#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Misty Surge creates Misty Terrain when entering the battle") { GIVEN { PLAYER(SPECIES_TAPU_FINI) { Ability(ABILITY_MISTY_SURGE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN {} } SCENE { ABILITY_POPUP(player, ABILITY_MISTY_SURGE); MESSAGE("Mist swirled around the battlefield!"); } }