#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Inner Focus doesn't prevent intimidate (Gen3-7)") { s16 turnOneHit; s16 turnTwoHit; GIVEN { WITH_CONFIG(GEN_CONFIG_UPDATED_INTIMIDATE, GEN_7); PLAYER(SPECIES_EKANS) { Ability(ABILITY_SHED_SKIN); }; PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }; OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); }; } WHEN { TURN { MOVE(opponent, MOVE_SCRATCH); } TURN { SWITCH(player, 1); MOVE(opponent, MOVE_SCRATCH); } } SCENE { // Turn 1 HP_BAR(player, captureDamage: &turnOneHit); ABILITY_POPUP(player, ABILITY_INTIMIDATE); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("Ekans's Intimidate cuts the opposing Zubat's Attack!"); // Turn 2 HP_BAR(player, captureDamage: &turnTwoHit); } THEN { EXPECT_GT(turnOneHit, turnTwoHit); } } SINGLE_BATTLE_TEST("Inner Focus prevents intimidate (Gen8+)") { s16 turnOneHit; s16 turnTwoHit; GIVEN { WITH_CONFIG(GEN_CONFIG_UPDATED_INTIMIDATE, GEN_8); PLAYER(SPECIES_EKANS) { Ability(ABILITY_SHED_SKIN); }; PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }; OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); }; } WHEN { TURN { MOVE(opponent, MOVE_SCRATCH); } TURN { SWITCH(player, 1); MOVE(opponent, MOVE_SCRATCH); } } SCENE { HP_BAR(player, captureDamage: &turnOneHit); ABILITY_POPUP(player, ABILITY_INTIMIDATE); NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); } ABILITY_POPUP(opponent, ABILITY_INNER_FOCUS); MESSAGE("The opposing Zubat's Inner Focus prevents stat loss!"); HP_BAR(player, captureDamage: &turnTwoHit); } THEN { EXPECT_EQ(turnOneHit, turnTwoHit); } } SINGLE_BATTLE_TEST("Inner Focus prevents flinching") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); }; } WHEN { TURN { MOVE(player, MOVE_FAKE_OUT); MOVE(opponent, MOVE_SCRATCH); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, player); NONE_OF { MESSAGE("The opposing Zubat flinched and couldn't move!"); } ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent); } } SINGLE_BATTLE_TEST("Mold Breaker ignores Inner Focus") { GIVEN { PLAYER(SPECIES_PINSIR) { Ability(ABILITY_MOLD_BREAKER); }; OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); }; } WHEN { TURN { MOVE(player, MOVE_FAKE_OUT); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, player); MESSAGE("The opposing Zubat flinched and couldn't move!"); } }