#ifndef GUARD_BATTLE_ANIM_INTERNAL_H #define GUARD_BATTLE_ANIM_INTERNAL_H /* CMD_ARGS provides a way to locally name the members of gBattleAnimArgs. * * For example: * { * CMD_ARGS(x, y); * // cmd->x is gBattleAnimArgs[0] and cmd->y is gBattleAnimArgs[1] * } */ #if MODERN #define CMD_ARGS(...) struct { s16 __VA_ARGS__; } *cmd = (void *)gBattleAnimArgs #else #define CMD_ARGS(...) struct CMD_ARGS { s16 __VA_ARGS__; } #define cmd ((struct CMD_ARGS *)gBattleAnimArgs) #endif #endif