.set LOCALID_ATTENDANT, 1 .set LOCALID_BRANDON, 2 BattleFrontier_BattlePyramidTop_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_OnResume map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_OnFrame map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidTop_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePyramidTop_OnWarp .byte 0 BattleFrontier_BattlePyramidTop_OnTransition: pyramid_updatelight 200, PYRAMID_LIGHT_SET_RADIUS setvar VAR_TEMP_F, 1 end BattleFrontier_BattlePyramidTop_OnWarp: map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects .2byte 0 BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects:: setvar VAR_TEMP_1, 1 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH goto_if_ne VAR_TEMP_C, 0, BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects setobjectxyperm LOCALID_BRANDON, 0, 0 BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects:: end BattleFrontier_BattlePyramidTop_OnResume: frontier_getbrainstatus goto_if_eq VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus call BattleFrontier_EventScript_SetBrainObjectGfx BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus:: copyvar VAR_TEMP_C, VAR_RESULT frontier_getstatus switch VAR_TEMP_CHALLENGE_STATUS case 0, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge frontier_get FRONTIER_DATA_BATTLE_OUTCOME goto_if_eq VAR_RESULT, B_OUTCOME_LOST, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost goto_if_eq VAR_RESULT, B_OUTCOME_DREW, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost goto_if_eq VAR_RESULT, B_OUTCOME_FORFEITED, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost end BattleFrontier_BattlePyramidTop_OnFrame: map_script_2 VAR_TEMP_PLAYING_PYRAMID_MUSIC, 0, BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidTop_EventScript_ShowMapName .2byte 0 BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic:: playbgm MUS_B_PYRAMID_TOP, FALSE setvar VAR_TEMP_PLAYING_PYRAMID_MUSIC, 1 end BattleFrontier_BattlePyramidTop_EventScript_ShowMapName:: special ShowMapNamePopup setvar VAR_TEMP_F, 0 end BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge:: pyramid_save CHALLENGE_STATUS_SAVING special SavePlayerParty frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 pyramid_settrainers frontier_setpartyorder FRONTIER_PARTY_SIZE setvar VAR_TEMP_F, 1 end BattleFrontier_BattlePyramidTop_EventScript_Attendant:: lock faceplayer goto_if_ne VAR_TEMP_D, 0, BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady goto_if_ne VAR_TEMP_C, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside msgbox BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo, MSGBOX_DEFAULT closemessage applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop waitmovement 0 applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath waitmovement 0 message BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid waitmessage playfanfare MUS_OBTAIN_B_POINTS waitfanfare closemessage BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 7, 13 waitstate end BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady:: msgbox BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady, MSGBOX_DEFAULT closemessage end BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside:: msgbox BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere, MSGBOX_DEFAULT applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside setvar VAR_TEMP_D, 1 closemessage end BattleFrontier_BattlePyramidTop_EventScript_BattleBrandon:: lockall switch VAR_TEMP_C case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech special SpawnCameraObject applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure, MSGBOX_DEFAULT closemessage frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver end BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech:: applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver:: msgbox BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle, MSGBOX_DEFAULT call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle playbgm MUS_B_PYRAMID_TOP, FALSE goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver:: frontier_getsymbols goto_if_ne VAR_RESULT, 0, BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon msgbox BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_SYMBOL message BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold:: frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech special SpawnCameraObject applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned, MSGBOX_DEFAULT closemessage frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 msgbox BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold end BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech:: applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer waitmovement 0 BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold:: msgbox BattleFrontier_BattlePyramidTop_Text_EverythingYouHave, MSGBOX_DEFAULT call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle playbgm MUS_B_PYRAMID_TOP, FALSE goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold:: frontier_getsymbols goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon msgbox BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis, MSGBOX_DEFAULT playfanfare MUS_OBTAIN_SYMBOL message BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattlePyramidTop_Text_FarewellForNow, MSGBOX_DEFAULT goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle:: closemessage setvar VAR_0x8004, SPECIAL_BATTLE_PYRAMID setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate return BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside: walk_right walk_in_place_faster_left step_end BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath: walk_left walk_in_place_faster_up step_end BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop: walk_up walk_up walk_up walk_up walk_up walk_in_place_faster_down step_end BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer: walk_fast_down step_end BattleFrontier_BattlePyramidTop_Movement_CameraPanUp: walk_slow_up walk_slow_up delay_16 step_end BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo: .string "很高兴能在这里见到你!\n你已经来到了对战金字塔\l最顶层。\p这就是金字塔的\n观测点。\p这个地方只为征服了\n金字塔 的人开放。\p进来吧!\n随便你到处逛!$" BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid: .string "金字塔的新征服者。\n让众人记住{PLAYER}这个名字吧!$" BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere: .string "很高兴能在这里见到你!\p很可惜,\n你来晚了一点,是第二位。\p我们的法老已经被先到金字塔的\n训练家打败。\p不过呢,年轻的探险家,\n你是一位训练家!\p我们的法老说\n你的实力和荣誉都是最高的!\p这边请!\n请带上多一分的能力!$" BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure: .string "年轻的冒险家……\p你是否认为探索\n是冒险的原动力呢?\p你的才智!\p你的实力!\p你的宝可梦!\p最重要的是,还是你的勇气,\n指引你走向未知的世界……$" BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon: .string "嗯,生命的伟大的!\n真的很伟大!\p我是神代!\p我是金字塔法老,\n也就是说这里归我所管。\p人们都称我为法老!\p你能来到这里,\n说明了你对自己很有信心,\l我说得对吗?\p哈哈哈!\n真是令人兴奋啊!$" BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle: .string "现在呢,\n带上你的能力来一起对战吧!$" BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease: .string "神代:哈哈哈!真棒!\n你真的很棒!\p这个,你获得的荣誉:\n开拓通行证!$" BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol: .string "英勇象征浮现在\n开拓通行证上。$" BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting: .string "年轻的冒险者!\n我期待我们的下一次见面!$" BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned: .string "神代:……你终于回来了,\n年轻的冒险者……\p你对冒险的热情像源于\n你的内心深处……\p对…… 你简直就像是\n年轻时期的我自己\p…… ……啊……\p热情!\p险恶!\p不顾一切!\p对死亡毫不畏惧的那些日子,\n及一生矢志不渝的冒险者\p都成了过去……$" BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter: .string "然而,现在\p我知道我的勇气已经\n衰退了!$" BattleFrontier_BattlePyramidTop_Text_EverythingYouHave: .string "你拥有一切!\n我会全力支持你!$" BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis: .string "神代:哈哈哈!\n非常出色!\l对,无须置疑!\p年轻的冒险者!\p你完全胜了我!\n给!这是我想要让你得到的!$" BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine: .string "英勇象征闪耀着\n金色的光芒!$" BattleFrontier_BattlePyramidTop_Text_FarewellForNow: .string "不错!这就表示\n我仍然有很多需要去学!\p我们还会见面的!\n现在让我们告别吧,年轻的冒险者!$" BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady: .string "现在起,当你做好了准备,就\n勇往直前吧!$"