#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(MoveMakesContact(MOVE_SCRATCH)); ASSUME(GetMoveType(MOVE_EMBER) == TYPE_FIRE); ASSUME(MoveMakesContact(MOVE_SCRATCH)); ASSUME(MoveMakesContact(MOVE_FIRE_PUNCH)); ASSUME(GetMoveType(MOVE_FIRE_PUNCH) == TYPE_FIRE); } SINGLE_BATTLE_TEST("Fluffy halves damage taken from moves that make direct contact", s16 damage) { enum Ability ability; PARAMETRIZE { ability = ABILITY_KLUTZ; } PARAMETRIZE { ability = ABILITY_FLUFFY; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_STUFFUL) { Ability(ability); } } WHEN { TURN { MOVE(player, MOVE_SCRATCH); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, UQ_4_12(0.5), results[1].damage); } } SINGLE_BATTLE_TEST("Fluffy doubles damage taken from fire type moves", s16 damage) { enum Ability ability; PARAMETRIZE { ability = ABILITY_KLUTZ; } PARAMETRIZE { ability = ABILITY_FLUFFY; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_STUFFUL) { Ability(ability); } } WHEN { TURN { MOVE(player, MOVE_EMBER); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage); } } SINGLE_BATTLE_TEST("Fluffy does not alter damage of fire-type moves that make direct contact", s16 damage) { enum Ability ability; PARAMETRIZE { ability = ABILITY_KLUTZ; } PARAMETRIZE { ability = ABILITY_FLUFFY; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_STUFFUL) { Ability(ability); } } WHEN { TURN { MOVE(player, MOVE_FIRE_PUNCH); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PUNCH, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_EQ(results[0].damage, results[1].damage); } } SINGLE_BATTLE_TEST("Fluffy halves damage taken from moves that make direct contact even if protected by Protective Pads", s16 damage) { enum Ability ability; PARAMETRIZE { ability = ABILITY_KLUTZ; } PARAMETRIZE { ability = ABILITY_FLUFFY; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_PROTECTIVE_PADS); } OPPONENT(SPECIES_STUFFUL) { Ability(ability); } } WHEN { TURN { MOVE(player, MOVE_SCRATCH); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, UQ_4_12(0.5), results[1].damage); } } SINGLE_BATTLE_TEST("Fluffy does not halve damage taken from moves that make direct contact but are ignored by Punching Glove", s16 damage) { enum Ability ability; PARAMETRIZE { ability = ABILITY_KLUTZ; } PARAMETRIZE { ability = ABILITY_FLUFFY; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_PUNCHING_GLOVE); } OPPONENT(SPECIES_STUFFUL) { Ability(ability); } } WHEN { TURN { MOVE(player, MOVE_THUNDER_PUNCH); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_PUNCH, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_EQ(results[0].damage, results[1].damage); } }