#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(GetMoveAccuracy(MOVE_SCRATCH) == 100); ASSUME(GetMoveEffect(MOVE_SAND_ATTACK) == EFFECT_ACCURACY_DOWN); } SINGLE_BATTLE_TEST("Keen Eye, Gen9+ Illuminate & Minds Eye prevent accuracy stage reduction from moves") { enum Ability ability; u32 species; PARAMETRIZE { species = SPECIES_HITMONCHAN; ability = ABILITY_KEEN_EYE; } PARAMETRIZE { species = SPECIES_STARYU; ability = ABILITY_ILLUMINATE; } PARAMETRIZE { species = SPECIES_URSALUNA_BLOODMOON; ability = ABILITY_MINDS_EYE; } PASSES_RANDOMLY(100, 100, RNG_ACCURACY); GIVEN { WITH_CONFIG(GEN_ILLUMINATE_EFFECT, GEN_9); PLAYER(SPECIES_WOBBUFFET); OPPONENT(species) { Ability(ability); } } WHEN { TURN { MOVE(player, MOVE_SAND_ATTACK); MOVE(opponent, MOVE_SCRATCH); } } SCENE { ABILITY_POPUP(opponent, ability); NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); if (species == SPECIES_HITMONCHAN) MESSAGE("The opposing Hitmonchan's Keen Eye prevents accuracy loss!"); else if (species == SPECIES_STARYU) MESSAGE("The opposing Staryu's Illuminate prevents accuracy loss!"); else MESSAGE("The opposing Ursaluna's Mind's Eye prevents accuracy loss!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent); } } SINGLE_BATTLE_TEST("Keen Eye, Gen9+ Illuminate & Minds Eye ignore target's evasion stat") { enum Ability ability; u32 species; PARAMETRIZE { species = SPECIES_HITMONCHAN; ability = ABILITY_KEEN_EYE; } PARAMETRIZE { species = SPECIES_STARYU; ability = ABILITY_ILLUMINATE; } PARAMETRIZE { species = SPECIES_URSALUNA_BLOODMOON; ability = ABILITY_MINDS_EYE; } PASSES_RANDOMLY(100, 100, RNG_ACCURACY); GIVEN { WITH_CONFIG(GEN_ILLUMINATE_EFFECT, GEN_9); ASSUME(GetMoveEffect(MOVE_DOUBLE_TEAM) == EFFECT_EVASION_UP); PLAYER(SPECIES_WOBBUFFET); OPPONENT(species) { Ability(ability); } } WHEN { TURN { MOVE(player, MOVE_DOUBLE_TEAM); MOVE(opponent, MOVE_SCRATCH); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_TEAM, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent); } } SINGLE_BATTLE_TEST("Keen Eye, Gen9+ Illuminate & Minds Eye are ignored by Mold Breaker abilities") { enum Ability abilityPlayer = ABILITY_NONE, abilityOpponent = ABILITY_NONE; u16 speciesPlayer = SPECIES_NONE, speciesOpponent = SPECIES_NONE; u32 j; static const u16 moldBreakerAbilities[][2] = { {SPECIES_PINSIR, ABILITY_MOLD_BREAKER}, {SPECIES_RESHIRAM, ABILITY_TURBOBLAZE}, {SPECIES_ZEKROM, ABILITY_TERAVOLT}, }; for (j = 0; j < ARRAY_COUNT(moldBreakerAbilities); j++) { speciesPlayer = moldBreakerAbilities[j][0]; abilityPlayer = moldBreakerAbilities[j][1]; PARAMETRIZE { speciesOpponent = SPECIES_HITMONCHAN; abilityOpponent = ABILITY_KEEN_EYE; } PARAMETRIZE { speciesOpponent = SPECIES_STARYU; abilityOpponent = ABILITY_ILLUMINATE; } PARAMETRIZE { speciesOpponent = SPECIES_URSALUNA_BLOODMOON; abilityOpponent = ABILITY_MINDS_EYE; } } PASSES_RANDOMLY(GetMoveAccuracy(MOVE_SCRATCH) * 3 / 4, 100, RNG_ACCURACY); GIVEN { WITH_CONFIG(GEN_ILLUMINATE_EFFECT, GEN_9); PLAYER(speciesPlayer) { Ability(abilityPlayer); } OPPONENT(speciesOpponent) { Ability(abilityOpponent); } } WHEN { TURN { MOVE(player, MOVE_SAND_ATTACK); MOVE(opponent, MOVE_SCRATCH); } } SCENE { ABILITY_POPUP(player, abilityPlayer); ANIMATION(ANIM_TYPE_MOVE, MOVE_SAND_ATTACK, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent); } } SINGLE_BATTLE_TEST("Keen Eye, Gen9+ Illuminate & Minds Eye don't prevent Topsy-Turvy") { enum Ability ability; u32 species; PARAMETRIZE { species = SPECIES_HITMONCHAN; ability = ABILITY_KEEN_EYE; } PARAMETRIZE { species = SPECIES_STARYU; ability = ABILITY_ILLUMINATE; } PARAMETRIZE { species = SPECIES_URSALUNA_BLOODMOON; ability = ABILITY_MINDS_EYE; } GIVEN { WITH_CONFIG(GEN_ILLUMINATE_EFFECT, GEN_9); ASSUME(GetMoveEffect(MOVE_HONE_CLAWS) == EFFECT_ATTACK_ACCURACY_UP); ASSUME(GetMoveEffect(MOVE_TOPSY_TURVY) == EFFECT_TOPSY_TURVY); PLAYER(SPECIES_WOBBUFFET); OPPONENT(species) { Ability(ability); } } WHEN { TURN { MOVE(opponent, MOVE_HONE_CLAWS); MOVE(player, MOVE_TOPSY_TURVY); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_HONE_CLAWS, opponent); if (species == SPECIES_HITMONCHAN) { MESSAGE("The opposing Hitmonchan's Attack rose!"); MESSAGE("The opposing Hitmonchan's accuracy rose!"); } else if (species == SPECIES_STARYU) { MESSAGE("The opposing Staryu's Attack rose!"); MESSAGE("The opposing Staryu's accuracy rose!"); } else { MESSAGE("The opposing Ursaluna's Attack rose!"); MESSAGE("The opposing Ursaluna's accuracy rose!"); } ANIMATION(ANIM_TYPE_MOVE, MOVE_TOPSY_TURVY, player); if (species == SPECIES_HITMONCHAN) MESSAGE("All stat changes on the opposing Hitmonchan were inverted!"); else if (species == SPECIES_STARYU) MESSAGE("All stat changes on the opposing Staryu were inverted!"); else MESSAGE("All stat changes on the opposing Ursaluna were inverted!"); } THEN { EXPECT_EQ(opponent->statStages[STAT_ACC], DEFAULT_STAT_STAGE - 1); } } SINGLE_BATTLE_TEST("Keen Eye, Gen9+ Illuminate & Minds Eye don't prevent receiving negative Attack stage changes from Baton Pass") { enum Ability ability; u32 species; PARAMETRIZE { species = SPECIES_HITMONCHAN; ability = ABILITY_KEEN_EYE; } PARAMETRIZE { species = SPECIES_STARYU; ability = ABILITY_ILLUMINATE; } PARAMETRIZE { species = SPECIES_URSALUNA_BLOODMOON; ability = ABILITY_MINDS_EYE; } GIVEN { WITH_CONFIG(GEN_ILLUMINATE_EFFECT, GEN_9); ASSUME(GetMoveEffect(MOVE_BATON_PASS) == EFFECT_BATON_PASS); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(species) { Ability(ability); } } WHEN { TURN { MOVE(player, MOVE_SAND_ATTACK); MOVE(opponent, MOVE_BATON_PASS); SEND_OUT(opponent, 1); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SAND_ATTACK, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_BATON_PASS, opponent); if (species == SPECIES_HITMONCHAN) MESSAGE("2 sent out Hitmonchan!"); else if (species == SPECIES_STARYU) MESSAGE("2 sent out Staryu!"); else MESSAGE("2 sent out Ursaluna!"); } THEN { EXPECT_EQ(opponent->statStages[STAT_ACC], DEFAULT_STAT_STAGE - 1); } } SINGLE_BATTLE_TEST("Keen Eye & Gen9+ Illuminate don't prevent Spectral Thief from resetting positive accuracy stage changes") { enum Ability ability; u32 species; PARAMETRIZE { species = SPECIES_HITMONCHAN; ability = ABILITY_KEEN_EYE; } PARAMETRIZE { species = SPECIES_STARYU; ability = ABILITY_ILLUMINATE; } GIVEN { WITH_CONFIG(GEN_ILLUMINATE_EFFECT, GEN_9); ASSUME(GetMoveEffect(MOVE_HONE_CLAWS) == EFFECT_ATTACK_ACCURACY_UP); ASSUME(GetMoveEffect(MOVE_SPECTRAL_THIEF) == EFFECT_SPECTRAL_THIEF); PLAYER(SPECIES_WOBBUFFET); OPPONENT(species) { Ability(ability); } } WHEN { TURN { MOVE(opponent, MOVE_HONE_CLAWS); MOVE(player, MOVE_SPECTRAL_THIEF); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_HONE_CLAWS, opponent); if (species == SPECIES_HITMONCHAN) { MESSAGE("The opposing Hitmonchan's Attack rose!"); MESSAGE("The opposing Hitmonchan's accuracy rose!"); } else { MESSAGE("The opposing Staryu's Attack rose!"); MESSAGE("The opposing Staryu's accuracy rose!"); } MESSAGE("Wobbuffet stole the target's boosted stats!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_SPECTRAL_THIEF, player); } THEN { EXPECT_EQ(opponent->statStages[STAT_ACC], DEFAULT_STAT_STAGE); } }