#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Mind's Eye allows to hit Ghost-type Pokémon with Normal- and Fighting-type moves") { u32 move; PARAMETRIZE { move = MOVE_SCRATCH; } PARAMETRIZE { move = MOVE_KARATE_CHOP; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_MINDS_EYE); }; OPPONENT(SPECIES_GASTLY); } WHEN { TURN { MOVE(player, move); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move, player); HP_BAR(opponent); } } // No current official way to test this, effect based on Smogon's NatDex format. SINGLE_BATTLE_TEST("Mind's Eye doesn't bypass a Ghost-type's Wonder Guard") { u32 move; PARAMETRIZE { move = MOVE_SCRATCH; } PARAMETRIZE { move = MOVE_KARATE_CHOP; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_SCRAPPY); }; OPPONENT(SPECIES_SHEDINJA) { Ability(ABILITY_WONDER_GUARD); }; } WHEN { TURN { MOVE(player, move); } } SCENE { NONE_OF { ANIMATION(ANIM_TYPE_MOVE, move, player); HP_BAR(opponent); } ABILITY_POPUP(opponent, ABILITY_WONDER_GUARD); MESSAGE("The opposing Shedinja avoided damage with Wonder Guard!"); } } //// AI TESTS //// AI_SINGLE_BATTLE_TEST("AI doesn't use accuracy-lowering moves if it knows that the foe has Mind's Eye") { enum Ability abilityAI = ABILITY_NONE; PARAMETRIZE { abilityAI = ABILITY_SWIFT_SWIM; } PARAMETRIZE { abilityAI = ABILITY_MOLD_BREAKER; } GIVEN { ASSUME(GetMoveEffect(MOVE_SAND_ATTACK) == EFFECT_ACCURACY_DOWN); AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT); PLAYER(SPECIES_URSALUNA_BLOODMOON) { Ability(ABILITY_MINDS_EYE); } OPPONENT(SPECIES_BASCULEGION) { Moves(MOVE_CELEBRATE, MOVE_SAND_ATTACK); Ability(abilityAI); } } WHEN { TURN { MOVE(player, MOVE_SCRATCH); } TURN { MOVE(player, MOVE_SCRATCH); if (abilityAI == ABILITY_MOLD_BREAKER) { SCORE_GT(opponent, MOVE_SAND_ATTACK, MOVE_CELEBRATE); } else { SCORE_LT_VAL(opponent, MOVE_SAND_ATTACK, AI_SCORE_DEFAULT); } } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player); if (abilityAI == ABILITY_MOLD_BREAKER) { ANIMATION(ANIM_TYPE_MOVE, MOVE_SAND_ATTACK, opponent); } } }