#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Mist prevents stat reductions from opposing moves") { GIVEN { ASSUME(GetMoveEffect(MOVE_MIST) == EFFECT_MIST); ASSUME(GetMoveEffect(MOVE_GROWL) == EFFECT_ATTACK_DOWN); PLAYER(SPECIES_WOBBUFFET) { Speed(20); } OPPONENT(SPECIES_WOBBUFFET) { Speed(10); } } WHEN { TURN { MOVE(player, MOVE_MIST); MOVE(opponent, MOVE_GROWL); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_MIST, player); MESSAGE("Your team became shrouded in mist!"); MESSAGE("The opposing Wobbuffet used Growl!"); MESSAGE("Wobbuffet is protected by the mist!"); } THEN { EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE); } } SINGLE_BATTLE_TEST("Mist's protection considers Contrary") // Eg. If a move would reduce stats due to Contrary, it will be protected by Mist. { GIVEN { ASSUME(GetMoveEffect(MOVE_MIST) == EFFECT_MIST); ASSUME(GetMoveEffect(MOVE_SWAGGER) == EFFECT_SWAGGER); PLAYER(SPECIES_SNIVY) { Ability(ABILITY_CONTRARY); Speed(20); } OPPONENT(SPECIES_WOBBUFFET) { Speed(10); } } WHEN { TURN { MOVE(player, MOVE_MIST); MOVE(opponent, MOVE_SWAGGER); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_MIST, player); MESSAGE("Your team became shrouded in mist!"); MESSAGE("The opposing Wobbuffet used Swagger!"); MESSAGE("Snivy is protected by the mist!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, player); MESSAGE("Snivy became confused!"); } THEN { EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE); } }