@ NOTE: Route 104's sail to Dewford script references local IDs from Dewford's map. @ These are labeled in DewfordTown/scripts.inc .set LOCALID_RIVAL, 34 Route104_MapScripts:: map_script MAP_SCRIPT_ON_FRAME_TABLE, Route104_OnFrame map_script MAP_SCRIPT_ON_TRANSITION, Route104_OnTransition .byte 0 Route104_OnFrame: map_script_2 VAR_BOARD_BRINEY_BOAT_STATE, 1, Route104_EventScript_StartSailToDewford .2byte 0 Route104_EventScript_StartSailToDewford:: lockall goto Route104_EventScript_SailToDewford end Route104_OnTransition: call Common_EventScript_SetupRivalGfxId call Route104_EventScript_TrySetRivalPos call Route104_EventScript_ShowOrHideWhiteHerbFlorist end Route104_EventScript_ShowOrHideWhiteHerbFlorist:: goto_if_unset FLAG_MET_PRETTY_PETAL_SHOP_OWNER, Route104_EventScript_HideWhiteHerbFlorist goto_if_unset FLAG_BADGE03_GET, Route104_EventScript_HideWhiteHerbFlorist clearflag FLAG_HIDE_ROUTE_104_WHITE_HERB_FLORIST return Route104_EventScript_HideWhiteHerbFlorist:: setflag FLAG_HIDE_ROUTE_104_WHITE_HERB_FLORIST return Route104_EventScript_TrySetRivalPos:: goto_if_ge VAR_BOARD_BRINEY_BOAT_STATE, 1, Route104_EventScript_DontSetRivalPos goto_if_set FLAG_MET_RIVAL_RUSTBORO, Route104_EventScript_DontSetRivalPos goto_if_unset FLAG_REGISTER_RIVAL_POKENAV, Route104_EventScript_DontSetRivalPos setobjectxyperm LOCALID_RIVAL, 17, 52 return Route104_EventScript_DontSetRivalPos:: return Route104_EventScript_Rival:: lockall setvar VAR_0x8008, 1 applymovement LOCALID_RIVAL, Common_Movement_FacePlayer waitmovement 0 goto Route104_EventScript_RivalEncounter Route104_EventScript_RivalTrigger:: lockall setflag FLAG_HIDE_RUSTBORO_CITY_RIVAL setvar VAR_RUSTBORO_CITY_STATE, 8 setvar VAR_ROUTE104_STATE, 2 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 delay 10 addobject LOCALID_RIVAL clearflag FLAG_HIDE_ROUTE_104_RIVAL applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerBackUp waitmovement 0 applymovement LOCALID_RIVAL, Route104_Movement_RivalExitBrineysCottage waitmovement 0 delay 20 setvar VAR_0x8008, 0 call RustboroCity_EventScript_PlayRivalMusic playse SE_PIN applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 goto Route104_EventScript_RivalEncounter @ Unused, shares script with Rustboro encounter instead Route104_EventScript_PlayRivalMusic:: checkplayergender goto_if_eq VAR_RESULT, MALE, Route104_EventScript_PlayMayMusic goto_if_eq VAR_RESULT, FEMALE, Route104_EventScript_PlayBrendanMusic return Route104_EventScript_PlayMayMusic:: playbgm MUS_ENCOUNTER_MAY, TRUE return Route104_EventScript_PlayBrendanMusic:: playbgm MUS_ENCOUNTER_BRENDAN, TRUE return Route104_EventScript_RivalEncounter:: checkplayergender goto_if_eq VAR_RESULT, MALE, Route104_EventScript_MayEncounter goto_if_eq VAR_RESULT, FEMALE, Route104_EventScript_BrendanEncounter end Route104_EventScript_MayEncounter:: goto_if_set FLAG_DEFEATED_RIVAL_ROUTE_104, Route104_EventScript_MayDefeated goto_if_set FLAG_REGISTER_RIVAL_POKENAV, Route104_EventScript_MayAskToBattle setflag FLAG_REGISTER_RIVAL_POKENAV msgbox Route104_Text_MayWeShouldRegister, MSGBOX_DEFAULT closemessage delay 30 playfanfare MUS_REGISTER_MATCH_CALL msgbox Route104_Text_RegisteredMay, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_RIVAL_MATCH_CALL applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerFaceRival applymovement LOCALID_RIVAL, Route104_Movement_RivalWalkSlowLeft msgbox Route104_Text_MayHowsYourPokedex, MSGBOX_DEFAULT closemessage waitmovement 0 applymovement LOCALID_RIVAL, Route104_Movement_RivalApproachPlayer waitmovement 0 copyobjectxytoperm LOCALID_RIVAL msgbox Route104_Text_MayMinesDecentLetsBattle, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, Route104_EventScript_BattleMay msgbox Route104_Text_MayHaventRaisedPokemon, MSGBOX_DEFAULT call Route104_EventScript_RestoreMusic releaseall end Route104_Movement_RivalWalkSlowLeft: walk_slow_left step_end Route104_Movement_RivalApproachPlayer: walk_down face_right step_end Route104_Movement_PlayerFaceRival: delay_4 walk_in_place_faster_left step_end Route104_EventScript_MayAskToBattle:: msgbox Route104_Text_MayLetsBattle, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, Route104_EventScript_BattleMay msgbox Route104_Text_MayHaventRaisedPokemon, MSGBOX_DEFAULT releaseall end Route104_EventScript_BattleMay:: msgbox Route104_Text_MayIntro, MSGBOX_DEFAULT switch VAR_STARTER_MON case 0, Route104_EventScript_BattleMayTreecko case 1, Route104_EventScript_BattleMayTorchic case 2, Route104_EventScript_BattleMayMudkip end Route104_EventScript_MayDefeated:: msgbox Route104_Text_MayPostBattle, MSGBOX_DEFAULT call_if_eq VAR_0x8008, 0, Route104_EventScript_RestoreMusic releaseall end Route104_EventScript_RestoreMusic:: savebgm MUS_DUMMY fadedefaultbgm return Route104_EventScript_BattleMayTreecko:: trainerbattle_no_intro TRAINER_MAY_RUSTBORO_TREECKO, Route104_Text_MayDefeat setflag FLAG_DEFEATED_RIVAL_ROUTE_104 goto Route104_EventScript_MayDefeated end Route104_EventScript_BattleMayTorchic:: trainerbattle_no_intro TRAINER_MAY_RUSTBORO_TORCHIC, Route104_Text_MayDefeat setflag FLAG_DEFEATED_RIVAL_ROUTE_104 goto Route104_EventScript_MayDefeated end Route104_EventScript_BattleMayMudkip:: trainerbattle_no_intro TRAINER_MAY_RUSTBORO_MUDKIP, Route104_Text_MayDefeat setflag FLAG_DEFEATED_RIVAL_ROUTE_104 goto Route104_EventScript_MayDefeated end Route104_EventScript_BrendanEncounter:: goto_if_set FLAG_DEFEATED_RIVAL_ROUTE_104, Route104_EventScript_BrendanDefeated goto_if_set FLAG_REGISTER_RIVAL_POKENAV, Route104_EventScript_BrendanAskToBattle setflag FLAG_REGISTER_RIVAL_POKENAV msgbox Route104_Text_BrendanWeShouldRegister, MSGBOX_DEFAULT closemessage delay 30 playfanfare MUS_REGISTER_MATCH_CALL msgbox Route104_Text_RegisteredBrendan, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_RIVAL_MATCH_CALL applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerFaceRival applymovement LOCALID_RIVAL, Route104_Movement_RivalWalkSlowLeft msgbox Route104_Text_BrendanHowsYourPokedex, MSGBOX_DEFAULT closemessage waitmovement 0 applymovement LOCALID_RIVAL, Route104_Movement_RivalApproachPlayer waitmovement 0 copyobjectxytoperm LOCALID_RIVAL msgbox Route104_Text_BrendanDoingGreatLetsBattle, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, Route104_EventScript_BattleBrendan msgbox Route104_Text_BrendanNoConfidence, MSGBOX_DEFAULT call Route104_EventScript_RestoreMusic releaseall end Route104_EventScript_BrendanAskToBattle:: msgbox Route104_Text_BrendanLetsBattle, MSGBOX_YESNO goto_if_eq VAR_RESULT, YES, Route104_EventScript_BattleBrendan msgbox Route104_Text_BrendanNoConfidence, MSGBOX_DEFAULT releaseall end Route104_EventScript_BattleBrendan:: msgbox Route104_Text_BrendanIntro, MSGBOX_DEFAULT switch VAR_STARTER_MON case 0, Route104_EventScript_BattleBrendanTreecko case 1, Route104_EventScript_BattleBrendanTorchic case 2, Route104_EventScript_BattleBrendanMudkip end Route104_EventScript_BrendanDefeated:: msgbox Route104_Text_BrendanPostBattle, MSGBOX_DEFAULT call_if_eq VAR_0x8008, 0, Route104_EventScript_RestoreMusic releaseall end Route104_EventScript_BattleBrendanTreecko:: trainerbattle_no_intro TRAINER_BRENDAN_RUSTBORO_TREECKO, Route104_Text_BrendanDefeat setflag FLAG_DEFEATED_RIVAL_ROUTE_104 goto Route104_EventScript_BrendanDefeated end Route104_EventScript_BattleBrendanTorchic:: trainerbattle_no_intro TRAINER_BRENDAN_RUSTBORO_TORCHIC, Route104_Text_BrendanDefeat setflag FLAG_DEFEATED_RIVAL_ROUTE_104 goto Route104_EventScript_BrendanDefeated end Route104_EventScript_BattleBrendanMudkip:: trainerbattle_no_intro TRAINER_BRENDAN_RUSTBORO_MUDKIP, Route104_Text_BrendanDefeat setflag FLAG_DEFEATED_RIVAL_ROUTE_104 goto Route104_EventScript_BrendanDefeated end Route104_Movement_PlayerBackUp: lock_facing_direction walk_down unlock_facing_direction step_end Route104_Movement_RivalExitBrineysCottage: walk_down step_end Route104_EventScript_ExpertF:: lock faceplayer goto_if_set FLAG_RECEIVED_CHESTO_BERRY_ROUTE_104, Route104_EventScript_ReceivedBerry msgbox Route104_Text_PlantBerriesInSoilTakeThis, MSGBOX_DEFAULT giveitem ITEM_CHESTO_BERRY goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_CHESTO_BERRY_ROUTE_104 msgbox Route104_Text_TrainersOftenMakeMonHoldBerries, MSGBOX_DEFAULT release end Route104_EventScript_ReceivedBerry:: msgbox Route104_Text_TrainersOftenMakeMonHoldBerries, MSGBOX_DEFAULT release end Route104_EventScript_WhiteHerbFlorist:: lock faceplayer goto_if_set FLAG_RECEIVED_WHITE_HERB, Route104_EventScript_ReceivedWhiteHerb msgbox Route104_Text_DontNeedThisTakeIt, MSGBOX_DEFAULT giveitem ITEM_WHITE_HERB goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_WHITE_HERB release end Route104_EventScript_ReceivedWhiteHerb:: msgbox Route104_Text_FlowerShopSellingSaplings, MSGBOX_DEFAULT release end Route104_EventScript_Girl1:: msgbox Route104_Text_BrineyLivesInSeasideCottage, MSGBOX_NPC end Route104_EventScript_BugCatcher:: msgbox Route104_Text_WhatsItLikeAtBottomOfSea, MSGBOX_SIGN end Route104_EventScript_BrineysCottageSign:: msgbox Route104_Text_MrBrineysCottage, MSGBOX_SIGN end Route104_EventScript_RouteSignPetalburg:: msgbox Route104_Text_RouteSignPetalburg, MSGBOX_SIGN end Route104_EventScript_RouteSignRustboro:: msgbox Route104_Text_RouteSignRustboro, MSGBOX_SIGN end Route104_EventScript_FlowerShopSign:: msgbox Route104_Text_PrettyPetalFlowShop, MSGBOX_SIGN end Route104_EventScript_TrainerTipsDoubleBattles:: msgbox Route104_Text_TrainerTipsDoubleBattles, MSGBOX_SIGN end Route104_EventScript_Boy1:: msgbox Route104_Text_ThrowBallAtWeakenedPokemon, MSGBOX_NPC end Route104_EventScript_Woman:: msgbox Route104_Text_OnlyThrowBallAtWildPokemon, MSGBOX_NPC end Route104_EventScript_Boy2:: lock faceplayer goto_if_set FLAG_RECEIVED_TM_BULLET_SEED, Route104_EventScript_ReceivedBulletSeed msgbox Route104_Text_LikeFillingMouthWithSeedsTakeThis, MSGBOX_DEFAULT giveitem ITEM_TM_BULLET_SEED goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_TM_BULLET_SEED release end Route104_EventScript_ReceivedBulletSeed:: msgbox Route104_Text_TMsAreOneTimeUse, MSGBOX_DEFAULT release end Route104_EventScript_Girl2:: msgbox Route104_Text_ImNotATrainer, MSGBOX_NPC end Route104_EventScript_SailToDewford:: setobjectsubpriority LOCALID_BRINEY_R104, MAP_ROUTE104, 0 setobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE104, 0 applymovement LOCALID_BRINEY_R104, Route104_Movement_BrineyBoardBoat waitmovement 0 removeobject LOCALID_BRINEY_R104 applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerBoardBoat waitmovement 0 hideobjectat OBJ_EVENT_ID_PLAYER, MAP_ROUTE104 call Common_EventScript_PlayBrineysBoatMusic goto_if_set FLAG_ENABLE_NORMAN_MATCH_CALL, Route104_EventScript_SailToDewfordNoCall goto_if_unset FLAG_ENABLE_NORMAN_MATCH_CALL, Route104_EventScript_SailToDewfordDadCalls end Route104_EventScript_SailToDewfordNoCall:: applymovement LOCALID_BOAT_R104, Route104_Movement_SailToDewford applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_SailToDewford waitmovement 0 goto Route104_EventScript_ArriveInDewford Route104_EventScript_SailToDewfordDadCalls:: applymovement LOCALID_BOAT_R104, Route104_Movement_SailToDewfordBeforeDadCalls applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_SailToDewfordBeforeDadCalls waitmovement 0 pokenavcall Route104_Text_DadPokenavCall waitmessage delay 30 playfanfare MUS_REGISTER_MATCH_CALL msgbox Route104_Text_RegisteredDadInPokenav, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_NORMAN_MATCH_CALL applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_SailToDewfordAfterDadCalls applymovement LOCALID_BOAT_R104, Route104_Movement_SailToDewfordAfterDadCalls, MAP_ROUTE104 waitmovement LOCALID_BOAT_R104, MAP_ROUTE104 waitmovement 0 goto Route104_EventScript_ArriveInDewford Route104_EventScript_ArriveInDewford:: delay 50 applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerExitBoat waitmovement 0 call Common_EventScript_StopBrineysBoatMusic showobjectat OBJ_EVENT_ID_PLAYER, MAP_DEWFORD_TOWN applymovement OBJ_EVENT_ID_PLAYER, Route104_Movement_PlayerMoveForBriney waitmovement 0 setobjectxyperm LOCALID_BRINEY_DEWFORD, 12, 8 addobject LOCALID_BRINEY_DEWFORD setobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN, 0 clearflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN applymovement LOCALID_BRINEY_DEWFORD, Route104_Movement_BrineyExitBoat waitmovement 0 addobject LOCALID_BOAT_DEWFORD clearflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN call Common_EventScript_StopBrineysBoatMusic setflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT hideobjectat LOCALID_BOAT_R104, MAP_ROUTE104 copyvar VAR_BRINEY_LOCATION, VAR_0x8008 resetobjectsubpriority OBJ_EVENT_ID_PLAYER, MAP_ROUTE104 resetobjectsubpriority LOCALID_BRINEY_DEWFORD, MAP_DEWFORD_TOWN copyobjectxytoperm LOCALID_BRINEY_DEWFORD setvar VAR_BOARD_BRINEY_BOAT_STATE, 0 goto_if_unset FLAG_DELIVERED_STEVEN_LETTER, Route104_EventScript_DeliverLetterReminder goto_if_set FLAG_DELIVERED_STEVEN_LETTER, Route104_EventScript_LandedInDewford end Route104_EventScript_DeliverLetterReminder:: msgbox Route104_Text_LandedInDewfordDeliverLetter, MSGBOX_DEFAULT releaseall end Route104_EventScript_LandedInDewford:: msgbox DewfordTown_Text_BrineyLandedInDewford, MSGBOX_DEFAULT releaseall end Route104_Movement_SailToDewfordBeforeDadCalls: walk_down walk_down walk_down walk_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_right walk_fast_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down step_end Route104_Movement_SailToDewfordAfterDadCalls: walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_right walk_right walk_down walk_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_down walk_down step_end Route104_Movement_SailToDewford: walk_down walk_down walk_down walk_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_right walk_fast_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_faster_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_faster_right walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_right walk_right walk_down walk_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_down walk_down step_end Route104_Movement_PlayerBoardBoat: walk_left walk_down walk_down step_end Route104_Movement_PlayerExitBoat: walk_down step_end Route104_Movement_PlayerMoveForBriney: walk_down walk_left walk_in_place_faster_right step_end Route104_Movement_BrineyBoardBoat: walk_down walk_down step_end Route104_Movement_BrineyExitBoat: walk_down walk_in_place_faster_left step_end Route104_EventScript_Ivan:: trainerbattle_single TRAINER_IVAN, Route104_Text_IvanIntro, Route104_Text_IvanDefeat msgbox Route104_Text_IvanPostBattle, MSGBOX_AUTOCLOSE end Route104_EventScript_Billy:: trainerbattle_single TRAINER_BILLY, Route104_Text_BillyIntro, Route104_Text_BillyDefeat msgbox Route104_Text_BillyPostBattle, MSGBOX_AUTOCLOSE end Route104_EventScript_Haley:: trainerbattle_single TRAINER_HALEY_1, Route104_Text_HaleyIntro, Route104_Text_HaleyDefeat, Route104_EventScript_TryRegisterHaleyAfterBattle specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route104_EventScript_RematchHaley setvar VAR_0x8004, TRAINER_HALEY_1 specialvar VAR_RESULT, IsTrainerRegistered goto_if_eq VAR_RESULT, FALSE, Route104_EventScript_TryRegisterHaley msgbox Route104_Text_HaleyPostBattle, MSGBOX_DEFAULT release end Route104_EventScript_TryRegisterHaleyAfterBattle:: special PlayerFaceTrainerAfterBattle waitmovement 0 goto_if_set FLAG_HAS_MATCH_CALL, Route104_EventScript_RegisterHaleyAfterBattle release end Route104_EventScript_RegisterHaleyAfterBattle:: msgbox Route104_Text_HaleyRegister2, MSGBOX_DEFAULT register_matchcall TRAINER_HALEY_1 release end Route104_EventScript_TryRegisterHaley:: goto_if_set FLAG_HAS_MATCH_CALL, Route104_EventScript_RegisterHaley msgbox Route104_Text_HaleyPostBattle, MSGBOX_DEFAULT release end Route104_EventScript_RegisterHaley:: msgbox Route104_Text_HaleyRegister1, MSGBOX_DEFAULT register_matchcall TRAINER_HALEY_1 release end Route104_EventScript_RematchHaley:: trainerbattle_rematch TRAINER_HALEY_1, Route104_Text_HaleyRematchIntro, Route104_Text_HaleyRematchDefeat msgbox Route104_Text_HaleyPostRematch, MSGBOX_AUTOCLOSE end Route104_EventScript_Winston:: trainerbattle_single TRAINER_WINSTON_1, Route104_Text_WinstonIntro, Route104_Text_WinstonDefeat, Route104_EventScript_TryRegisterWinstonAfterBattle specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route104_EventScript_RematchWinston setvar VAR_0x8004, TRAINER_WINSTON_1 specialvar VAR_RESULT, IsTrainerRegistered goto_if_eq VAR_RESULT, FALSE, Route104_EventScript_TryRegisterWinston msgbox Route104_Text_WinstonPostBattle, MSGBOX_DEFAULT release end Route104_EventScript_TryRegisterWinstonAfterBattle:: special PlayerFaceTrainerAfterBattle waitmovement 0 goto_if_set FLAG_HAS_MATCH_CALL, Route104_EventScript_RegisterWinstonAfterBattle release end Route104_EventScript_RegisterWinstonAfterBattle:: msgbox Route104_Text_WinstonRegister2, MSGBOX_DEFAULT register_matchcall TRAINER_WINSTON_1 release end Route104_EventScript_TryRegisterWinston:: goto_if_set FLAG_HAS_MATCH_CALL, Route104_EventScript_RegisterWinston msgbox Route104_Text_WinstonPostBattle, MSGBOX_DEFAULT release end Route104_EventScript_RegisterWinston:: msgbox Route104_Text_WinstonRegister1, MSGBOX_DEFAULT register_matchcall TRAINER_WINSTON_1 release end Route104_EventScript_RematchWinston:: trainerbattle_rematch TRAINER_WINSTON_1, Route104_Text_WinstonRematchIntro, Route104_Text_WinstonRematchDefeat msgbox Route104_Text_WinstonPostRematch, MSGBOX_AUTOCLOSE end Route104_EventScript_Cindy:: trainerbattle_single TRAINER_CINDY_1, Route104_Text_CindyIntro, Route104_Text_CindyDefeat, Route104_EventScript_TryRegisterCindyAfterBattle specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route104_EventScript_RematchCindy setvar VAR_0x8004, TRAINER_CINDY_1 specialvar VAR_RESULT, IsTrainerRegistered goto_if_eq VAR_RESULT, FALSE, Route104_EventScript_TryRegisterCindy msgbox Route104_Text_CindyPostBattle, MSGBOX_DEFAULT release end Route104_EventScript_TryRegisterCindyAfterBattle:: special PlayerFaceTrainerAfterBattle waitmovement 0 goto_if_set FLAG_HAS_MATCH_CALL, Route104_EventScript_RegisterCindyAfterBattle release end Route104_EventScript_RegisterCindyAfterBattle:: msgbox Route104_Text_CindyRegister2, MSGBOX_DEFAULT register_matchcall TRAINER_CINDY_1 release end Route104_EventScript_TryRegisterCindy:: goto_if_set FLAG_HAS_MATCH_CALL, Route104_EventScript_RegisterCindy msgbox Route104_Text_CindyPostBattle, MSGBOX_DEFAULT release end Route104_EventScript_RegisterCindy:: msgbox Route104_Text_CindyRegister1, MSGBOX_DEFAULT register_matchcall TRAINER_CINDY_1 release end Route104_EventScript_RematchCindy:: trainerbattle_rematch TRAINER_CINDY_1, Route104_Text_CindyRematchIntro, Route104_Text_CindyRematchDefeat msgbox Route104_Text_CindyPostRematch, MSGBOX_AUTOCLOSE end Route104_EventScript_Gina:: trainerbattle_double TRAINER_GINA_AND_MIA_1, Route104_Text_GinaIntro, Route104_Text_GinaDefeat, Route104_Text_GinaNotEnoughMons special GetPlayerBigGuyGirlString msgbox Route104_Text_GinaPostBattle, MSGBOX_DEFAULT release end Route104_EventScript_Mia:: trainerbattle_double TRAINER_GINA_AND_MIA_1, Route104_Text_MiaIntro, Route104_Text_MiaDefeat, Route104_Text_MiaNotEnoughMons special GetPlayerBigGuyGirlString msgbox Route104_Text_MiaPostBattle, MSGBOX_DEFAULT release end Route104_EventScript_Darian:: trainerbattle_single TRAINER_DARIAN, Route104_Text_DarianIntro, Route104_Text_DarianDefeat msgbox Route104_Text_DarianPostBattle, MSGBOX_AUTOCLOSE end Route104_Text_BrineyLivesInSeasideCottage: .string "那就是哈奇老人住的海边小屋。\n他曾经是个伟大的水手,\p即使永远都是风雨交加,\n他也从未害怕过大海。$" Route104_Text_WhatsItLikeAtBottomOfSea: .string "大海,嗯?\p不知道海底\n是什么样子的?$" Route104_Text_ThrowBallAtWeakenedPokemon: .string "投出精灵球之前,\n要先让野生宝可梦变弱。\p如果它中毒或被灼伤、催眠的话,\n会更容易捕捉到它。$" Route104_Text_OnlyThrowBallAtWildPokemon: .string "你不能偷\n别人的宝可梦,\p你只能向野生的宝可梦\n投掷精灵球。$" Route104_Text_ImNotATrainer: .string "哦,不,\n我不是训练家,\p但要是被训练家看见的话,\n他们就会向你挑战。\p如果你不想对战,\n最好躲着他们的视线。$" Route104_Text_LikeFillingMouthWithSeedsTakeThis: .string "我喜欢在嘴里塞满种子,\n然后飞速射出去!\p这个给你,你也可以试试!\p把它给宝可梦使用,宝可梦就能\n学会快速射出种子的招式。$" Route104_Text_TMsAreOneTimeUse: .string "要提醒你!\pTM,就是招式学习器,\n只能使用一次。\p一旦你用了,它就会消失。\n所以使用之前要三思!$" Route104_Text_DontNeedThisTakeIt: .string "这间花店最近\n开始卖小树,\p我太兴奋了,\n买了太多的东西。\p这个白色香草我不需要了,\n你想要吗?$" Route104_Text_FlowerShopSellingSaplings: .string "这间花店最近\n开始卖小树,\p我太兴奋了,买了太多的东西。\n我该把它们放在哪儿呢?$" Route104_Text_MrBrineysCottage: .string "哈奇老人的小屋$" Route104_Text_RouteSignPetalburg: .string "1O4号道路\n{RIGHT_ARROW}橙华市$" Route104_Text_RouteSignRustboro: .string "104号道路\n{UP_ARROW}卡那兹市$" Route104_Text_PrettyPetalFlowShop: .string "圣橙华花店$" Route104_Text_TrainerTipsDoubleBattles: .string "有用的公告牌!\p在丰缘地区中,一些结伴的训练家会向\n别人发起2对2的挑战,称作双打对战。\p在双打对战中,\n训练家要派出2只宝可梦,\l即列表左边的和最上边的。\l一定要注意宝可梦的排列顺序。$" Route104_Text_MayWeShouldRegister: .string "小遥:啊,{PLAYER}{KUN}!\p得文给你的宝可导航装了\n对战寻呼系统对吧?\p我们互相登记一下信息吧,\n这样就能随时联系了。$" Route104_Text_RegisteredMay: .string "{PLAYER}把小遥\n登记到宝可导航里了。$" Route104_Text_MayHowsYourPokedex: .string "小遥:对了,{PLAYER}{KUN},\n你的宝可梦图鉴进展如何?$" Route104_Text_MayMinesDecentLetsBattle: .string "我这边已经很充实了。\n所以……\l要不要来场对战?$" Route104_Text_MayHaventRaisedPokemon: .string "小遥:哎——为什么?\p你没有好好捕捉和培育\n宝可梦吗?\p作为训练家可不应该这样!$" Route104_Text_MayLetsBattle: .string "小遥:所以,怎么样?\n要不要来场对战?$" Route104_Text_MayIntro: .string "小遥:你刚刚成为训练家,\n{PLAYER}{KUN}。我可不会输哦!$" Route104_Text_MayDefeat: .string "呜哇!\n比想象中厉害得多……$" Route104_Text_MayPostBattle: .string "小遥:你的宝可梦\n培育得不错嘛!\p不过也不要只顾着战斗,\n像哈奇老人那样和宝可梦\l做朋友也很重要哦!$" Route104_Text_BrendanWeShouldRegister: .string "小悠:嘿,{PLAYER}!\p得文给你的宝可导航\n装了对战寻呼系统吧?\p我们互相登记一下信息吧,\n这样我们就能随时联系了。$" Route104_Text_RegisteredBrendan: .string "把小悠\n登记到宝可导航里了。$" Route104_Text_BrendanHowsYourPokedex: .string "小悠:{PLAYER},你的宝可梦图鉴进展如何?\n有几页了吗?$" Route104_Text_BrendanDoingGreatLetsBattle: .string "我?我这边很顺利!\p来场对战让你看看\n我的成果如何?$" Route104_Text_BrendanNoConfidence: .string "小悠:怎么了?\n对自己的宝可梦没信心吗?$" Route104_Text_BrendanLetsBattle: .string "小悠:怎样?\n想和我来场对战吗?$" Route104_Text_BrendanIntro: .string "小悠:虽然你刚成为训练家,\n但我不会手下留情哦!$" Route104_Text_BrendanDefeat: .string "嘿……\n挺能干的嘛。$" Route104_Text_BrendanPostBattle: .string "小悠:你在培育宝可梦方面\n很有天赋啊,\p但要知道,\n你不能只顾着让宝可梦战斗。\p像哈奇老人那样,\n和宝可梦做朋友也很重要。$"