#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(GetMoveEffect(MOVE_HYPNOSIS) == EFFECT_NON_VOLATILE_STATUS); ASSUME(GetMoveNonVolatileStatus(MOVE_HYPNOSIS) == MOVE_EFFECT_SLEEP); } DOUBLE_BATTLE_TEST("Sweet Veil prevents Sleep on partner - right target") { GIVEN { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_BOUNSWEET) { Ability(ABILITY_SWEET_VEIL); } OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(playerLeft, MOVE_HYPNOSIS, target: opponentRight); } } SCENE { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPNOSIS, playerLeft); ABILITY_POPUP(opponentLeft, ABILITY_SWEET_VEIL); NOT STATUS_ICON(opponentRight, sleep: TRUE); } } DOUBLE_BATTLE_TEST("Sweet Veil prevents Sleep on partner - left target") { GIVEN { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_WYNAUT); OPPONENT(SPECIES_BOUNSWEET) { Ability(ABILITY_SWEET_VEIL); } } WHEN { TURN { MOVE(playerLeft, MOVE_HYPNOSIS, target: opponentLeft); } } SCENE { NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPNOSIS, playerLeft); ABILITY_POPUP(opponentRight, ABILITY_SWEET_VEIL); NOT STATUS_ICON(opponentLeft, sleep: TRUE); } } DOUBLE_BATTLE_TEST("Sweet Veil prevents Yawn activation") { GIVEN { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); OPPONENT(SPECIES_BOUNSWEET) { Ability(ABILITY_SWEET_VEIL); } } WHEN { TURN { MOVE(playerLeft, MOVE_YAWN, target: opponentLeft); } TURN { SWITCH(opponentRight, 2); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_YAWN, playerLeft); // Turn 2 ABILITY_POPUP(opponentRight, ABILITY_SWEET_VEIL); NOT STATUS_ICON(opponentLeft, sleep: TRUE); } }