#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Limber prevents paralysis") { GIVEN { ASSUME(MoveHasAdditionalEffect(MOVE_THUNDER_SHOCK, MOVE_EFFECT_PARALYSIS) == TRUE); PLAYER(SPECIES_PERSIAN) { Ability(ABILITY_LIMBER); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_THUNDER_SHOCK); } } SCENE { HP_BAR(player); NONE_OF { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player); STATUS_ICON(player, paralysis: TRUE); } } } SINGLE_BATTLE_TEST("Limber prevents paralysis from Thunder Wave") { GIVEN { ASSUME(GetMoveEffect(MOVE_THUNDER_WAVE) == EFFECT_NON_VOLATILE_STATUS); ASSUME(GetMoveNonVolatileStatus(MOVE_THUNDER_WAVE) == MOVE_EFFECT_PARALYSIS); PLAYER(SPECIES_PERSIAN) { Ability(ABILITY_LIMBER); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_THUNDER_WAVE); } } SCENE { MESSAGE("It doesn't affect Persian…"); NONE_OF { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player); STATUS_ICON(player, paralysis: TRUE); } } }