#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Grassy Surge creates Grassy Terrain when entering the battle") { GIVEN { PLAYER(SPECIES_TAPU_BULU) { Ability(ABILITY_GRASSY_SURGE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN {} } SCENE { ABILITY_POPUP(player, ABILITY_GRASSY_SURGE); MESSAGE("Grass grew to cover the battlefield!"); } }