#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Merciless causes a move to result in a critical hit if the target is poisoned") { GIVEN { PLAYER(SPECIES_MAREANIE) { Ability(ABILITY_MERCILESS); } OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_POISON); } } WHEN { TURN { MOVE(player, MOVE_SCRATCH); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player); MESSAGE("A critical hit!"); } }