#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Solar Power increases a Sp. Attack by x1.5 in Sun", s16 damage) { u32 move; PARAMETRIZE { move = MOVE_CELEBRATE; } PARAMETRIZE { move = MOVE_SUNNY_DAY; } GIVEN { ASSUME(GetMovePower(MOVE_HYPER_VOICE) > 0); ASSUME(GetMoveCategory(MOVE_HYPER_VOICE) == DAMAGE_CATEGORY_SPECIAL); PLAYER(SPECIES_CHARIZARD) { Ability(ABILITY_SOLAR_POWER); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, move); MOVE(player, MOVE_HYPER_VOICE); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); if (move == MOVE_SUNNY_DAY) HP_BAR(player); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); } } SINGLE_BATTLE_TEST("Solar Power doesn't increases a Sp. Attack if Cloud Nine/Air Lock is on the field", s16 damage) { u32 move; PARAMETRIZE { move = MOVE_CELEBRATE; } PARAMETRIZE { move = MOVE_SUNNY_DAY; } GIVEN { ASSUME(GetMovePower(MOVE_HYPER_VOICE) > 0); ASSUME(GetMoveCategory(MOVE_HYPER_VOICE) == DAMAGE_CATEGORY_SPECIAL); PLAYER(SPECIES_CHARIZARD) { Ability(ABILITY_SOLAR_POWER); } OPPONENT(SPECIES_GOLDUCK) { Ability(ABILITY_CLOUD_NINE); } } WHEN { TURN { MOVE(opponent, move); MOVE(player, MOVE_HYPER_VOICE); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_EQ(results[0].damage, results[1].damage); } } SINGLE_BATTLE_TEST("Solar Power causes the Pokémon to lose 1/8 max HP in Sun") { GIVEN { PLAYER(SPECIES_CHARIZARD) { Ability(ABILITY_SOLAR_POWER); MaxHP(80); HP(80); } OPPONENT(SPECIES_WOBBUFFET); } SCENE { TURN { MOVE(opponent, MOVE_SUNNY_DAY); } } SCENE { HP_BAR(player); } THEN { EXPECT_EQ(player->hp, player->maxHP - player->maxHP/8); } } SINGLE_BATTLE_TEST("Solar Power doesn't cause the Pokémon to lose 1/8 max HP if Cloud Nine/Air Lock is on the field") { GIVEN { PLAYER(SPECIES_CHARIZARD) { Ability(ABILITY_SOLAR_POWER); MaxHP(80); HP(80); } OPPONENT(SPECIES_GOLDUCK) { Ability(ABILITY_CLOUD_NINE); } } WHEN { TURN { MOVE(opponent, MOVE_SUNNY_DAY); } } SCENE { NOT HP_BAR(player); } THEN { EXPECT_EQ(player->hp, player->maxHP); } }