#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Static inflicts paralysis on contact") { u32 move; PARAMETRIZE { move = MOVE_SCRATCH; } PARAMETRIZE { move = MOVE_SWIFT; } GIVEN { ASSUME(MoveMakesContact(MOVE_SCRATCH)); ASSUME(!MoveMakesContact(MOVE_SWIFT)); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_PIKACHU) { Ability(ABILITY_STATIC); } } WHEN { TURN { MOVE(player, move); } } SCENE { if (MoveMakesContact(move)) { ABILITY_POPUP(opponent, ABILITY_STATIC); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player); MESSAGE("The opposing Pikachu's Static paralyzed Wobbuffet, so it may be unable to move!"); STATUS_ICON(player, paralysis: TRUE); } else { NONE_OF { ABILITY_POPUP(opponent, ABILITY_STATIC); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player); MESSAGE("The opposing Pikachu's Static paralyzed Wobbuffet, so it may be unable to move!"); STATUS_ICON(player, paralysis: TRUE); } } } } SINGLE_BATTLE_TEST("Static triggers 1/3 times (Gen3) or 30% (Gen4+) of the time") { u32 config, passes, trials; PARAMETRIZE { config = GEN_3; passes = 1; trials = 3; } // 33.3% PARAMETRIZE { config = GEN_4; passes = 3; trials = 10; } // 30% PASSES_RANDOMLY(passes, trials, RNG_STATIC); GIVEN { WITH_CONFIG(B_ABILITY_TRIGGER_CHANCE, config); ASSUME(MoveMakesContact(MOVE_SCRATCH)); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_PIKACHU) { Ability(ABILITY_STATIC); } } WHEN { TURN { MOVE(player, MOVE_SCRATCH); } } SCENE { ABILITY_POPUP(opponent, ABILITY_STATIC); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player); MESSAGE("The opposing Pikachu's Static paralyzed Wobbuffet, so it may be unable to move!"); STATUS_ICON(player, paralysis: TRUE); } } SINGLE_BATTLE_TEST("Static triggers even if attacker is under substitute") { GIVEN { ASSUME(MoveMakesContact(MOVE_TACKLE)); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_PIKACHU) { Ability(ABILITY_STATIC); } } WHEN { TURN { MOVE(player, MOVE_SUBSTITUTE); } TURN { MOVE(player, MOVE_TACKLE); } } SCENE { ABILITY_POPUP(opponent, ABILITY_STATIC); STATUS_ICON(player, paralysis: TRUE); } }