#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Motor Drive absorbs status moves") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_EMOLGA) { Ability(ABILITY_MOTOR_DRIVE); } } WHEN { TURN { MOVE(player, MOVE_THUNDER_WAVE); } } SCENE { ABILITY_POPUP(opponent, ABILITY_MOTOR_DRIVE); } } DOUBLE_BATTLE_TEST("Motor Drive absorbs moves that target all battlers but does not redirect") { GIVEN { ASSUME(GetMoveType(MOVE_DISCHARGE) == TYPE_ELECTRIC); PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_EMOLGA) { Ability(ABILITY_MOTOR_DRIVE); } } WHEN { TURN { MOVE(playerLeft, MOVE_DISCHARGE); } } SCENE { HP_BAR(opponentLeft); HP_BAR(playerRight); NOT HP_BAR(opponentRight); ABILITY_POPUP(opponentRight, ABILITY_MOTOR_DRIVE); } }