#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Psychic Surge creates Psychic Terrain when entering the battle") { GIVEN { PLAYER(SPECIES_TAPU_LELE) { Ability(ABILITY_PSYCHIC_SURGE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN {} } SCENE { ABILITY_POPUP(player, ABILITY_PSYCHIC_SURGE); MESSAGE("The battlefield got weird!"); } }