#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(GetMoveType(MOVE_SCRATCH) == TYPE_NORMAL); ASSUME(GetMovePower(MOVE_SCRATCH) > 0); } SINGLE_BATTLE_TEST("Refrigerate turns a Normal-type move into a Ice-type move") { GIVEN { PLAYER(SPECIES_MEGANIUM); OPPONENT(SPECIES_AMAURA) { Ability(ABILITY_REFRIGERATE); } } WHEN { TURN { MOVE(opponent, MOVE_SCRATCH); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent); MESSAGE("It's super effective!"); } } SINGLE_BATTLE_TEST("Refrigerate boosts power of affected moves by 20% (Gen7+) or 30% (Gen1-6)", s16 damage) { enum Ability ability; u32 genConfig; PARAMETRIZE { ability = ABILITY_SNOW_WARNING; genConfig = GEN_7; } PARAMETRIZE { ability = ABILITY_SNOW_WARNING; genConfig = GEN_6; } PARAMETRIZE { ability = ABILITY_REFRIGERATE; genConfig = GEN_7; } PARAMETRIZE { ability = ABILITY_REFRIGERATE; genConfig = GEN_6; } GIVEN { WITH_CONFIG(GEN_CONFIG_ATE_MULTIPLIER, genConfig); PLAYER(SPECIES_AMAURA) { Ability(ability); Moves(MOVE_TACKLE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TACKLE); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { if (genConfig >= GEN_7) EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.8), results[2].damage); // STAB + ate else EXPECT_MUL_EQ(results[1].damage, Q_4_12(1.95), results[3].damage); // STAB + ate } } SINGLE_BATTLE_TEST("Refrigerate doesn't affect Weather Ball's type", s16 damage) { u16 move; enum Ability ability; PARAMETRIZE { move = MOVE_CELEBRATE; ability = ABILITY_SNOW_WARNING; } PARAMETRIZE { move = MOVE_SUNNY_DAY; ability = ABILITY_SNOW_WARNING; } PARAMETRIZE { move = MOVE_CELEBRATE; ability = ABILITY_REFRIGERATE; } PARAMETRIZE { move = MOVE_SUNNY_DAY; ability = ABILITY_REFRIGERATE; } GIVEN { WITH_CONFIG(GEN_SNOW_WARNING, GEN_9); //To prevent capturing hail damage ASSUME(GetMoveEffect(MOVE_WEATHER_BALL) == EFFECT_WEATHER_BALL); ASSUME(GetSpeciesType(SPECIES_PINSIR, 0) == TYPE_BUG); PLAYER(SPECIES_AMAURA) { Ability(ability); } OPPONENT(SPECIES_PINSIR); } WHEN { TURN { MOVE(player, move); } TURN { MOVE(player, MOVE_WEATHER_BALL); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); if (move == MOVE_SUNNY_DAY) MESSAGE("It's super effective!"); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage); // double base power + type effectiveness + sun 50% boost vs hail no type effectiveness EXPECT_MUL_EQ(results[2].damage, Q_4_12(6.0), results[3].damage); // double base power + type effectiveness + sun 50% boost EXPECT_MUL_EQ(results[2].damage, Q_4_12(3.0), results[0].damage); // type effectiveness + sun 50% boost, both have double base power EXPECT_EQ(results[1].damage, results[3].damage); } } SINGLE_BATTLE_TEST("Refrigerate doesn't affect Natural Gift's type") { enum Ability ability; PARAMETRIZE { ability = ABILITY_SNOW_WARNING; } PARAMETRIZE { ability = ABILITY_REFRIGERATE; } GIVEN { ASSUME(GetMoveEffect(MOVE_NATURAL_GIFT) == EFFECT_NATURAL_GIFT); ASSUME(gNaturalGiftTable[ITEM_TO_BERRY(ITEM_ORAN_BERRY)].type == TYPE_POISON); ASSUME(GetSpeciesType(SPECIES_BELDUM, 0) == TYPE_STEEL); PLAYER(SPECIES_AMAURA) { Ability(ability); Item(ITEM_ORAN_BERRY); } OPPONENT(SPECIES_BELDUM); } WHEN { TURN { MOVE(player, MOVE_NATURAL_GIFT); } } SCENE { NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_NATURAL_GIFT, player); } MESSAGE("It doesn't affect the opposing Beldum…"); } } SINGLE_BATTLE_TEST("Refrigerate doesn't affect Judgment / Techno Blast / Multi-Attack's type") { u16 move, item; PARAMETRIZE { move = MOVE_JUDGMENT; item = ITEM_ZAP_PLATE; } PARAMETRIZE { move = MOVE_TECHNO_BLAST; item = ITEM_SHOCK_DRIVE; } PARAMETRIZE { move = MOVE_MULTI_ATTACK; item = ITEM_ELECTRIC_MEMORY; } GIVEN { ASSUME(GetMoveEffect(MOVE_JUDGMENT) == EFFECT_CHANGE_TYPE_ON_ITEM); ASSUME(GetMoveEffect(MOVE_TECHNO_BLAST) == EFFECT_CHANGE_TYPE_ON_ITEM); ASSUME(GetMoveEffect(MOVE_MULTI_ATTACK) == EFFECT_CHANGE_TYPE_ON_ITEM); ASSUME(gItemsInfo[ITEM_ZAP_PLATE].holdEffect == HOLD_EFFECT_PLATE); ASSUME(gItemsInfo[ITEM_ZAP_PLATE].secondaryId == TYPE_ELECTRIC); ASSUME(gItemsInfo[ITEM_SHOCK_DRIVE].holdEffect == HOLD_EFFECT_DRIVE); ASSUME(gItemsInfo[ITEM_SHOCK_DRIVE].secondaryId == TYPE_ELECTRIC); ASSUME(gItemsInfo[ITEM_ELECTRIC_MEMORY].holdEffect == HOLD_EFFECT_MEMORY); ASSUME(gItemsInfo[ITEM_ELECTRIC_MEMORY].secondaryId == TYPE_ELECTRIC); ASSUME(GetSpeciesType(SPECIES_DIGLETT, 0) == TYPE_GROUND); PLAYER(SPECIES_AMAURA) { Ability(ABILITY_REFRIGERATE); Item(item); } OPPONENT(SPECIES_DIGLETT); } WHEN { TURN { MOVE(player, move); } } SCENE { NOT { ANIMATION(ANIM_TYPE_MOVE, move, player); } MESSAGE("It doesn't affect the opposing Diglett…"); } } SINGLE_BATTLE_TEST("Refrigerate doesn't affect Hidden Power's type") { GIVEN { ASSUME(GetMoveEffect(MOVE_HIDDEN_POWER) == EFFECT_HIDDEN_POWER); ASSUME(gTypesInfo[TYPE_ELECTRIC].isHiddenPowerType == TRUE); ASSUME(GetSpeciesType(SPECIES_DIGLETT, 0) == TYPE_GROUND); PLAYER(SPECIES_AMAURA) { Ability(ABILITY_REFRIGERATE); HPIV(31); AttackIV(31); DefenseIV(31); SpAttackIV(30); SpDefenseIV(31); SpeedIV(31); } // HP Electric OPPONENT(SPECIES_DIGLETT); } WHEN { TURN { MOVE(player, MOVE_HIDDEN_POWER); } } SCENE { NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_HIDDEN_POWER, player); } MESSAGE("It doesn't affect the opposing Diglett…"); } } TO_DO_BATTLE_TEST("Refrigerate doesn't override Electrify (Gen7+)"); // No mon with Refrigerate exists in Gen8+, but probably behaves similar to Pixilate, which does. TO_DO_BATTLE_TEST("Refrigerate doesn't override Ion Deluge (Gen7+)"); // Ion Deluge doesn't exist in Gen 8+, but we probably could assume it behaves similar to under Electrify. TODO: Test by hacking SV. TO_DO_BATTLE_TEST("Refrigerate overrides Electrify (Gen6)") TO_DO_BATTLE_TEST("Refrigerate overrides Ion Deluge (Gen6)") TO_DO_BATTLE_TEST("Refrigerate doesn't affect Tera Starstorm's type"); TO_DO_BATTLE_TEST("Refrigerate doesn't affect Max Strike's type"); TO_DO_BATTLE_TEST("Refrigerate doesn't affect Terrain Pulse's type"); TO_DO_BATTLE_TEST("Refrigerate doesn't affect damaging Z-Move types"); TO_DO_BATTLE_TEST("(DYNAMAX) Refrigerate turns Max Strike into Max Hailstorm when not used by Gigantamax Lapras"); //TO_DO_BATTLE_TEST("(DYNAMAX) Refrigerate doesn't turn Max Strike into Max Hailstorm when used by Gigantamax Lapras, instead becoming G-Max Resonance"); // Marked in Bulbapedia as "needs research", so this assumes that it behaves like Pixilate.