#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Prism Armor reduces damage to Super Effective moves by 0.75", s16 damage) { enum Ability ability; PARAMETRIZE { ability = ABILITY_NEUTRALIZING_GAS; } PARAMETRIZE { ability = ABILITY_LEVITATE; } GIVEN { ASSUME(gSpeciesInfo[SPECIES_NECROZMA].types[0] == TYPE_PSYCHIC); ASSUME(gSpeciesInfo[SPECIES_NECROZMA].types[1] == TYPE_PSYCHIC); ASSUME(gMovesInfo[MOVE_DARK_PULSE].type == TYPE_DARK); ASSUME(gTypeEffectivenessTable[TYPE_POISON][TYPE_FAIRY] > UQ_4_12(1.0)); ASSUME(gTypeEffectivenessTable[TYPE_POISON][TYPE_PSYCHIC] == UQ_4_12(1.0)); PLAYER(SPECIES_NECROZMA); OPPONENT(SPECIES_WEEZING) { Ability(ability); } } WHEN { TURN { MOVE(opponent, MOVE_DARK_PULSE); } } SCENE { HP_BAR(player, captureDamage: &results[i].damage); MESSAGE("It's super effective!"); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.75), results[1].damage); } }