#ifndef GUARD_DECOMPRESS_H #define GUARD_DECOMPRESS_H #include "sprite.h" #define MAX_DECOMPRESSION_BUFFER_SIZE 0x4000 void LZDecompressWram(const u32 *src, void *dest); void LZDecompressVram(const u32 *src, void *dest); u32 IsLZ77Data(const void *ptr, u32 minSize, u32 maxSize); u32 LoadCompressedSpriteSheet(const struct CompressedSpriteSheet *src); u32 LoadCompressedSpriteSheetByTemplate(const struct SpriteTemplate *template, s32 offset); u32 LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer); bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet *src); void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void *buffer); void HandleLoadSpecialPokePic(bool32 isFrontPic, void *dest, s32 species, u32 personality); void LoadSpecialPokePic(void *dest, s32 species, u32 personality, bool8 isFrontPic); u32 GetDecompressedDataSize(const u32 *ptr); #endif // GUARD_DECOMPRESS_H