_Text_ReceivedRibbon, MSGBOX_DEFAULT waitfanfare special BufferContestWinnerMonName msgbox ContestHall_Text_PutRibbonOnMon, MSGBOX_DEFAULT releaseall return ContestHall_Movement_MCWalkDown: walk_down step_end ContestHall_Movement_MCBackUp: lock_facing_direction walk_up unlock_facing_direction step_end ContestHall_Movement_MCFaceJudge: walk_in_place_faster_right step_end ContestHall_Movement_Heart: emote_heart step_end ContestHall_Movement_FaceContestants: walk_in_place_faster_down step_end ContestHall_Movement_WalkStageLeft: walk_left walk_left walk_in_place_faster_down step_end ContestHall_Movement_WalkStageRight: walk_right walk_right walk_in_place_faster_down step_end ContestHall_Movement_WinningPlayerWalkUp: walk_up walk_in_place_faster_down step_end ContestHall_Movement_ContestantDelay32: delay_16 delay_16 step_end ContestHall_Movement_MCFaceJudge2: walk_in_place_faster_right step_end ContestHall_Movement_JudgeFaceMC: walk_in_place_faster_left step_end ContestHall_Movement_FaceContestants2: walk_in_place_faster_down step_end ContestHall_Movement_Player3ApproachForPrize: walk_left walk_left walk_up step_end ContestHall_Movement_Player4ApproachForPrize: walk_left walk_left walk_left walk_left walk_up step_end ContestHall_Movement_AudienceMemberLookLeft: face_left delay_16 face_original_direction step_end ContestHall_Movement_AudienceMemberLookUp: face_up delay_16 face_original_direction step_end ContestHall_Movement_AudienceMemberLookRight: face_right delay_16 face_original_direction step_end ContestHall_Movement_AudienceMemberLookDown: face_down delay_16 face_original_direction step_end ContestHall_Movement_Player4FaceUp: face_up step_end ContestHall_Movement_MCLookAtJudge: face_up delay_16 walk_in_place_faster_right step_end ContestHall_Movement_JudgeLookAtMC: walk_in_place_faster_left delay_16 delay_16 walk_in_place_faster_down step_end ContestHall_Movement_MCWalkInPlaceDown: delay_16 delay_16 walk_in_place_faster_down step_end ContestHall_Movement_Player1WalkToCenter: walk_up walk_right walk_right walk_right walk_in_place_faster_up step_end ContestHall_Movement_Player1WalkBack: walk_fast_left walk_fast_left walk_fast_left walk_fast_down walk_in_place_faster_up step_end ContestHall_Movement_Player2WalkToCenter: walk_up walk_right walk_in_place_faster_up step_end ContestHall_Movement_Player2WalkBack: walk_fast_left walk_fast_down walk_in_place_faster_up step_end ContestHall_Movement_Player3WalkToCenter: walk_up walk_left walk_in_place_faster_up step_end ContestHall_Movement_Player3WalkBack: walk_fast_right walk_fast_down walk_in_place_faster_up step_end ContestHall_Movement_Player4WalkToCenter: walk_up walk_left walk_left walk_left walk_in_place_faster_up step_end ContestHall_Movement_Player4WalkBack: walk_fast_right walk_fast_right walk_fast_right walk_fast_down walk_in_place_faster_up step_end ContestHall_Movement_Player1ApproachForPrize: walk_right walk_right walk_up step_end ContestHall_Movement_Player2ApproachForPrize: walk_up step_end @ IsContestWithRSPlayer has no side effect, so this is nop ContestHall_EventScript_CheckIfContestWithRSPlayer:: specialvar VAR_RESULT, IsContestWithRSPlayer goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_RetRSPlayer return ContestHall_EventScript_RetRSPlayer:: return LilycoveCity_ContestLobby_EventScript_DelayIfContestWithRSPlayer:: specialvar VAR_RESULT, IsContestWithRSPlayer goto_if_eq VAR_RESULT, TRUE, LilycoveCity_ContestLobby_EventScript_DelayForRSPlayer return LilycoveCity_ContestLobby_EventScript_DelayForRSPlayer:: delay 9 return LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase: .string "您好!\p" .string "这里是宝可梦华丽大赛的\n" .string "接待前台。\p" .string "哎呀?看起来您还没有\n" .string "宝可方块盒吧。\p" .string "这样的话,我们就提供\n" .string "一个给您吧!$" LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp: .string "好的,\n" .string "这样就没问题了……\p" .string "您好!\p" .string "这里是宝可梦华丽大赛的\n" .string "接待前台。$" LilycoveCity_ContestLobby_Text_ContestReception: .string "您好!\p" .string "这里是宝可梦华丽大赛的\n" .string "接待前台。$" @ Unused LilycoveCity_ContestLobby_Text_CounterOnlyFor4PlayerContests: .string "您好!\p" .string "这里是为4名选手\n" .string "比赛准备的接待前台。$" LilycoveCity_ContestLobby_Text_EnterContest1: .string "要让您的宝可梦\n" .string "参加华丽大赛吗?$" LilycoveCity_ContestLobby_Text_WhichTopic1: .string "您想听哪部分的说明呢?$" LilycoveCity_ContestLobby_Text_ExplainContests: .string "华丽大赛需要4位参赛选手各自派出\n" .string "1只宝可梦参加评审比赛。\p" .string "华丽大赛分为第1轮和\n" .string "第2轮评审2个阶段。\p" .string "第1轮评审是通过观众人气\n" .string "投票来评选的。\p" .string "第2轮评审是宝可梦通过\n" .string "招式展示进行表演。\p" .string "您应该精心设计您的\n" .string "宝可梦的表演招式\l" .string "以获得更高的评价。\p" .string "最后将第1轮和第2轮的成绩\n" .string "相加作为最终的总成绩。\p" .string "总成绩最高的宝可梦\n" .string "就是华丽大赛的冠军。$" LilycoveCity_ContestLobby_Text_ExplainContestTypes: .string "一共有5个类别的比赛。\p" .string "分别是帅气、美丽、可爱、\n" .string "聪明,以及强壮!\p" .string "请为您报名的宝可梦\n" .string "选择最适合它的类别!$" LilycoveCity_ContestLobby_Text_ExplainContestRanks: .string "在华丽大赛中共有4个\n" .string "不同的级别。\p" .string "分别是普通级、高手级、究极级\n" .string "和大师级。\p" .string "任何宝可梦都可以参加\n" .string "华丽大赛的普通级。\p" .string "获得普通级胜利的宝可梦\n" .string "就获得了参加同一类别的\l" .string "华丽大赛的高手级的资格。\p" .string "依此类推,获得高手级比赛胜利的\n" .string "就能参加究极级,究极级比赛胜利\l" .string "的就能参加大师级。\p" .string "而大师级比赛中获胜的宝可梦\n" .string "可以随意再次参加华丽大赛的大师级。$" LilycoveCity_ContestLobby_Text_EnterWhichRank: .string "您想要参加哪个级别呢?$" LilycoveCity_ContestLobby_Text_EnterWhichContest1: .string "您想要参加哪种华丽大赛呢?$" LilycoveCity_ContestLobby_Text_EnterWhichPokemon1: .string "您想让哪只宝可梦参加呢?$" LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank: .string "非常抱歉,您的宝可梦\n" .string "尚未取得参加这个级别\l" .string "的华丽大赛的资格……$" LilycoveCity_ContestLobby_Text_EggCannotTakePart: .string "非常抱歉,宝可梦蛋是\n" .string "无法参加华丽大赛的。$" LilycoveCity_ContestLobby_Text_MonInNoConditionForContest: .string "您的宝可梦当前状态不佳,\n" .string "无法参加华丽大赛……$" LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway: .string "啊,这个奖章……\p" .string "您的宝可梦曾在这个级别\n" .string "的华丽大赛中获胜过吧?\p" .string "要继续参加这个级别\n" .string "的华丽大赛吗?$" LilycoveCity_ContestLobby_Text_ConfirmContestMon: .string "要用这些宝可梦参加华丽大赛吗?$" LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4: .string "那么,我来为您的宝可梦\n" .string "办理报名手续!\p" .string "它的参赛编号是4号。\n" .string "华丽大赛即将开始。$" LilycoveCity_ContestLobby_Text_ComeThroughHere: .string "那么,这边请!\n" .string "比赛要加油哦!$" LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize: .string "恭喜!您的宝可梦\n" .string "获得了华丽大赛的胜利!\p" .string "我们为您准备了奖品。\n" .string "那么,这边请!$" LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater: .string "请稍后再来领取\n" .string "您的奖品吧。$" ContestHall_Text_GettingStartedParticipantsAsFollows: .string "主持人:大家好!\n" .string "{STR_VAR_2}的\l" .string "{STR_VAR_3}即将开始!\p" .string "参加比赛的训练家和\n" .string "宝可梦有——$" ContestHall_Text_GettingStartedParticipantsAsFollowsLink: .string "主持人:大家好!\n" .string "4名玩家的连接\l" .string "{STR_VAR_2}即将开始!\p" .string "参加比赛的训练家和\n" .string "宝可梦有——$" ContestHall_Text_EntryXTrainersMon: .string "主持人:参赛编号{STR_VAR_2}号!\n" .string "{STR_VAR_1}的{STR_VAR_3}!$" ContestHall_Text_SeenContestantsAudienceWillVote: .string "主持人:4位参赛选手的宝可梦\n" .string "已经全部登场完毕!\p" .string "现在进入第1轮评审!\p" .string "现场观众将为您最喜爱的\n" .string "宝可梦选手投票!\p" .string "话不多说——\n" .string "投票现在开始!$" ContestHall_Text_VotingUnderWay: .string "投票进行中……$" ContestHall_Text_VotingCompleteLetsAppeal: .string "投票环节圆满结束!\p" .string "在统计票数的同时,\n" .string "让我们进入第2轮评审!\p" .string "接下来将迎来万众期待的\n" .string "宝可梦表演时间!\p" .string "请各位选手用炫目的招式\n" .string "展现最精彩的演出吧!\p" .string "拿出你们的热情——\n" .string "表演现在开始!$" ContestHall_Text_ThatsItForJudging: .string "主持人:评审到此结束!$" ContestHall_Text_ThankYouForAppeals: .string "感谢大家为我们带来了\n" .string "如此出色的表演!\p" .string "全部评审已完成!\n" .string "衷心感谢大家的出色表现!$" ContestHall_Text_JudgeLooksReady: .string "现在只剩下最激动人心的环节——\n" .string "冠军的最终揭晓!\p" .string "评委已准备好\n" .string "宣布最终结果!$" ContestHall_Text_WeWillNowDeclareWinner: .string "评委:现在公布本次大赛的冠军!$" ContestHall_Text_CongratsTrainerXandMon: .string "主持人:{STR_VAR_2}号!\p" .string "{STR_VAR_3}和{STR_VAR_1},\n" .string "恭喜你们!$" ContestHall_Text_CongratsPleaseCompeteAgain: .string "主持人:恭喜获胜!\n" .string "期待您下次再参加!$" ContestHall_Text_AcceptYourPrize: .string "主持人:请来领取\n" .string "您的奖品!$" ContestHall_Text_ConferRibbonAsPrize: .string "我们将授予您这个奖章\n" .string "作为比赛的奖励!$" ContestHall_Text_ReceivedRibbon: .string "{PLAYER}获得了奖章。$" ContestHall_Text_PutRibbonOnMon: .string "{PLAYER}给{STR_VAR_1}\n" .string "戴上了奖章!$" ContestHall_Text_PickUpPrizeAtCounterLater: .string "请稍后在服务台\n" .string "领取您的奖品。\l" .string "期待您下次再参加!$" @ Unused ContestHall_Text_OnlyRegister4Players: .string "我只登记了4个选手\n" .string "参加比赛。\p" .string "如果另外3个选手连接过来\n" .string "所有4人将进入同一场比赛。\p" .string "您想加入吗?$" LilycoveCity_ContestLobby_Text_ProgressWillBeSaved: .string "在比赛开始之前,\n" .string "需要先写入记录。$" LilycoveCity_ContestLobby_Text_ParticipateAnotherTime: .string "期待您下次再参加!$" @ Unused LilycoveCity_ContestLobby_Text_EnterContest2: .string "您想参加比赛吗?$" @ Unused LilycoveCity_ContestLobby_Text_Explain4PlayerContest: .string "当4个选手准备完毕,通过\n" .string "连接线进行连接,\l" .string "然后在我这里进行登记。\p" .string "请叫您的对手们\n" .string "选择同一个比赛。\p" .string "比赛会在所有选手登记进入后\n" .string "开启。\p" .string "之后,正常的比赛规则\n" .string "就会启动。$" @ Unused LilycoveCity_ContestLobby_Text_EnterWhichContest2: .string "您想参加哪个比赛?$" @ Unused LilycoveCity_ContestLobby_Text_EnterWhichPokemon2: .string "要让哪只宝可梦参加?$" LilycoveCity_ContestLobby_Text_Transmitting: .string "连接中……$" LilycoveCity_ContestLobby_Text_TransmissionError: .string "连接错误……$" LilycoveCity_ContestLobby_Text_PlayersChoseDifferentContest: .string "您可能选择了和其他玩家\n" .string "不同的比赛。$" LilycoveCity_ContestLobby_Text_PlayersMadeDifferentChoice: .string "您可能和其他玩家的\n" .string "选择不一致。$" LilycoveCity_ContestLobby_Text_PleaseWaitBButtonCancel: .string "请稍候。\n" .string "…… B键:取消$" @ Unused LilycoveCity_ContestLobby_Text_ParticipateAnotherTime2: .string "希望您下次\n" .string "再来参加。$" @ Unused LilycoveCity_ContestLobby_Text_TransmissionErrorTryAgain: .string "连接错误。\n" .string "请重试。$" LilycoveCity_ContestLobby_Text_YourMonIsEntryNumX: .string "那么,我来为您的宝可梦\n" .string "办理报名手续!\p" .string "它的参赛编号是{STR_VAR_2}号。$" LilycoveCity_ContestLobby_Text_ContestBeginShortly: .string "华丽大赛即将开始。$" LilycoveCity_ContestLobby_Text_LinkContestReception: .string "欢迎!这里是宝可梦华丽大赛\n" .string "连接前台。\p" .string "您可以和朋友们在这里\n" .string "进行连接华丽大赛。$" LilycoveCity_ContestLobby_Text_WhichTopic2: .string "您想听哪部分的说明呢?$" LilycoveCity_ContestLobby_Text_EnterContest3: .string "要参加华丽大赛吗?$" LilycoveCity_ContestLobby_Text_EnterWhichContest3: .string "您想要参加哪种华丽大赛呢?$" LilycoveCity_ContestLobby_Text_MonInNoCondition2: .string "您的宝可梦尚未取得参加\n" .string "这个级别的华丽大赛的资格……$" LilycoveCity_ContestLobby_Text_EggCannotTakePart2: .string "非常抱歉,宝可梦蛋是\n" .string "无法参加华丽大赛的。$" LilycoveCity_ContestLobby_Text_EnterWhichPokemon3: .string "您想让哪只宝可梦参加呢?$" LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader: .string "请先确定由哪一位\n" .string "担任组长。\p" .string "其他成员请选择\n" .string "“加入群组。”$" LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode: .string "有1名或以上的玩家在连接前台\n" .string "报名参加了这次的联机比赛。\p" .string "4名玩家需要都使用\n" .string "GBA连接线进行连接。\p" .string "当所有玩家全部准备就绪时,\n" .string "请选择G-模式 (全球模式),\l" .string "重新完成报名。$" LilycoveCity_ContestLobby_Text_ExplainLinkContest: .string "这里举行由2~4名玩家使用\n" .string "无线适配器或GBA连接线\l" .string "进行的华丽大赛。\p" .string "参加者先要选择他们所\n" .string "想要参加的模式。\p" .string "共有2种不同的模式。\p" .string "E模式(绿宝石模式)适用于\n" .string "2~4名玩家全部使用宝可梦\l" .string "绿宝石的卡带的情况。\p" .string "G-模式(全球模式)则只适用于\n" .string "4名玩家全部使用宝可梦\l" .string "红/蓝/绿宝石的卡带的情况。\p" .string "4名玩家需要讨论确定\n" .string "要选择的模式。\p" .string "当所有玩家都选择了\n" .string "相同的模式和比赛类别,\l" .string "即完成报名登记。\p" .string "之后华丽大赛将按照\n" .string "常规流程开始。$" LilycoveCity_ContestLobby_Text_ExplainEMode: .string "在E模式(绿宝石模式),\n" .string "2~4名玩家可以进行连接华丽大赛,\l" .string "而且每名玩家都需要使用\l" .string "宝可梦绿宝石的卡带。\p" .string "玩家们需要通过无线适配器\n" .string "或者是GBA连接线进行连接。\p" .string "如果玩家数量少于4人,\n" .string "那么在会场里的训练家就会\l" .string "作为补充参加到华丽大赛中。\p" .string "要注意的是使用红/蓝宝石卡带\n" .string "的玩家不能使用E模式。$" LilycoveCity_ContestLobby_Text_ExplainGMode: .string "G模式(全球模式)专供\n" .string "使用GBA连接线连接\l" .string "的4名玩家使用。\p" .string "每名玩家都需要持有\n" .string "红/蓝/绿宝石中的任意卡带。\p" .string "华丽大赛将在所有玩家\n" .string "选择了G模式后(绿宝石),\l" .string "或是在连接前台报名后(红/蓝宝石)\l" .string "正式开始。$" LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode: .string "非常抱歉。\p" .string "G模式不能通过\n" .string "无线适配器连接。\p" .string "请选择E模式或\n" .string "使用GBA连接线重试。$" LilycoveCity_ContestLobby_Text_WhichContestMode: .string "您想要参加哪个模式呢?$" ContestHall_Text_GettingStartedWireless: .string "主持人:大家好!\n" .string "4名玩家的连接\l" .string "{STR_VAR_2}即将开始!$" ContestHall_Text_ParticipantsAsFollows: .string "参加比赛的训练家和\n" .string "宝可梦有——$" ContestHall_Text_WeveSeenContestants: .string "主持人:4位参赛选手的宝可梦\n" .string "已经全部登场完毕!\p" .string "现在进入第1轮评审!$" ContestHall_Text_AudienceWillVote: .string "现场观众将为您最喜爱的\n" .string "宝可梦选手投票!$" ContestHall_Text_LetVotingBegin: .string "话不多说——\n" .string "投票现在开始!$" ContestHall_Text_VotingComplete: .string "投票环节圆满结束!\p" .string "在统计票数的同时,\n" .string "让我们进入第2轮评审!$" ContestHall_Text_SecondStageOfJudging: .string "接下来将迎来万众期待的\n" .string "宝可梦表演时间!\p" .string "请各位选手用炫目的招式\n" .string "展现最精彩的演出吧!$" ContestHall_Text_LetsAppeal: .string "拿出你们的热情——\n" .string "表演现在开始!$"