#include "global.h" #include "test/battle.h" static const u16 terrainData[][2] = { { MOVE_ELECTRIC_TERRAIN, TYPE_ELECTRIC, }, { MOVE_PSYCHIC_TERRAIN, TYPE_PSYCHIC, }, { MOVE_GRASSY_TERRAIN, TYPE_GRASS, }, { MOVE_MISTY_TERRAIN, TYPE_FAIRY, }, }; SINGLE_BATTLE_TEST("Mimicry changes the battler's type based on Terrain") { u32 j; u32 terrainMove = MOVE_NONE; enum Type terrainType = TYPE_NONE; for (j = 0; j < ARRAY_COUNT(terrainData); j++) PARAMETRIZE { terrainMove = terrainData[j][0]; terrainType = terrainData[j][1]; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_STUNFISK_GALAR) { Ability(ABILITY_MIMICRY); } } WHEN { TURN { MOVE(player, terrainMove); } } SCENE { ABILITY_POPUP(opponent); switch (terrainMove) { case MOVE_ELECTRIC_TERRAIN: MESSAGE("The opposing Stunfisk's type changed to Electric!"); break; case MOVE_PSYCHIC_TERRAIN: MESSAGE("The opposing Stunfisk's type changed to Psychic!"); break; case MOVE_GRASSY_TERRAIN: MESSAGE("The opposing Stunfisk's type changed to Grass!"); break; case MOVE_MISTY_TERRAIN: MESSAGE("The opposing Stunfisk's type changed to Fairy!"); break; } } THEN { EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].types[0], terrainType); EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].types[1], terrainType); } } SINGLE_BATTLE_TEST("Mimicry restores the battler's types when terrain is removed by Steel Roller and Ice Spinner") { u32 j; u32 terrainMove = MOVE_NONE; u32 removeTerrainMove = MOVE_NONE; for (j = 0; j < ARRAY_COUNT(terrainData); j++) { PARAMETRIZE { removeTerrainMove = MOVE_STEEL_ROLLER; terrainMove = terrainData[j][0]; } PARAMETRIZE { removeTerrainMove = MOVE_ICE_SPINNER; terrainMove = terrainData[j][0]; } } GIVEN { ASSUME(GetSpeciesType(SPECIES_STUNFISK_GALAR, 0) == TYPE_GROUND); ASSUME(GetSpeciesType(SPECIES_STUNFISK_GALAR, 1) == TYPE_STEEL); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_STUNFISK_GALAR) { Ability(ABILITY_MIMICRY); } } WHEN { TURN { MOVE(opponent, terrainMove); MOVE(player, removeTerrainMove); } } SCENE { switch (terrainMove) { case MOVE_ELECTRIC_TERRAIN: MESSAGE("The electricity disappeared from the battlefield."); break; case MOVE_PSYCHIC_TERRAIN: MESSAGE("The weirdness disappeared from the battlefield!"); break; case MOVE_GRASSY_TERRAIN: MESSAGE("The grass disappeared from the battlefield."); break; case MOVE_MISTY_TERRAIN: MESSAGE("The mist disappeared from the battlefield."); break; } } THEN { EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].types[0], TYPE_GROUND); EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].types[1], TYPE_STEEL); } } DOUBLE_BATTLE_TEST("Mimicry can trigger multiple times in a turn") { GIVEN { PLAYER(SPECIES_STUNFISK_GALAR) { Speed(50); Ability(ABILITY_MIMICRY); } PLAYER(SPECIES_MORELULL) { Speed(40); } OPPONENT(SPECIES_IGGLYBUFF) { Speed(60); } OPPONENT(SPECIES_BAGON) { Speed(70); } } WHEN { TURN { MOVE(opponentRight, MOVE_ELECTRIC_TERRAIN); MOVE(opponentLeft, MOVE_MISTY_TERRAIN); } } SCENE { MESSAGE("The opposing Bagon used Electric Terrain!"); ABILITY_POPUP(playerLeft, ABILITY_MIMICRY); MESSAGE("Stunfisk's type changed to Electric!"); // igglybuff MESSAGE("The opposing Igglybuff used Misty Terrain!"); ABILITY_POPUP(playerLeft, ABILITY_MIMICRY); MESSAGE("Stunfisk's type changed to Fairy!"); } THEN { EXPECT_EQ(gBattleMons[0].types[0], TYPE_FAIRY); EXPECT_EQ(gBattleMons[0].types[1], TYPE_FAIRY); EXPECT_EQ(gBattleMons[0].types[2], TYPE_MYSTERY); } } DOUBLE_BATTLE_TEST("Mimicry triggers after Skill Swap") { GIVEN { PLAYER(SPECIES_STUNFISK_GALAR) { Speed(40); Ability(ABILITY_MIMICRY); } PLAYER(SPECIES_SHIFTRY) { Speed(50); Ability(ABILITY_CHLOROPHYLL); } OPPONENT(SPECIES_SHUCKLE) { Speed(30); } OPPONENT(SPECIES_CHANSEY) { Speed(20); } } WHEN { TURN { MOVE(playerRight, MOVE_GRASSY_TERRAIN); } TURN { MOVE(playerRight, MOVE_SKILL_SWAP, target: playerLeft); MOVE(playerLeft, MOVE_SPLASH); } } SCENE { // turn 1 MESSAGE("Shiftry used Grassy Terrain!"); ABILITY_POPUP(playerLeft, ABILITY_MIMICRY); MESSAGE("Stunfisk's type changed to Grass!"); // turn 2 MESSAGE("Shiftry used Skill Swap!"); ABILITY_POPUP(playerRight, ABILITY_MIMICRY); MESSAGE("Shiftry's type changed to Grass!"); MESSAGE("Stunfisk used Splash!"); // make sure popup occurs before the subsequent move } THEN { EXPECT_EQ(playerLeft->types[0], TYPE_GRASS); EXPECT_EQ(playerLeft->types[1], TYPE_GRASS); EXPECT_EQ(playerRight->types[0], TYPE_GRASS); EXPECT_EQ(playerRight->types[1], TYPE_GRASS); } }