#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(GetMoveType(MOVE_SCRATCH) == TYPE_NORMAL); ASSUME(GetMovePower(MOVE_SCRATCH) > 0); } SINGLE_BATTLE_TEST("Aerilate turns a Normal-type move into Flying-type move") { GIVEN { PLAYER(SPECIES_MEGANIUM); OPPONENT(SPECIES_SALAMENCE) { Item(ITEM_SALAMENCITE); } } WHEN { TURN { MOVE(opponent, MOVE_SCRATCH, gimmick: GIMMICK_MEGA); } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent); MESSAGE("It's super effective!"); } } SINGLE_BATTLE_TEST("Aerilate can not turn certain moves into Flying type moves") { u32 move; PARAMETRIZE { move = MOVE_WEATHER_BALL; } // PARAMETRIZE { move = MOVE_NATURAL_GIFT; } TODO: handle this case via Skill Swap PARAMETRIZE { move = MOVE_JUDGMENT; } PARAMETRIZE { move = MOVE_TECHNO_BLAST; } PARAMETRIZE { move = MOVE_REVELATION_DANCE; } PARAMETRIZE { move = MOVE_MULTI_ATTACK; } PARAMETRIZE { move = MOVE_TERRAIN_PULSE; } GIVEN { PLAYER(SPECIES_MEGANIUM); OPPONENT(SPECIES_SALAMENCE) { Item(ITEM_SALAMENCITE); } } WHEN { TURN { MOVE(opponent, move, gimmick: GIMMICK_MEGA); } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponent); ANIMATION(ANIM_TYPE_MOVE, move, opponent); NONE_OF { MESSAGE("It's super effective!"); } } } SINGLE_BATTLE_TEST("Aerilate boosts power of affected moves by 20% (Gen7+) or 30% (Gen1-6)", s16 damage) { u32 move, genConfig; PARAMETRIZE { move = MOVE_CELEBRATE; genConfig = GEN_7; } PARAMETRIZE { move = MOVE_CELEBRATE; genConfig = GEN_6; } PARAMETRIZE { move = MOVE_SKILL_SWAP; genConfig = GEN_7; } PARAMETRIZE { move = MOVE_SKILL_SWAP; genConfig = GEN_6; } GIVEN { WITH_CONFIG(GEN_CONFIG_ATE_MULTIPLIER, genConfig); ASSUME(GetMoveType(MOVE_TACKLE) == TYPE_NORMAL); ASSUME(GetMoveEffect(MOVE_SKILL_SWAP) == EFFECT_SKILL_SWAP); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_SALAMENCE) { Ability(ABILITY_MOXIE); Item(ITEM_SALAMENCITE); } } WHEN { TURN { MOVE(opponent, move, gimmick: GIMMICK_MEGA); MOVE(player, MOVE_TACKLE); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { if (genConfig >= GEN_7) EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.2), results[2].damage); // No STAB else EXPECT_MUL_EQ(results[1].damage, Q_4_12(1.3), results[3].damage); // No STAB } } SINGLE_BATTLE_TEST("Aerilate doesn't affect Weather Ball's type", s16 damage) { u32 move1, move2; PARAMETRIZE { move1 = MOVE_CELEBRATE; move2 = MOVE_CELEBRATE; } PARAMETRIZE { move1 = MOVE_SUNNY_DAY; move2 = MOVE_CELEBRATE; } PARAMETRIZE { move1 = MOVE_CELEBRATE; move2 = MOVE_SKILL_SWAP; } PARAMETRIZE { move1 = MOVE_SUNNY_DAY; move2 = MOVE_SKILL_SWAP; } GIVEN { ASSUME(GetMoveEffect(MOVE_WEATHER_BALL) == EFFECT_WEATHER_BALL); ASSUME(GetMoveType(MOVE_WEATHER_BALL) == TYPE_NORMAL); ASSUME(GetMoveEffect(MOVE_SKILL_SWAP) == EFFECT_SKILL_SWAP); ASSUME(GetSpeciesType(SPECIES_PINSIR, 0) == TYPE_BUG); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_PINSIR) { Ability(ABILITY_HYPER_CUTTER); Item(ITEM_PINSIRITE); } } WHEN { TURN { MOVE(opponent, move2, gimmick: GIMMICK_MEGA); MOVE(player, move1); } TURN { MOVE(player, MOVE_WEATHER_BALL); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move2, opponent); ANIMATION(ANIM_TYPE_MOVE, move1, player); HP_BAR(opponent, captureDamage: &results[i].damage); if (move1 == MOVE_SUNNY_DAY) MESSAGE("It's super effective!"); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(6.0), results[1].damage); // double base power + type effectiveness + sun 50% boost EXPECT_MUL_EQ(results[2].damage, Q_4_12(6.0), results[3].damage); EXPECT_EQ(results[0].damage, results[2].damage); EXPECT_EQ(results[1].damage, results[3].damage); } } SINGLE_BATTLE_TEST("Aerilate doesn't affect Natural Gift's type") { u16 move; PARAMETRIZE { move = MOVE_CELEBRATE; } PARAMETRIZE { move = MOVE_SKILL_SWAP; } GIVEN { ASSUME(GetMoveEffect(MOVE_NATURAL_GIFT) == EFFECT_NATURAL_GIFT); ASSUME(GetMoveEffect(MOVE_SKILL_SWAP) == EFFECT_SKILL_SWAP); ASSUME(gNaturalGiftTable[ITEM_TO_BERRY(ITEM_PERSIM_BERRY)].type == TYPE_GROUND); ASSUME(GetSpeciesType(SPECIES_SALAMENCE_MEGA, 0) == TYPE_FLYING || GetSpeciesType(SPECIES_SALAMENCE_MEGA, 1) == TYPE_FLYING); PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_PERSIM_BERRY); } OPPONENT(SPECIES_SALAMENCE) { Item(ITEM_SALAMENCITE); } } WHEN { TURN { MOVE(opponent, move, gimmick: GIMMICK_MEGA); MOVE(player, MOVE_NATURAL_GIFT); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move, opponent); NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_NATURAL_GIFT, player); } MESSAGE("It doesn't affect the opposing Salamence…"); } } SINGLE_BATTLE_TEST("Aerilate doesn't affect Judgment / Techno Blast / Multi-Attack's type") { u16 move, item; PARAMETRIZE { move = MOVE_JUDGMENT; item = ITEM_ZAP_PLATE; } PARAMETRIZE { move = MOVE_TECHNO_BLAST; item = ITEM_SHOCK_DRIVE; } PARAMETRIZE { move = MOVE_MULTI_ATTACK; item = ITEM_ELECTRIC_MEMORY; } GIVEN { ASSUME(GetMoveEffect(MOVE_JUDGMENT) == EFFECT_CHANGE_TYPE_ON_ITEM); ASSUME(GetMoveEffect(MOVE_TECHNO_BLAST) == EFFECT_CHANGE_TYPE_ON_ITEM); ASSUME(GetMoveEffect(MOVE_MULTI_ATTACK) == EFFECT_CHANGE_TYPE_ON_ITEM); ASSUME(GetMoveEffect(MOVE_SKILL_SWAP) == EFFECT_SKILL_SWAP); ASSUME(gItemsInfo[ITEM_ZAP_PLATE].holdEffect == HOLD_EFFECT_PLATE); ASSUME(gItemsInfo[ITEM_ZAP_PLATE].secondaryId == TYPE_ELECTRIC); ASSUME(gItemsInfo[ITEM_SHOCK_DRIVE].holdEffect == HOLD_EFFECT_DRIVE); ASSUME(gItemsInfo[ITEM_SHOCK_DRIVE].secondaryId == TYPE_ELECTRIC); ASSUME(gItemsInfo[ITEM_ELECTRIC_MEMORY].holdEffect == HOLD_EFFECT_MEMORY); ASSUME(gItemsInfo[ITEM_ELECTRIC_MEMORY].secondaryId == TYPE_ELECTRIC); ASSUME(GetSpeciesType(SPECIES_DIGLETT, 0) == TYPE_GROUND); PLAYER(SPECIES_WOBBUFFET) { Item(item); } OPPONENT(SPECIES_SALAMENCE) { Item(ITEM_SALAMENCITE); } OPPONENT(SPECIES_DIGLETT); } WHEN { TURN { MOVE(opponent, MOVE_SKILL_SWAP, gimmick: GIMMICK_MEGA); } TURN { SWITCH(opponent, 1); MOVE(player, move); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent); NOT { ANIMATION(ANIM_TYPE_MOVE, move, player); } MESSAGE("It doesn't affect the opposing Diglett…"); } } SINGLE_BATTLE_TEST("Aerilate doesn't affect Hidden Power's type") { GIVEN { ASSUME(GetMoveEffect(MOVE_HIDDEN_POWER) == EFFECT_HIDDEN_POWER); ASSUME(gTypesInfo[TYPE_ELECTRIC].isHiddenPowerType == TRUE); ASSUME(GetSpeciesType(SPECIES_DIGLETT, 0) == TYPE_GROUND); PLAYER(SPECIES_PINSIR) { Ability(ABILITY_AERILATE); HPIV(31); AttackIV(31); DefenseIV(31); SpAttackIV(30); SpDefenseIV(31); SpeedIV(31); } // HP Electric OPPONENT(SPECIES_DIGLETT); } WHEN { TURN { MOVE(player, MOVE_HIDDEN_POWER); } } SCENE { NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_HIDDEN_POWER, player); } MESSAGE("It doesn't affect the opposing Diglett…"); } } TO_DO_BATTLE_TEST("Aerilate doesn't override Electrify (Gen7+)"); // No mon with Aerilate exists in Gen8+, but probably behaves similar to Pixilate, which does. TO_DO_BATTLE_TEST("Aerilate doesn't override Ion Deluge (Gen7+)"); // Ion Deluge doesn't exist in Gen 8+, but we probably could assume it behaves similar to under Electrify. TODO: Test by hacking SV. TO_DO_BATTLE_TEST("Aerilate overrides Electrify (Gen6)") TO_DO_BATTLE_TEST("Aerilate overrides Ion Deluge (Gen6)") TO_DO_BATTLE_TEST("Aerilate doesn't affect Tera Starstorm's type"); TO_DO_BATTLE_TEST("Aerilate doesn't affect Max Strike's type"); TO_DO_BATTLE_TEST("Aerilate doesn't affect Terrain Pulse's type"); TO_DO_BATTLE_TEST("Aerilate doesn't affect damaging Z-Move types"); TO_DO_BATTLE_TEST("(DYNAMAX) Aerilate turns Max Strike into Max Airstream"); // All other -ate abilities do this, so interpolating this as no Aerilate mon is available in a Dynamax game