#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Purifying Salt halves damage from Ghost-type moves", s16 damage) { enum Ability ability; PARAMETRIZE { ability = ABILITY_STURDY; } PARAMETRIZE { ability = ABILITY_PURIFYING_SALT; } GIVEN { ASSUME(GetMoveType(MOVE_SHADOW_BALL) == TYPE_GHOST); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_GARGANACL) { Ability(ability); } } WHEN { TURN { MOVE(player, MOVE_SHADOW_BALL); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, UQ_4_12(0.5), results[1].damage); } } SINGLE_BATTLE_TEST("Purifying Salt halves damage from dynamic Ghost-type moves", s16 damage) { enum Ability ability; PARAMETRIZE { ability = ABILITY_STURDY; } PARAMETRIZE { ability = ABILITY_PURIFYING_SALT; } GIVEN { ASSUME(GetMoveEffect(MOVE_TERA_BLAST) == EFFECT_TERA_BLAST); PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_GHOST); } OPPONENT(SPECIES_GARGANACL) { Ability(ability); } } WHEN { TURN { MOVE(player, MOVE_TERA_BLAST, gimmick: GIMMICK_TERA); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, UQ_4_12(0.5), results[1].damage); } } SINGLE_BATTLE_TEST("Purifying Salt makes Rest fail") { GIVEN { PLAYER(SPECIES_GARGANACL) { Ability(ABILITY_PURIFYING_SALT); HP(1); MaxHP(100);} OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_REST); } } SCENE { NONE_OF { MESSAGE("Garganacl went to sleep!"); } } } SINGLE_BATTLE_TEST("Purifying Salt grants immunity to status effects") { u32 move; u16 status; PARAMETRIZE { move = MOVE_WILL_O_WISP; status = STATUS1_BURN; } PARAMETRIZE { move = MOVE_HYPNOSIS; status = STATUS1_SLEEP; } PARAMETRIZE { move = MOVE_THUNDER_WAVE; status = STATUS1_PARALYSIS; } PARAMETRIZE { move = MOVE_TOXIC; status = STATUS1_TOXIC_POISON; } PARAMETRIZE { move = MOVE_POWDER_SNOW; status = STATUS1_FREEZE; } GIVEN { ASSUME(GetMoveEffect(MOVE_WILL_O_WISP) == EFFECT_NON_VOLATILE_STATUS); ASSUME(GetMoveNonVolatileStatus(MOVE_WILL_O_WISP) == MOVE_EFFECT_BURN); ASSUME(GetMoveEffect(MOVE_HYPNOSIS) == EFFECT_NON_VOLATILE_STATUS); ASSUME(GetMoveNonVolatileStatus(MOVE_HYPNOSIS) == MOVE_EFFECT_SLEEP); ASSUME(GetMoveEffect(MOVE_THUNDER_WAVE) == EFFECT_NON_VOLATILE_STATUS); ASSUME(GetMoveNonVolatileStatus(MOVE_THUNDER_WAVE) == MOVE_EFFECT_PARALYSIS); ASSUME(GetMoveEffect(MOVE_TOXIC) == EFFECT_NON_VOLATILE_STATUS); ASSUME(GetMoveNonVolatileStatus(MOVE_TOXIC) == MOVE_EFFECT_TOXIC); ASSUME(MoveHasAdditionalEffect(MOVE_POWDER_SNOW, MOVE_EFFECT_FREEZE_OR_FROSTBITE) == TRUE); PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_PURIFYING_SALT); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, move); } } SCENE { if (move != MOVE_POWDER_SNOW) { NOT ANIMATION(ANIM_TYPE_MOVE, move, opponent); ABILITY_POPUP(player, ABILITY_PURIFYING_SALT); MESSAGE("It doesn't affect Wobbuffet…"); NOT STATUS_ICON(player, status); } else { NONE_OF { ABILITY_POPUP(player, ABILITY_PURIFYING_SALT); STATUS_ICON(player, status); } } } } SINGLE_BATTLE_TEST("Purifying Salt user can't be poisoned by Toxic Spikes") { GIVEN { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_GARGANACL) { Ability(ABILITY_PURIFYING_SALT); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_TOXIC_SPIKES); } TURN { SWITCH(player, 1); } } SCENE { SEND_IN_MESSAGE("Garganacl"); } THEN { EXPECT_EQ(player->status1, STATUS1_NONE); } } SINGLE_BATTLE_TEST("Purifying Salt doesn't prevent Pokémon from being poisoned by Toxic Spikes on switch-in if forced in by phazing with Mold Breaker") { GIVEN { ASSUME(GetMoveEffect(MOVE_DRAGON_TAIL) == EFFECT_HIT_SWITCH_TARGET); ASSUME(GetMoveEffect(MOVE_TOXIC_SPIKES) == EFFECT_TOXIC_SPIKES); PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_GARGANACL) { Ability(ABILITY_PURIFYING_SALT); } OPPONENT(SPECIES_PINSIR) { Ability(ABILITY_MOLD_BREAKER); } } WHEN { TURN { MOVE(opponent, MOVE_TOXIC_SPIKES); } TURN { MOVE(opponent, MOVE_DRAGON_TAIL); } } SCENE { STATUS_ICON(player, STATUS1_POISON); HP_BAR(player); } } SINGLE_BATTLE_TEST("Purifying Salt protects from secondary effect burn") { GIVEN { ASSUME(MoveHasAdditionalEffect(MOVE_EMBER, MOVE_EFFECT_BURN)); PLAYER(SPECIES_GARGANACL) { Ability(ABILITY_PURIFYING_SALT); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_EMBER); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, opponent); NOT STATUS_ICON(player, STATUS1_BURN); } }